ppsspp/GPU
Henrik Rydgard 0982a29293 Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
2013-02-12 21:01:53 +01:00
..
GLES Some texturecache code cleanup. Fix missing DIRTY_AMBIENT. 2013-02-12 21:01:53 +01:00
Null Minimal revert of the GE-related interrupt changes. 2013-02-10 02:03:02 -08:00
Software
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Some misc GE constant renames / disasm 2013-02-02 13:40:26 +01:00
GeDisasm.cpp Add debug dialogs (DisAsm, Memory, VFPU). 2013-02-10 17:33:34 +01:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Fix some missing GPUCommon state. 2013-02-12 01:06:11 -08:00
GPUCommon.h Don't crash if currentList is NULL. 2013-02-12 01:12:32 -08:00
GPUInterface.h Remove Qt define 2013-02-10 18:15:01 +01:00
GPUState.cpp I think I finally understood how origin-relative GE jumps are supposed to work. 2013-02-02 13:38:34 +01:00
GPUState.h Some texturecache code cleanup. Fix missing DIRTY_AMBIENT. 2013-02-12 21:01:53 +01:00
Math3D.cpp
Math3D.h