ppsspp/Core/MIPS/ARM/ArmAsm.cpp
Henrik Rydgård 483bf4c74d Don't leak icon textures when shutting down the graphics system.
Happens on Android task switching for example.

Also update the README (got rid of kitkat fullscreen temporary because
I can't get it to work reliably).
2013-12-09 15:28:47 +01:00

203 lines
6.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/MemMap.h"
#include "Core/MIPS/MIPS.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "MemoryUtil.h"
#include "ArmEmitter.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/ARM/ArmJit.h"
#include "Core/MIPS/ARM/ArmAsm.h"
using namespace ArmGen;
//static int temp32; // unused?
static const bool enableDebug = false;
//static bool enableStatistics = false; //unused?
//The standard ARM calling convention allocates the 16 ARM registers as:
// r15 is the program counter.
// r14 is the link register. (The BL instruction, used in a subroutine call, stores the return address in this register).
// r13 is the stack pointer. (The Push/Pop instructions in "Thumb" operating mode use this register only).
// r12 is the Intra-Procedure-call scratch register.
// r4 to r11: used to hold local variables.
// r0 to r3: used to hold argument values passed to a subroutine, and also hold results returned from a subroutine.
// Mappable registers:
// R2, R3, R4, R5, R6, R8, R11
// STATIC ALLOCATION ARM:
// R10 : MIPS state
// R11 : Memory base pointer.
// R7 : Down counter
extern volatile CoreState coreState;
void JitAt()
{
MIPSComp::jit->Compile(currentMIPS->pc);
}
void ShowPC(u32 sp) {
if (currentMIPS) {
ERROR_LOG(JIT, "ShowPC : %08x ArmSP : %08x", currentMIPS->pc, sp);
} else {
ERROR_LOG(JIT, "Universe corrupt?");
}
}
void DisassembleArm(const u8 *data, int size);
// PLAN: no more block numbers - crazy opcodes just contain offset within
// dynarec buffer
// At this offset - 4, there is an int specifying the block number.
namespace MIPSComp {
void Jit::GenerateFixedCode()
{
enterCode = AlignCode16();
DEBUG_LOG(JIT, "Base: %08x", (u32)Memory::base);
SetCC(CC_AL);
PUSH(9, R4, R5, R6, R7, R8, R9, R10, R11, _LR);
// Take care to 8-byte align stack for function calls.
// We are misaligned here because of an odd number of args for PUSH.
// It's not like x86 where you need to account for an extra 4 bytes
// consumed by CALL.
SUB(_SP, _SP, 4);
// Now we are correctly aligned and plan to stay that way.
// TODO: R12 should be usable for regalloc but will get thrashed by C code.
// Fixed registers, these are always kept when in Jit context.
// R8 is used to hold flags during delay slots. Not always needed.
// R13 cannot be used as it's the stack pointer.
// TODO: Consider statically allocating:
// * r2-r4
// Really starting to run low on registers already though...
MOVI2R(R11, (u32)Memory::base);
MOVI2R(R10, (u32)mips_);
MOVI2R(R9, (u32)GetBasePtr());
RestoreDowncount();
MovFromPC(R0);
outerLoopPCInR0 = GetCodePtr();
MovToPC(R0);
outerLoop = GetCodePtr();
SaveDowncount();
QuickCallFunction(R0, (void *)&CoreTiming::Advance);
RestoreDowncount();
FixupBranch skipToRealDispatch = B(); //skip the sync and compare first time
dispatcherCheckCoreState = GetCodePtr();
// The result of slice decrementation should be in flags if somebody jumped here
// IMPORTANT - We jump on negative, not carry!!!
FixupBranch bailCoreState = B_CC(CC_MI);
MOVI2R(R0, (u32)&coreState);
LDR(R0, R0);
CMP(R0, 0);
FixupBranch badCoreState = B_CC(CC_NEQ);
FixupBranch skipToRealDispatch2 = B(); //skip the sync and compare first time
dispatcherPCInR0 = GetCodePtr();
// TODO: Do we always need to write PC to RAM here?
MovToPC(R0);
// At this point : flags = EQ. Fine for the next check, no need to jump over it.
dispatcher = GetCodePtr();
// The result of slice decrementation should be in flags if somebody jumped here
// IMPORTANT - We jump on negative, not carry!!!
FixupBranch bail = B_CC(CC_MI);
SetJumpTarget(skipToRealDispatch);
SetJumpTarget(skipToRealDispatch2);
dispatcherNoCheck = GetCodePtr();
// Debug
if (enableDebug) {
MOV(R0, R13);
QuickCallFunction(R1, (void *)&ShowPC);
}
LDR(R0, CTXREG, offsetof(MIPSState, pc));
// TODO: In practice, do we ever run code from uncached space (| 0x40000000)? If not, we can remove this BIC.
BIC(R0, R0, Operand2(0xC0, 4)); // &= 0x3FFFFFFF
LDR(R0, MEMBASEREG, R0);
AND(R1, R0, Operand2(0xFC, 4)); // rotation is to the right, in 2-bit increments.
BIC(R0, R0, Operand2(0xFC, 4));
CMP(R1, Operand2(MIPS_EMUHACK_OPCODE >> 24, 4));
SetCC(CC_EQ);
// IDEA - we have 26 bits, why not just use offsets from base of code?
// Another idea: Shift the bloc number left by two in the op, this would let us do
// LDR(R0, R9, R0); here, replacing the next instructions.
#ifdef IOS
// TODO: Fix me, I'm ugly.
MOVI2R(R9, (u32)GetBasePtr());
#endif
ADD(R0, R0, R9);
B(R0);
SetCC(CC_AL);
// No block found, let's jit
SaveDowncount();
QuickCallFunction(R2, (void *)&JitAt);
RestoreDowncount();
B(dispatcherNoCheck); // no point in special casing this
SetJumpTarget(bail);
SetJumpTarget(bailCoreState);
MOVI2R(R0, (u32)&coreState);
LDR(R0, R0);
CMP(R0, 0);
B_CC(CC_EQ, outerLoop);
SetJumpTarget(badCoreState);
breakpointBailout = GetCodePtr();
SaveDowncount();
ADD(_SP, _SP, 4);
POP(9, R4, R5, R6, R7, R8, R9, R10, R11, _PC); // Returns
// Uncomment if you want to see the output...
// INFO_LOG(JIT, "THE DISASM ========================");
// DisassembleArm(enterCode, GetCodePtr() - enterCode);
// INFO_LOG(JIT, "END OF THE DISASM ========================");
// Don't forget to zap the instruction cache!
FlushLitPool();
FlushIcache();
}
} // namespace MIPSComp