mirror of
https://github.com/libretro/ppsspp.git
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168 lines
6.3 KiB
C++
168 lines
6.3 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "gfx_es2/draw_buffer.h"
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#include "file/vfs.h"
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#include "i18n/i18n.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "UI/MiscScreens.h"
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#include "Core/Config.h"
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#include "Core/HLE/sceUtility.h"
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void DrawBackground(float alpha);
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void UIScreenWithBackground::DrawBackground(UIContext &dc) {
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::DrawBackground(1.0f);
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dc.Flush();
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}
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void PromptScreen::CreateViews() {
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// Information in the top left.
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// Back button to the bottom left.
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// Scrolling action menu to the right.
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using namespace UI;
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Margins actionMenuMargins(0, 100, 15, 0);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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leftColumn->Add(new TextView(0, message_, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 10, NONE, NONE)));
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ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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root_->Add(rightColumnItems);
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rightColumnItems->Add(new Choice(yesButtonText_))->OnClick.Handle(this, &PromptScreen::OnYes);
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if (noButtonText_ != "")
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rightColumnItems->Add(new Choice(noButtonText_))->OnClick.Handle(this, &PromptScreen::OnNo);
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}
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UI::EventReturn PromptScreen::OnYes(UI::EventParams &e) {
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callback_(true);
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn PromptScreen::OnNo(UI::EventParams &e) {
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callback_(false);
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screenManager()->finishDialog(this, DR_CANCEL);
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return UI::EVENT_DONE;
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}
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NewLanguageScreen::NewLanguageScreen() : ListPopupScreen("Language") {
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// Disable annoying encoding warning
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#ifdef _MSC_VER
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#pragma warning(disable:4566)
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#endif
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langValuesMapping["ja_JP"] = std::make_pair("日本語", PSP_SYSTEMPARAM_LANGUAGE_JAPANESE);
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langValuesMapping["en_US"] = std::make_pair("English",PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["fr_FR"] = std::make_pair("Français", PSP_SYSTEMPARAM_LANGUAGE_FRENCH);
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langValuesMapping["es_ES"] = std::make_pair("Castellano", PSP_SYSTEMPARAM_LANGUAGE_SPANISH);
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langValuesMapping["es_LA"] = std::make_pair("Latino", PSP_SYSTEMPARAM_LANGUAGE_SPANISH);
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langValuesMapping["de_DE"] = std::make_pair("Deutsch", PSP_SYSTEMPARAM_LANGUAGE_GERMAN);
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langValuesMapping["it_IT"] = std::make_pair("Italiano", PSP_SYSTEMPARAM_LANGUAGE_ITALIAN);
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langValuesMapping["nl_NL"] = std::make_pair("Nederlands", PSP_SYSTEMPARAM_LANGUAGE_DUTCH);
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langValuesMapping["pt_PT"] = std::make_pair("Português", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE);
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langValuesMapping["pt_BR"] = std::make_pair("Brasileiro", PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE);
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langValuesMapping["ru_RU"] = std::make_pair("Русский", PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN);
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langValuesMapping["ko_KR"] = std::make_pair("한국어", PSP_SYSTEMPARAM_LANGUAGE_KOREAN);
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langValuesMapping["zh_TW"] = std::make_pair("繁體中文", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL);
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langValuesMapping["zh_CN"] = std::make_pair("简体中文", PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED);
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//langValuesMapping["ar_AE"] = std::make_pair("العربية", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH)
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langValuesMapping["az_AZ"] = std::make_pair("Azeri", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["ca_ES"] = std::make_pair("Català", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["gr_EL"] = std::make_pair("ελληνικά", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["he_IL"] = std::make_pair("עברית", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["hu_HU"] = std::make_pair("Magyar", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["id_ID"] = std::make_pair("Indonesia", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["pl_PL"] = std::make_pair("Polski", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["ro_RO"] = std::make_pair("Român", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["sv_SE"] = std::make_pair("Svenska", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["tr_TR"] = std::make_pair("Türk", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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langValuesMapping["uk_UA"] = std::make_pair("Українська", PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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#ifdef ANDROID
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VFSGetFileListing("assets/lang", &langs_, "ini");
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#else
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VFSGetFileListing("lang", &langs_, "ini");
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#endif
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std::vector<std::string> listing;
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int selected = -1;
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for (size_t i = 0; i < langs_.size(); i++) {
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// Skip README
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if (langs_[i].name.find("README") != std::string::npos) {
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continue;
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}
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std::string code;
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size_t dot = langs_[i].name.find('.');
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if (dot != std::string::npos)
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code = langs_[i].name.substr(0, dot);
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std::string buttonTitle = langs_[i].name;
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if (!code.empty()) {
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if (langValuesMapping.find(code) == langValuesMapping.end()) {
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// No title found, show locale code
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buttonTitle = code;
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} else {
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buttonTitle = langValuesMapping[code].first;
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}
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}
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if (g_Config.languageIni == code)
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selected = i;
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listing.push_back(buttonTitle);
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}
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adaptor_ = UI::StringVectorListAdaptor(listing, selected);
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}
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void NewLanguageScreen::OnCompleted() {
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std::string oldLang = g_Config.languageIni;
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std::string iniFile = langs_[listView_->GetSelected()].name;
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size_t dot = iniFile.find('.');
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std::string code;
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if (dot != std::string::npos)
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code = iniFile.substr(0, dot);
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if (code.empty())
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return;
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g_Config.languageIni = code;
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if (i18nrepo.LoadIni(g_Config.languageIni)) {
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// Dunno what else to do here.
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if (langValuesMapping.find(code) == langValuesMapping.end()) {
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// Fallback to English
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g_Config.ilanguage = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
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} else {
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g_Config.ilanguage = langValuesMapping[code].second;
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}
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} else {
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g_Config.languageIni = oldLang;
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}
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}
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