ppsspp/UI/OnScreenDisplay.cpp
Henrik Rydgard e7097ca95a Fall back to software transform when hardware transform fails. Should help Mali devices.
This is done per shader so the speed hit should not be as bad as turning hw transform off entirely.
Displays a red error at the top of the screen so that we don't trigger this accidentally.
2013-06-06 10:09:37 +02:00

59 lines
1.6 KiB
C++

#include "UI/OnScreenDisplay.h"
#include "UI/ui_atlas.h"
#include "base/colorutil.h"
#include "base/display.h"
#include "base/timeutil.h"
#include "gfx_es2/draw_buffer.h"
OnScreenMessages osm;
void OnScreenMessages::Draw(DrawBuffer &draw) {
// First, clean out old messages.
std::lock_guard<std::recursive_mutex> guard(mutex_);
restart:
double now = time_now_d();
for (auto iter = messages_.begin(); iter != messages_.end(); iter++) {
if (iter->endTime < now) {
messages_.erase(iter);
goto restart;
}
}
// Get height
float w, h;
draw.MeasureText(UBUNTU24, "Wg", &w, &h);
float y = 10.0f;
// Then draw them all.
for (auto iter = messages_.begin(); iter != messages_.end(); ++iter) {
float alpha = (iter->endTime - time_now_d()) * 4;
if (alpha > 1.0) alpha = 1.0;
if (alpha < 0.0) alpha = 0.0;
draw.DrawTextShadow(UBUNTU24, iter->text.c_str(), dp_xres / 2, y, colorAlpha(iter->color, alpha), ALIGN_TOP | ALIGN_HCENTER);
y += h;
}
}
void OnScreenMessages::Show(const std::string &message, float duration_s, uint32_t color, int icon, bool checkUnique) {
std::lock_guard<std::recursive_mutex> guard(mutex_);
if (checkUnique) {
for (auto iter = messages_.begin(); iter != messages_.end(); ++iter) {
if (iter->text == message)
return;
}
}
double now = time_now_d();
Message msg;
msg.text = message;
msg.color = color;
msg.endTime = now + duration_s;
msg.icon = icon;
messages_.insert(messages_.begin(), msg);
}
void OnScreenMessages::ShowOnOff(const std::string &message, bool b, float duration_s, uint32_t color, int icon) {
Show(message + (b ? ": on" : ": off"), duration_s, color, icon);
}