ppsspp/UI/EmuScreen.h
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00

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1.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include "ui/screen.h"
class EmuScreen : public Screen
{
public:
EmuScreen(const std::string &filename);
~EmuScreen();
virtual void update(InputState &input);
virtual void render();
virtual void deviceLost();
virtual void dialogFinished(const Screen *dialog, DialogResult result);
virtual void sendMessage(const char *msg, const char *value);
private:
// Something invalid was loaded, don't try to emulate
bool invalid_;
std::string errorMessage_;
};