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https://github.com/libretro/ppsspp.git
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3001866d18
They're not used as often, so this usually saves time. About 1% during tests.
176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Common/x64Emitter.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/MIPSVFPUUtils.h"
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#undef MAP_NOINIT
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using namespace Gen;
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// GPRs are numbered 0 to 31
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// VFPU regs are numbered 32 to 159.
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// Then we have some temp regs for VFPU handling from 160 to 175.
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// Temp regs: 4 from S prefix, 4 from T prefix, 4 from D mask, and 4 for work (worst case.)
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// But most of the time prefixes aren't used that heavily so we won't use all of them.
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// PLANS FOR PROPER SIMD
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// 1, 2, 3, and 4-vectors will be loaded into single XMM registers
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// Matrices will be loaded into pairs, triads, or quads of XMM registers - simply by loading
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// the columns or the rows one by one.
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// On x86 this means that only one 4x4 matrix can be fully loaded at once but that's alright.
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// We might want to keep "linearized" columns in memory.
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// Implement optimized vec/matrix multiplications of all types and transposes that
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// take into account in which XMM registers the values are. Fallback: Just dump out the values
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// and do it the old way.
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enum {
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NUM_TEMPS = 16,
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TEMP0 = 32 + 128,
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NUM_MIPS_FPRS = 32 + 128 + NUM_TEMPS,
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};
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#ifdef _M_X64
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#define NUM_X_FPREGS 16
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#elif _M_IX86
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#define NUM_X_FPREGS 8
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#endif
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struct X64CachedFPReg {
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int mipsReg;
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bool dirty;
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};
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struct MIPSCachedFPReg {
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OpArg location;
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bool away; // value not in source register
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bool locked;
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// Only for temp regs.
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bool tempLocked;
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};
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struct FPURegCacheState {
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MIPSCachedFPReg regs[NUM_MIPS_FPRS];
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X64CachedFPReg xregs[NUM_X_FPREGS];
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};
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enum {
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MAP_DIRTY = 1,
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MAP_NOINIT = 2,
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};
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// The PSP has 160 FP registers: 32 FPRs + 128 VFPU registers.
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// Soon we will support them all.
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class FPURegCache
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{
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public:
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FPURegCache();
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~FPURegCache() {}
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void Start(MIPSState *mips, MIPSAnalyst::AnalysisResults &stats);
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void MapReg(int preg, bool doLoad = true, bool makeDirty = true);
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void StoreFromRegister(int preg);
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void StoreFromRegisterV(int preg) {
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StoreFromRegister(preg + 32);
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}
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OpArg GetDefaultLocation(int reg) const;
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void DiscardR(int freg);
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void DiscardV(int vreg) {
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DiscardR(vreg + 32);
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}
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bool IsTempX(X64Reg xreg);
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int GetTempR();
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int GetTempV() {
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return GetTempR() - 32;
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}
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void SetEmitter(XEmitter *emitter) {emit = emitter;}
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void Flush();
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int SanityCheck() const;
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const OpArg &R(int freg) const {return regs[freg].location;}
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const OpArg &V(int vreg) const {return regs[32 + vreg].location;}
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X64Reg RX(int freg) const
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{
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if (regs[freg].away && regs[freg].location.IsSimpleReg())
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return regs[freg].location.GetSimpleReg();
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PanicAlert("Not so simple - f%i", freg);
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return (X64Reg)-1;
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}
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X64Reg VX(int vreg) const
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{
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if (regs[vreg + 32].away && regs[vreg + 32].location.IsSimpleReg())
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return regs[vreg + 32].location.GetSimpleReg();
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PanicAlert("Not so simple - v%i", vreg);
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return (X64Reg)-1;
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}
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// Register locking. Prevents them from being spilled.
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void SpillLock(int p1, int p2=0xff, int p3=0xff, int p4=0xff);
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void ReleaseSpillLock(int mipsrega);
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void ReleaseSpillLocks();
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void MapRegV(int vreg, int flags);
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void MapRegsV(int vec, VectorSize vsz, int flags);
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void MapRegsV(const u8 *v, VectorSize vsz, int flags);
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void SpillLockV(int vreg) {
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SpillLock(vreg + 32);
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}
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void SpillLockV(const u8 *v, VectorSize vsz);
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void SpillLockV(int vec, VectorSize vsz);
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void ReleaseSpillLockV(int vreg) {
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ReleaseSpillLock(vreg + 32);
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}
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void GetState(FPURegCacheState &state) const;
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void RestoreState(const FPURegCacheState state);
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MIPSState *mips;
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void FlushX(X64Reg reg);
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X64Reg GetFreeXReg();
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private:
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const int *GetAllocationOrder(int &count);
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void SetupInitialRegs();
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MIPSCachedFPReg regs[NUM_MIPS_FPRS];
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X64CachedFPReg xregs[NUM_X_FPREGS];
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MIPSCachedFPReg *vregs;
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bool pendingFlush;
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bool initialReady;
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MIPSCachedFPReg regsInitial[NUM_MIPS_FPRS];
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X64CachedFPReg xregsInitial[NUM_X_FPREGS];
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// TEMP0, etc. are swapped in here if necessary (e.g. on x86.)
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static u32 tempValues[NUM_TEMPS];
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XEmitter *emit;
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};
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