mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-07 08:30:28 +00:00
14efcbcc9b
Not sure yet how to show in UI, not well tested...
196 lines
4.8 KiB
C++
196 lines
4.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "GPU/GPUInterface.h"
|
|
#include "GPU/GPUState.h"
|
|
#include "Core/MemMap.h"
|
|
#include <vector>
|
|
#include <string>
|
|
|
|
struct GPUDebugOp {
|
|
u32 pc;
|
|
u8 cmd;
|
|
u32 op;
|
|
std::string desc;
|
|
};
|
|
|
|
enum GPUDebugBufferFormat {
|
|
// These match GEBufferFormat.
|
|
GPU_DBG_FORMAT_565 = 0,
|
|
GPU_DBG_FORMAT_5551 = 1,
|
|
GPU_DBG_FORMAT_4444 = 2,
|
|
GPU_DBG_FORMAT_8888 = 3,
|
|
GPU_DBG_FORMAT_INVALID = 0xFF,
|
|
|
|
// These don't, they're for depth buffers.
|
|
GPU_DBG_FORMAT_FLOAT = 0x10,
|
|
GPU_DBG_FORMAT_16BIT = 0x11,
|
|
};
|
|
|
|
struct GPUDebugBuffer {
|
|
GPUDebugBuffer() : alloc_(false), data_(NULL) {
|
|
}
|
|
|
|
GPUDebugBuffer(void *data, u32 stride, u32 height, GEBufferFormat fmt)
|
|
: alloc_(false), data_((u8 *)data), stride_(stride), height_(height), fmt_(GPUDebugBufferFormat(fmt)), flipped_(false) {
|
|
}
|
|
|
|
GPUDebugBuffer(void *data, u32 stride, u32 height, GPUDebugBufferFormat fmt)
|
|
: alloc_(false), data_((u8 *)data), stride_(stride), height_(height), fmt_(fmt), flipped_(false) {
|
|
}
|
|
|
|
GPUDebugBuffer(GPUDebugBuffer &&other) {
|
|
alloc_ = other.alloc_;
|
|
data_ = other.data_;
|
|
height_ = other.height_;
|
|
stride_ = other.stride_;
|
|
flipped_ = other.flipped_;
|
|
fmt_ = other.fmt_;
|
|
other.alloc_ = false;
|
|
other.data_ = NULL;
|
|
}
|
|
|
|
~GPUDebugBuffer() {
|
|
Free();
|
|
}
|
|
|
|
GPUDebugBuffer &operator = (GPUDebugBuffer &&other) {
|
|
if (this != &other) {
|
|
Free();
|
|
alloc_ = other.alloc_;
|
|
data_ = other.data_;
|
|
height_ = other.height_;
|
|
stride_ = other.stride_;
|
|
flipped_ = other.flipped_;
|
|
fmt_ = other.fmt_;
|
|
other.alloc_ = false;
|
|
other.data_ = NULL;
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
void Allocate(u32 stride, u32 height, GEBufferFormat fmt, bool flipped = false) {
|
|
Allocate(stride, height, GPUDebugBufferFormat(fmt), flipped);
|
|
}
|
|
|
|
void Allocate(u32 stride, u32 height, GPUDebugBufferFormat fmt, bool flipped = false) {
|
|
if (alloc_ && stride_ == stride && height_ == height && fmt_ == fmt) {
|
|
// Already allocated the right size.
|
|
flipped_ = flipped;
|
|
return;
|
|
}
|
|
|
|
Free();
|
|
alloc_ = true;
|
|
height_ = height;
|
|
stride_ = stride;
|
|
fmt_ = fmt;
|
|
flipped_ = flipped;
|
|
|
|
u32 pixelSize = 2;
|
|
if (fmt == GPU_DBG_FORMAT_8888 || fmt == GPU_DBG_FORMAT_FLOAT) {
|
|
pixelSize = 4;
|
|
};
|
|
|
|
data_ = new u8[pixelSize * stride * height];
|
|
}
|
|
|
|
void Free() {
|
|
if (alloc_ && data_ != NULL) {
|
|
delete [] data_;
|
|
}
|
|
data_ = NULL;
|
|
}
|
|
|
|
u8 *GetData() const {
|
|
return data_;
|
|
}
|
|
|
|
u32 GetHeight() const {
|
|
return height_;
|
|
}
|
|
|
|
u32 GetStride() const {
|
|
return stride_;
|
|
}
|
|
|
|
bool GetFlipped() const {
|
|
return flipped_;
|
|
}
|
|
|
|
GPUDebugBufferFormat GetFormat() const {
|
|
return fmt_;
|
|
}
|
|
|
|
private:
|
|
bool alloc_;
|
|
u8 *data_;
|
|
u32 height_;
|
|
u32 stride_;
|
|
bool flipped_;
|
|
GPUDebugBufferFormat fmt_;
|
|
};
|
|
|
|
class GPUDebugInterface {
|
|
public:
|
|
virtual bool GetCurrentDisplayList(DisplayList &list) = 0;
|
|
virtual std::vector<DisplayList> ActiveDisplayLists() = 0;
|
|
virtual void ResetListPC(int listID, u32 pc) = 0;
|
|
virtual void ResetListStall(int listID, u32 stall) = 0;
|
|
virtual void ResetListState(int listID, DisplayListState state) = 0;
|
|
|
|
GPUDebugOp DissassembleOp(u32 pc) {
|
|
return DissassembleOp(pc, Memory::Read_U32(pc));
|
|
}
|
|
virtual GPUDebugOp DissassembleOp(u32 pc, u32 op) = 0;
|
|
virtual std::vector<GPUDebugOp> DissassembleOpRange(u32 startpc, u32 endpc) = 0;
|
|
|
|
virtual u32 GetRelativeAddress(u32 data) = 0;
|
|
virtual u32 GetVertexAddress() = 0;
|
|
virtual u32 GetIndexAddress() = 0;
|
|
virtual GPUgstate GetGState() = 0;
|
|
|
|
// Needs to be called from the GPU thread, so on the same thread as a notification is fine.
|
|
// Calling from a separate thread (e.g. UI) may fail.
|
|
virtual bool GetCurrentFramebuffer(GPUDebugBuffer &buffer) {
|
|
// False means unsupported.
|
|
return false;
|
|
}
|
|
|
|
// Similar to GetCurrentFramebuffer().
|
|
virtual bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) {
|
|
return false;
|
|
}
|
|
|
|
// Similar to GetCurrentFramebuffer().
|
|
virtual bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) {
|
|
return false;
|
|
}
|
|
|
|
// Similar to GetCurrentFramebuffer().
|
|
virtual bool GetCurrentTexture(GPUDebugBuffer &buffer) {
|
|
return false;
|
|
}
|
|
|
|
// TODO:
|
|
// cached framebuffers / textures / vertices?
|
|
// get content of specific framebuffer / texture?
|
|
// vertex / texture decoding?
|
|
}; |