ppsspp/GPU/Common/VertexDecoderCommon.cpp
2013-09-16 17:04:06 +02:00

102 lines
2.8 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <stdio.h>
#include "GPU/Common/VertexDecoderCommon.h"
int DecFmtSize(u8 fmt) {
switch (fmt) {
case DEC_NONE: return 0;
case DEC_FLOAT_1: return 4;
case DEC_FLOAT_2: return 8;
case DEC_FLOAT_3: return 12;
case DEC_FLOAT_4: return 16;
case DEC_S8_3: return 4;
case DEC_S16_3: return 8;
case DEC_U8_1: return 4;
case DEC_U8_2: return 4;
case DEC_U8_3: return 4;
case DEC_U8_4: return 4;
case DEC_U16_1: return 4;
case DEC_U16_2: return 4;
case DEC_U16_3: return 8;
case DEC_U16_4: return 8;
case DEC_U8A_2: return 4;
case DEC_U16A_2: return 4;
default:
return 0;
}
}
void GetIndexBounds(void *inds, int count, u32 vertType, u16 *indexLowerBound, u16 *indexUpperBound) {
// Find index bounds. Could cache this in display lists.
// Also, this could be greatly sped up with SSE2/NEON, although rarely a bottleneck.
int lowerBound = 0x7FFFFFFF;
int upperBound = 0;
u32 idx = vertType & GE_VTYPE_IDX_MASK;
if (idx == GE_VTYPE_IDX_8BIT) {
const u8 *ind8 = (const u8 *)inds;
for (int i = 0; i < count; i++) {
if (ind8[i] > upperBound)
upperBound = ind8[i];
if (ind8[i] < lowerBound)
lowerBound = ind8[i];
}
} else if (idx == GE_VTYPE_IDX_16BIT) {
const u16 *ind16 = (const u16*)inds;
for (int i = 0; i < count; i++) {
if (ind16[i] > upperBound)
upperBound = ind16[i];
if (ind16[i] < lowerBound)
lowerBound = ind16[i];
}
} else {
lowerBound = 0;
upperBound = count - 1;
}
*indexLowerBound = (u16)lowerBound;
*indexUpperBound = (u16)upperBound;
}
void PrintDecodedVertex(VertexReader &vtx) {
if (vtx.hasNormal())
{
float nrm[3];
vtx.ReadNrm(nrm);
printf("N: %f %f %f\n", nrm[0], nrm[1], nrm[2]);
}
if (vtx.hasUV()) {
float uv[2];
vtx.ReadUV(uv);
printf("TC: %f %f\n", uv[0], uv[1]);
}
if (vtx.hasColor0()) {
float col0[4];
vtx.ReadColor0(col0);
printf("C0: %f %f %f %f\n", col0[0], col0[1], col0[2], col0[3]);
}
if (vtx.hasColor1()) {
float col1[3];
vtx.ReadColor1(col1);
printf("C1: %f %f %f\n", col1[0], col1[1], col1[2]);
}
// Etc..
float pos[3];
vtx.ReadPos(pos);
printf("P: %f %f %f\n", pos[0], pos[1], pos[2]);
}