ppsspp/GPU/Directx9
Unknown W. Brackets 0fc311a319 dx9: Compensate for viewport w/h adjustments.
Fixes text in Final Fantasy 4, world map in Star Ocean, etc.
2014-12-18 22:24:47 -08:00
..
helper d3d9: Try harder to get a shader compile error. 2014-09-26 21:32:22 -07:00
FramebufferDX9.cpp D3D: Reduce logspam 2014-10-31 00:18:40 +01:00
FramebufferDX9.h d3d9: Specify tex stage for binding framebuf color. 2014-09-21 12:11:17 -07:00
GPU_DX9.cpp [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
GPU_DX9.h d3d: Share the bounding box code. 2014-09-14 14:04:09 -07:00
PixelShaderGeneratorDX9.cpp d3d9: Emulate some logic ops with blending. 2014-09-23 21:13:47 -07:00
PixelShaderGeneratorDX9.h d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
ShaderManagerDX9.cpp dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
SplineDX9.cpp [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
StateMappingDX9.cpp dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Some more GetPointer cleanup 2014-10-19 23:19:51 +02:00
TextureCacheDX9.cpp Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TextureCacheDX9.h Use unordered_map where it makes sense. Very tiny speed boost? 2014-10-19 21:12:25 +02:00
TextureScalerDX9.cpp Update to xBRZ 1.1. 2014-11-02 14:17:24 -08:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp [spline/bezier]Remove unnecessary initialization of array. 2014-12-16 22:30:06 +09:00
TransformPipelineDX9.h [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
VertexShaderGeneratorDX9.cpp Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00