ppsspp/Core/Host.h
Xele02 69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00

77 lines
2.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cstring>
#include <string>
#include "../Globals.h"
class PMixer
{
public:
PMixer() {}
virtual ~PMixer() {}
virtual int Mix(short *stereoout, int numSamples) {memset(stereoout,0,numSamples*2*sizeof(short)); return numSamples;}
};
class Host
{
public:
virtual ~Host() {}
//virtual void StartThread()
virtual void UpdateUI() {}
virtual void UpdateMemView() {}
virtual void UpdateDisassembly() {}
virtual void SetDebugMode(bool mode) { }
virtual void InitGL() = 0;
virtual void BeginFrame() {}
virtual void EndFrame() {}
virtual void ShutdownGL() = 0;
virtual void InitSound(PMixer *mixer) = 0;
virtual void UpdateSound() {}
virtual void ShutdownSound() = 0;
//this is sent from EMU thread! Make sure that Host handles it properly!
virtual void BootDone() {}
virtual void PrepareShutdown() {}
virtual bool IsDebuggingEnabled() {return true;}
virtual bool AttemptLoadSymbolMap() {return false;}
virtual void SetWindowTitle(const char *message) {}
virtual void SendCoreWait(bool) {}
virtual bool GpuStep() { return false; }
virtual void SendGPUWait() {}
virtual void SetGPUStep(bool value) {}
virtual void NextGPUStep() {}
// Used for headless.
virtual void SendDebugOutput(const std::string &output) {}
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {}
};
extern Host *host;