mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-04 23:16:41 +00:00
1337 lines
42 KiB
C++
1337 lines
42 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <algorithm>
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#include "base/colorutil.h"
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#include "base/display.h"
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#include "base/timeutil.h"
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#include "file/path.h"
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#include "gfx_es2/draw_buffer.h"
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#include "math/curves.h"
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#include "base/stringutil.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "Common/FileUtil.h"
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#include "Core/System.h"
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#include "Core/Host.h"
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#include "Core/Reporting.h"
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#include "Core/SaveState.h"
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#include "UI/BackgroundAudio.h"
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#include "UI/EmuScreen.h"
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#include "UI/MainScreen.h"
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#include "UI/GameScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/CwCheatScreen.h"
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#include "UI/MiscScreens.h"
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#include "UI/ControlMappingScreen.h"
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#include "UI/ReportScreen.h"
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#include "UI/Store.h"
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#include "UI/ui_atlas.h"
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#include "Core/Config.h"
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#include "GPU/GPUInterface.h"
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#include "i18n/i18n.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/HLE/sceUmd.h"
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#ifdef _WIN32
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/WndMainWindow.h"
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#endif
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#ifdef ANDROID_NDK_PROFILER
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#include <stdlib.h>
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#include "android/android-ndk-profiler/prof.h"
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#endif
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#ifdef USING_QT_UI
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#include <QFileDialog>
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#include <QFile>
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#include <QDir>
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#endif
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#include <sstream>
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bool MainScreen::showHomebrewTab = false;
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class GameButton : public UI::Clickable {
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public:
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GameButton(const std::string &gamePath, bool gridStyle, UI::LayoutParams *layoutParams = 0)
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: UI::Clickable(layoutParams), gridStyle_(gridStyle), gamePath_(gamePath), holdFrameCount_(0), holdEnabled_(true) {}
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virtual void Draw(UIContext &dc);
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virtual void GetContentDimensions(const UIContext &dc, float &w, float &h) const {
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if (gridStyle_) {
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w = 144;
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h = 80;
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} else {
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w = 500;
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h = 50;
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}
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}
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const std::string &GamePath() const { return gamePath_; }
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void SetHoldEnabled(bool hold) {
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holdEnabled_ = hold;
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}
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virtual void Touch(const TouchInput &input) {
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UI::Clickable::Touch(input);
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hovering_ = bounds_.Contains(input.x, input.y);
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if (input.flags & TOUCH_UP) {
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holdFrameCount_ = 0;
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}
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}
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virtual void Key(const KeyInput &key) {
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std::vector<int> pspKeys;
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bool showInfo = false;
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if (KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys)) {
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for (auto it = pspKeys.begin(), end = pspKeys.end(); it != end; ++it) {
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// If the button mapped to triangle, then show the info.
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if (HasFocus() && (key.flags & KEY_UP) && *it == CTRL_TRIANGLE) {
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showInfo = true;
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}
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}
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} else if (hovering_ && key.deviceId == DEVICE_ID_MOUSE && key.keyCode == NKCODE_EXT_MOUSEBUTTON_2) {
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// If it's the right mouse button, and it's not otherwise mapped, show the info also.
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if (key.flags & KEY_UP) {
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showInfo = true;
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}
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}
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if (showInfo) {
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TriggerOnHoldClick();
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return;
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}
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Clickable::Key(key);
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}
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virtual void Update(const InputState &input_state) {
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if (down_ && holdEnabled_)
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holdFrameCount_++;
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else
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holdFrameCount_ = 0;
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// Hold button for 1.5 seconds to launch the game options
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if (holdFrameCount_ > 90) {
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TriggerOnHoldClick();
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}
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}
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virtual void FocusChanged(int focusFlags) {
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UI::Clickable::FocusChanged(focusFlags);
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TriggerOnHighlight(focusFlags);
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}
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UI::Event OnHoldClick;
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UI::Event OnHighlight;
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private:
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void TriggerOnHoldClick() {
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holdFrameCount_ = 0;
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UI::EventParams e;
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e.v = this;
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e.s = gamePath_;
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down_ = false;
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OnHoldClick.Trigger(e);
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}
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void TriggerOnHighlight(int focusFlags) {
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UI::EventParams e;
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e.v = this;
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e.s = gamePath_;
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e.a = focusFlags;
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OnHighlight.Trigger(e);
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}
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bool gridStyle_;
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std::string gamePath_;
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std::string title_;
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int holdFrameCount_;
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bool holdEnabled_;
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bool hovering_;
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};
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void GameButton::Draw(UIContext &dc) {
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GameInfo *ginfo = g_gameInfoCache.GetInfo(dc.GetThin3DContext(), gamePath_, 0);
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Thin3DTexture *texture = 0;
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u32 color = 0, shadowColor = 0;
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if (ginfo->iconTexture) {
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texture = ginfo->iconTexture;
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}
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int x = bounds_.x;
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int y = bounds_.y;
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int w = 144;
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int h = bounds_.h;
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UI::Style style = dc.theme->itemStyle;
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if (down_)
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style = dc.theme->itemDownStyle;
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if (!gridStyle_ || !texture) {
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h = 50;
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if (HasFocus())
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style = down_ ? dc.theme->itemDownStyle : dc.theme->itemFocusedStyle;
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Drawable bg = style.background;
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.FillRect(bg, bounds_);
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dc.Draw()->Flush();
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}
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if (texture) {
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color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
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shadowColor = blackAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
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float tw = texture->Width();
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float th = texture->Height();
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// Adjust position so we don't stretch the image vertically or horizontally.
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// TODO: Add a param to specify fit? The below assumes it's never too wide.
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float nw = h * tw / th;
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x += (w - nw) / 2.0f;
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w = nw;
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}
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int txOffset = down_ ? 4 : 0;
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if (!gridStyle_) txOffset = 0;
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Bounds overlayBounds = bounds_;
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u32 overlayColor = 0;
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if (holdEnabled_)
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overlayColor = whiteAlpha((holdFrameCount_ - 15) * 0.01f);
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// Render button
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int dropsize = 10;
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if (texture) {
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if (txOffset) {
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dropsize = 3;
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y += txOffset * 2;
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overlayBounds.y += txOffset * 2;
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}
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if (HasFocus()) {
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dc.Draw()->Flush();
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dc.RebindTexture();
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float pulse = sinf(time_now() * 7.0f) * 0.25 + 0.8;
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dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f);
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dc.Draw()->Flush();
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} else {
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x+w + dropsize, y+h+dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f);
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dc.Draw()->Flush();
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}
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}
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if (texture) {
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dc.Draw()->Flush();
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dc.GetThin3DContext()->SetTexture(0, texture);
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if (holdFrameCount_ > 60) {
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// Blink before launching by holding
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if (((holdFrameCount_ >> 3) & 1) == 0)
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color = darkenColor(color);
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}
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dc.Draw()->DrawTexRect(x, y, x+w, y+h, 0, 0, 1, 1, color);
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dc.Draw()->Flush();
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}
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char discNumInfo[8];
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if (ginfo->disc_total > 1)
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sprintf(discNumInfo, "-DISC%d", ginfo->disc_number);
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else
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strcpy(discNumInfo, "");
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dc.Draw()->Flush();
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dc.RebindTexture();
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dc.SetFontStyle(dc.theme->uiFont);
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if (!gridStyle_) {
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float tw, th;
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dc.Draw()->Flush();
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dc.PushScissor(bounds_);
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if (title_.empty() && !ginfo->title.empty()) {
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title_ = ReplaceAll(ginfo->title + discNumInfo, "&", "&&");
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title_ = ReplaceAll(title_, "\n", " ");
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}
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dc.MeasureText(dc.GetFontStyle(), title_.c_str(), &tw, &th, 0);
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int availableWidth = bounds_.w - 150;
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float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f;
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float tx = 150;
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if (availableWidth < tw) {
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tx -= (1.0f + sin(time_now_d() * 1.5f)) * sineWidth;
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Bounds tb = bounds_;
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tb.x = bounds_.x + 150;
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tb.w = bounds_.w - 150;
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dc.PushScissor(tb);
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}
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dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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if (availableWidth < tw) {
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dc.PopScissor();
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}
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dc.Draw()->Flush();
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dc.PopScissor();
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} else if (!texture) {
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dc.Draw()->Flush();
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dc.PushScissor(bounds_);
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dc.DrawText(title_.c_str(), bounds_.x + 4, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.Draw()->Flush();
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dc.PopScissor();
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} else {
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dc.Draw()->Flush();
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}
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if (overlayColor) {
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dc.FillRect(Drawable(overlayColor), overlayBounds);
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}
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dc.RebindTexture();
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}
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enum GameBrowserFlags {
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FLAG_HOMEBREWSTOREBUTTON = 1
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};
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class DirButton : public UI::Button {
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public:
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DirButton(const std::string &path, UI::LayoutParams *layoutParams)
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: UI::Button(path, layoutParams), path_(path), absolute_(false) {}
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DirButton(const std::string &path, const std::string &text, LayoutParams *layoutParams = 0)
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: UI::Button(text, layoutParams), path_(path), absolute_(true) {}
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virtual void Draw(UIContext &dc);
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const std::string GetPath() const {
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return path_;
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}
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bool PathAbsolute() const {
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return absolute_;
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}
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private:
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std::string path_;
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bool absolute_;
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};
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void DirButton::Draw(UIContext &dc) {
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Style style = dc.theme->buttonStyle;
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if (HasFocus()) style = dc.theme->buttonFocusedStyle;
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if (down_) style = dc.theme->buttonDownStyle;
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if (!IsEnabled()) style = dc.theme->buttonDisabledStyle;
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dc.FillRect(style.background, bounds_);
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const std::string text = GetText();
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int image = I_FOLDER;
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if (text == "..") {
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image = I_UP_DIRECTORY;
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}
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float tw, th;
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dc.MeasureText(dc.GetFontStyle(), text.c_str(), &tw, &th, 0);
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bool compact = bounds_.w < 180;
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if (compact) {
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// No icon, except "up"
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dc.PushScissor(bounds_);
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if (image == I_FOLDER) {
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dc.DrawText(text.c_str(), bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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} else {
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dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), 1.0f, 0xFFFFFFFF, ALIGN_CENTER);
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}
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dc.PopScissor();
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} else {
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bool scissor = false;
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if (tw + 150 > bounds_.w) {
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dc.PushScissor(bounds_);
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scissor = true;
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}
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dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), .88f, 0xFFFFFFFF, ALIGN_CENTER);
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dc.DrawText(text.c_str(), bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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if (scissor) {
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dc.PopScissor();
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}
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}
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}
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class GameBrowser : public UI::LinearLayout {
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public:
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GameBrowser(std::string path, bool allowBrowsing, bool *gridStyle_, std::string lastText, std::string lastLink, int flags = 0, UI::LayoutParams *layoutParams = 0);
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UI::Event OnChoice;
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UI::Event OnHoldChoice;
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UI::Event OnHighlight;
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UI::Choice *HomebrewStoreButton() { return homebrewStoreButton_; }
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private:
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void Refresh();
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bool IsCurrentPathPinned();
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const std::vector<std::string> GetPinnedPaths();
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const std::string GetBaseName(const std::string &path);
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UI::EventReturn GameButtonClick(UI::EventParams &e);
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UI::EventReturn GameButtonHoldClick(UI::EventParams &e);
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UI::EventReturn GameButtonHighlight(UI::EventParams &e);
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UI::EventReturn NavigateClick(UI::EventParams &e);
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UI::EventReturn LayoutChange(UI::EventParams &e);
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UI::EventReturn LastClick(UI::EventParams &e);
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UI::EventReturn HomeClick(UI::EventParams &e);
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UI::EventReturn PinToggleClick(UI::EventParams &e);
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UI::ViewGroup *gameList_;
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PathBrowser path_;
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bool *gridStyle_;
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bool allowBrowsing_;
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std::string lastText_;
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std::string lastLink_;
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int flags_;
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UI::Choice *homebrewStoreButton_;
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};
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GameBrowser::GameBrowser(std::string path, bool allowBrowsing, bool *gridStyle, std::string lastText, std::string lastLink, int flags, UI::LayoutParams *layoutParams)
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: LinearLayout(UI::ORIENT_VERTICAL, layoutParams), gameList_(0), path_(path), gridStyle_(gridStyle), allowBrowsing_(allowBrowsing), lastText_(lastText), lastLink_(lastLink), flags_(flags) {
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using namespace UI;
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Refresh();
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}
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UI::EventReturn GameBrowser::LayoutChange(UI::EventParams &e) {
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*gridStyle_ = e.a == 0 ? true : false;
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Refresh();
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameBrowser::LastClick(UI::EventParams &e) {
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LaunchBrowser(lastLink_.c_str());
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameBrowser::HomeClick(UI::EventParams &e) {
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#ifdef ANDROID
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path_.SetPath(g_Config.memStickDirectory);
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#elif defined(USING_QT_UI)
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I18NCategory *m = GetI18NCategory("MainMenu");
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QString fileName = QFileDialog::getExistingDirectory(NULL, "Browse for Folder", g_Config.currentDirectory.c_str());
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if (QDir(fileName).exists())
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path_.SetPath(fileName.toStdString());
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else
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return UI::EVENT_DONE;
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#elif defined(_WIN32)
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I18NCategory *m = GetI18NCategory("MainMenu");
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std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), m->T("Choose folder"));
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if (!folder.size())
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return UI::EVENT_DONE;
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path_.SetPath(folder);
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#elif defined(BLACKBERRY)
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path_.SetPath(std::string(getenv("PERIMETER_HOME")) + "/shared/misc");
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#else
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path_.SetPath(getenv("HOME"));
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#endif
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g_Config.currentDirectory = path_.GetPath();
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Refresh();
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameBrowser::PinToggleClick(UI::EventParams &e) {
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auto &pinnedPaths = g_Config.vPinnedPaths;
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if (IsCurrentPathPinned()) {
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pinnedPaths.erase(std::remove(pinnedPaths.begin(), pinnedPaths.end(), path_.GetPath()), pinnedPaths.end());
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} else {
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pinnedPaths.push_back(path_.GetPath());
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}
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Refresh();
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return UI::EVENT_DONE;
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}
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void GameBrowser::Refresh() {
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using namespace UI;
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homebrewStoreButton_ = 0;
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// Kill all the contents
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Clear();
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Add(new Spacer(1.0f));
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I18NCategory *m = GetI18NCategory("MainMenu");
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// No topbar on recent screen
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if (path_.GetPath() != "!RECENT") {
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LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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if (allowBrowsing_) {
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topBar->Add(new Spacer(2.0f));
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Margins pathMargins(5, 0);
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topBar->Add(new TextView(path_.GetFriendlyPath().c_str(), ALIGN_VCENTER, true, new LinearLayoutParams(1.0f)));
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#if defined(_WIN32) || defined(USING_QT_UI)
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topBar->Add(new Choice(m->T("Browse", "Browse...")))->OnClick.Handle(this, &GameBrowser::HomeClick);
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#else
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topBar->Add(new Choice(m->T("Home")))->OnClick.Handle(this, &GameBrowser::HomeClick);
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#endif
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} else {
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topBar->Add(new Spacer(new LinearLayoutParams(1.0f)));
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}
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|
|
ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL));
|
|
layoutChoice->AddChoice(I_GRID);
|
|
layoutChoice->AddChoice(I_LINES);
|
|
layoutChoice->SetSelection(*gridStyle_ ? 0 : 1);
|
|
layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange);
|
|
Add(topBar);
|
|
}
|
|
|
|
if (*gridStyle_) {
|
|
gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150, 85), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
} else {
|
|
UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
gl->SetSpacing(4.0f);
|
|
gameList_ = gl;
|
|
}
|
|
Add(gameList_);
|
|
|
|
// Find games in the current directory and create new ones.
|
|
std::vector<DirButton *> dirButtons;
|
|
std::vector<GameButton *> gameButtons;
|
|
|
|
if (path_.GetPath() == "!RECENT") {
|
|
for (size_t i = 0; i < g_Config.recentIsos.size(); i++) {
|
|
gameButtons.push_back(new GameButton(g_Config.recentIsos[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
|
|
}
|
|
} else {
|
|
std::vector<FileInfo> fileInfo;
|
|
path_.GetListing(fileInfo, "iso:cso:pbp:elf:prx:");
|
|
for (size_t i = 0; i < fileInfo.size(); i++) {
|
|
bool isGame = !fileInfo[i].isDirectory;
|
|
// Check if eboot directory
|
|
if (!isGame && path_.GetPath().size() >= 4 && File::Exists(path_.GetPath() + fileInfo[i].name + "/EBOOT.PBP"))
|
|
isGame = true;
|
|
else if (!isGame && File::Exists(path_.GetPath() + fileInfo[i].name + "/PSP_GAME/SYSDIR"))
|
|
isGame = true;
|
|
|
|
if (!isGame) {
|
|
if (allowBrowsing_) {
|
|
dirButtons.push_back(new DirButton(fileInfo[i].name, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)));
|
|
}
|
|
} else {
|
|
gameButtons.push_back(new GameButton(fileInfo[i].fullName, *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
|
|
}
|
|
}
|
|
// Put RAR/ZIP files at the end to get them out of the way. They're only shown so that people
|
|
// can click them and get an explanation that they need to unpack them. This is necessary due
|
|
// to a flood of support email...
|
|
if (allowBrowsing_) {
|
|
fileInfo.clear();
|
|
path_.GetListing(fileInfo, "zip:rar:r01:7z:");
|
|
if (!fileInfo.empty()) {
|
|
UI::LinearLayout *zl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
zl->SetSpacing(4.0f);
|
|
Add(zl);
|
|
for (size_t i = 0; i < fileInfo.size(); i++) {
|
|
if (!fileInfo[i].isDirectory) {
|
|
GameButton *b = zl->Add(new GameButton(fileInfo[i].fullName, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT)));
|
|
b->OnClick.Handle(this, &GameBrowser::GameButtonClick);
|
|
b->SetHoldEnabled(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (allowBrowsing_) {
|
|
gameList_->Add(new DirButton("..", new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
|
|
OnClick.Handle(this, &GameBrowser::NavigateClick);
|
|
|
|
// Add any pinned paths before other directories.
|
|
auto pinnedPaths = GetPinnedPaths();
|
|
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
|
|
gameList_->Add(new DirButton(*it, GetBaseName(*it), new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
|
|
OnClick.Handle(this, &GameBrowser::NavigateClick);
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < dirButtons.size(); i++) {
|
|
gameList_->Add(dirButtons[i])->OnClick.Handle(this, &GameBrowser::NavigateClick);
|
|
}
|
|
|
|
for (size_t i = 0; i < gameButtons.size(); i++) {
|
|
GameButton *b = gameList_->Add(gameButtons[i]);
|
|
b->OnClick.Handle(this, &GameBrowser::GameButtonClick);
|
|
b->OnHoldClick.Handle(this, &GameBrowser::GameButtonHoldClick);
|
|
b->OnHighlight.Handle(this, &GameBrowser::GameButtonHighlight);
|
|
}
|
|
|
|
// Show a button to toggle pinning at the very end.
|
|
if (allowBrowsing_) {
|
|
std::string caption = IsCurrentPathPinned() ? "-" : "+";
|
|
if (!*gridStyle_) {
|
|
caption = IsCurrentPathPinned() ? m->T("UnpinPath", "Unpin") : m->T("PinPath", "Pin");
|
|
}
|
|
gameList_->Add(new UI::Button(caption, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))->
|
|
OnClick.Handle(this, &GameBrowser::PinToggleClick);
|
|
}
|
|
|
|
if (g_Config.bHomebrewStore && (flags_ & FLAG_HOMEBREWSTOREBUTTON)) {
|
|
Add(new Spacer());
|
|
homebrewStoreButton_ = Add(new Choice(m->T("DownloadFromStore", "Download from the PPSSPP Homebrew Store"), new UI::LinearLayoutParams(UI::WRAP_CONTENT, UI::WRAP_CONTENT)));
|
|
} else {
|
|
homebrewStoreButton_ = 0;
|
|
}
|
|
|
|
if (!lastText_.empty() && gameButtons.empty()) {
|
|
Add(new Spacer());
|
|
Add(new Choice(lastText_, new UI::LinearLayoutParams(UI::WRAP_CONTENT, UI::WRAP_CONTENT)))->OnClick.Handle(this, &GameBrowser::LastClick);
|
|
}
|
|
}
|
|
|
|
bool GameBrowser::IsCurrentPathPinned() {
|
|
const auto paths = g_Config.vPinnedPaths;
|
|
return std::find(paths.begin(), paths.end(), path_.GetPath()) != paths.end();
|
|
}
|
|
|
|
const std::vector<std::string> GameBrowser::GetPinnedPaths() {
|
|
#ifndef _WIN32
|
|
static const std::string sepChars = "/";
|
|
#else
|
|
static const std::string sepChars = "/\\";
|
|
#endif
|
|
|
|
const std::string currentPath = path_.GetPath();
|
|
const std::vector<std::string> paths = g_Config.vPinnedPaths;
|
|
std::vector<std::string> results;
|
|
for (size_t i = 0; i < paths.size(); ++i) {
|
|
// We want to exclude the current path, and its direct children.
|
|
if (paths[i] == currentPath) {
|
|
continue;
|
|
}
|
|
if (startsWith(paths[i], currentPath)) {
|
|
std::string descendant = paths[i].substr(currentPath.size());
|
|
// If there's only one separator (or none), its a direct child.
|
|
if (descendant.find_last_of(sepChars) == descendant.find_first_of(sepChars)) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
results.push_back(paths[i]);
|
|
}
|
|
return results;
|
|
}
|
|
|
|
const std::string GameBrowser::GetBaseName(const std::string &path) {
|
|
#ifndef _WIN32
|
|
static const std::string sepChars = "/";
|
|
#else
|
|
static const std::string sepChars = "/\\";
|
|
#endif
|
|
|
|
auto trailing = path.find_last_not_of(sepChars);
|
|
if (trailing != path.npos) {
|
|
size_t start = path.find_last_of(sepChars, trailing);
|
|
if (start != path.npos) {
|
|
return path.substr(start + 1, trailing - start);
|
|
}
|
|
return path.substr(0, trailing);
|
|
}
|
|
|
|
size_t start = path.find_last_of(sepChars);
|
|
if (start != path.npos) {
|
|
return path.substr(start + 1);
|
|
}
|
|
return path;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::GameButtonClick(UI::EventParams &e) {
|
|
GameButton *button = static_cast<GameButton *>(e.v);
|
|
UI::EventParams e2;
|
|
e2.s = button->GamePath();
|
|
// Insta-update - here we know we are already on the right thread.
|
|
OnChoice.Trigger(e2);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::GameButtonHoldClick(UI::EventParams &e) {
|
|
GameButton *button = static_cast<GameButton *>(e.v);
|
|
UI::EventParams e2;
|
|
e2.s = button->GamePath();
|
|
// Insta-update - here we know we are already on the right thread.
|
|
OnHoldChoice.Trigger(e2);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::GameButtonHighlight(UI::EventParams &e) {
|
|
// Insta-update - here we know we are already on the right thread.
|
|
OnHighlight.Trigger(e);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameBrowser::NavigateClick(UI::EventParams &e) {
|
|
DirButton *button = static_cast<DirButton *>(e.v);
|
|
std::string text = button->GetPath();
|
|
if (button->PathAbsolute()) {
|
|
path_.SetPath(text);
|
|
} else {
|
|
path_.Navigate(text);
|
|
}
|
|
g_Config.currentDirectory = path_.GetPath();
|
|
Refresh();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
MainScreen::MainScreen() : highlightProgress_(0.0f), prevHighlightProgress_(0.0f), backFromStore_(false), lockBackgroundAudio_(false) {
|
|
System_SendMessage("event", "mainscreen");
|
|
SetBackgroundAudioGame("");
|
|
lastVertical_ = UseVerticalLayout();
|
|
}
|
|
|
|
MainScreen::~MainScreen() {
|
|
SetBackgroundAudioGame("");
|
|
}
|
|
|
|
|
|
void MainScreen::CreateViews() {
|
|
// Information in the top left.
|
|
// Back button to the bottom left.
|
|
// Scrolling action menu to the right.
|
|
using namespace UI;
|
|
|
|
bool vertical = UseVerticalLayout();
|
|
|
|
I18NCategory *m = GetI18NCategory("MainMenu");
|
|
|
|
Margins actionMenuMargins(0, 10, 10, 0);
|
|
|
|
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64);
|
|
tabHolder_ = leftColumn;
|
|
|
|
leftColumn->SetClip(true);
|
|
|
|
if (g_Config.iMaxRecent > 0) {
|
|
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
GameBrowser *tabRecentGames = new GameBrowser(
|
|
"!RECENT", false, &g_Config.bGridView1, "", "", 0,
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
scrollRecentGames->Add(tabRecentGames);
|
|
leftColumn->AddTab(m->T("Recent"), scrollRecentGames);
|
|
tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
|
|
tabRecentGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
|
|
tabRecentGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
|
|
}
|
|
|
|
ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
ScrollView *scrollHomebrew = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
|
|
GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, true, &g_Config.bGridView2,
|
|
m->T("How to get games"), "http://www.ppsspp.org/getgames.html", 0,
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), false, &g_Config.bGridView3,
|
|
m->T("How to get homebrew & demos", "How to get homebrew && demos"), "http://www.ppsspp.org/gethomebrew.html",
|
|
FLAG_HOMEBREWSTOREBUTTON,
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
|
|
Choice *hbStore = tabHomebrew->HomebrewStoreButton();
|
|
if (hbStore) {
|
|
hbStore->OnClick.Handle(this, &MainScreen::OnHomebrewStore);
|
|
}
|
|
|
|
scrollAllGames->Add(tabAllGames);
|
|
scrollHomebrew->Add(tabHomebrew);
|
|
|
|
leftColumn->AddTab(m->T("Games"), scrollAllGames);
|
|
leftColumn->AddTab(m->T("Homebrew & Demos"), scrollHomebrew);
|
|
|
|
tabAllGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
|
|
tabHomebrew->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant);
|
|
|
|
tabAllGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
|
|
tabHomebrew->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected);
|
|
|
|
tabAllGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
|
|
tabHomebrew->OnHighlight.Handle(this, &MainScreen::OnGameHighlight);
|
|
|
|
if (g_Config.recentIsos.size() > 0) {
|
|
leftColumn->SetCurrentTab(0);
|
|
} else if (g_Config.iMaxRecent > 0) {
|
|
leftColumn->SetCurrentTab(1);
|
|
}
|
|
|
|
if (backFromStore_ || showHomebrewTab) {
|
|
leftColumn->SetCurrentTab(2);
|
|
backFromStore_ = false;
|
|
showHomebrewTab = false;
|
|
}
|
|
|
|
/* if (info) {
|
|
texvGameIcon_ = leftColumn->Add(new TextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
|
|
tvTitle_ = leftColumn->Add(new TextView(0, info->title, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 200, NONE, NONE)));
|
|
tvGameSize_ = leftColumn->Add(new TextView(0, "...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 250, NONE, NONE)));
|
|
tvSaveDataSize_ = leftColumn->Add(new TextView(0, "...", ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 290, NONE, NONE)));
|
|
} */
|
|
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL);
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
rightColumn->Add(rightColumnItems);
|
|
|
|
char versionString[256];
|
|
sprintf(versionString, "%s", PPSSPP_GIT_VERSION);
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
LinearLayout *logos = new LinearLayout(ORIENT_HORIZONTAL);
|
|
#ifdef GOLD
|
|
logos->Add(new ImageView(I_ICONGOLD, IS_DEFAULT, new AnchorLayoutParams(64, 64, 10, 10, NONE, NONE, false)));
|
|
#else
|
|
logos->Add(new ImageView(I_ICON, IS_DEFAULT, new AnchorLayoutParams(64, 64, 10, 10, NONE, NONE, false)));
|
|
#endif
|
|
logos->Add(new ImageView(I_LOGO, IS_DEFAULT, new LinearLayoutParams(Margins(-12, 0, 0, 0))));
|
|
rightColumnItems->Add(logos);
|
|
rightColumnItems->Add(new TextView(versionString, new LinearLayoutParams(Margins(70, -6, 0, 0))))->SetSmall(true);
|
|
#if defined(_WIN32) || defined(USING_QT_UI)
|
|
rightColumnItems->Add(new Choice(m->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
|
|
#endif
|
|
rightColumnItems->Add(new Choice(m->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
|
|
rightColumnItems->Add(new Choice(m->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
|
|
rightColumnItems->Add(new Choice(m->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
|
|
#ifndef GOLD
|
|
Choice *gold = rightColumnItems->Add(new Choice(m->T("Support PPSSPP")));
|
|
gold->OnClick.Handle(this, &MainScreen::OnSupport);
|
|
gold->SetIcon(I_ICONGOLD);
|
|
#endif
|
|
rightColumnItems->Add(new Spacer(25.0));
|
|
rightColumnItems->Add(new Choice(m->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit);
|
|
|
|
if (vertical) {
|
|
root_ = new LinearLayout(ORIENT_VERTICAL);
|
|
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(1.0));
|
|
root_->Add(rightColumn);
|
|
root_->Add(leftColumn);
|
|
} else {
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL);
|
|
leftColumn->ReplaceLayoutParams(new LinearLayoutParams(1.0));
|
|
rightColumn->ReplaceLayoutParams(new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
|
|
root_->Add(leftColumn);
|
|
root_->Add(rightColumn);
|
|
}
|
|
|
|
root_->SetDefaultFocusView(tabHolder_);
|
|
|
|
I18NCategory *u = GetI18NCategory("Upgrade");
|
|
|
|
upgradeBar_ = 0;
|
|
if (!g_Config.upgradeMessage.empty()) {
|
|
upgradeBar_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
|
|
UI::Margins textMargins(10, 5);
|
|
UI::Margins buttonMargins(0, 0);
|
|
UI::Drawable solid(0xFFbd9939);
|
|
upgradeBar_->SetBG(solid);
|
|
upgradeBar_->Add(new TextView(u->T("New version of PPSSPP available") + std::string(": ") + g_Config.upgradeVersion, new LinearLayoutParams(1.0f, textMargins)));
|
|
upgradeBar_->Add(new Button(u->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
|
|
upgradeBar_->Add(new Button(u->T("Dismiss"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDismissUpgrade);
|
|
|
|
// Slip in under root_
|
|
LinearLayout *newRoot = new LinearLayout(ORIENT_VERTICAL);
|
|
newRoot->Add(root_);
|
|
newRoot->Add(upgradeBar_);
|
|
root_->ReplaceLayoutParams(new LinearLayoutParams(1.0));
|
|
root_ = newRoot;
|
|
}
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnDownloadUpgrade(UI::EventParams &e) {
|
|
#ifdef ANDROID
|
|
// Go to app store
|
|
#ifdef GOLD
|
|
LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
|
|
#else
|
|
LaunchBrowser("market://details?id=org.ppsspp.ppsspp");
|
|
#endif
|
|
#else
|
|
// Go directly to ppsspp.org and let the user sort it out
|
|
LaunchBrowser("http://www.ppsspp.org/downloads.html");
|
|
#endif
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnDismissUpgrade(UI::EventParams &e) {
|
|
g_Config.DismissUpgrade();
|
|
upgradeBar_->SetVisibility(V_GONE);
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
void MainScreen::sendMessage(const char *message, const char *value) {
|
|
// Always call the base class method first to handle the most common messages.
|
|
UIScreenWithBackground::sendMessage(message, value);
|
|
|
|
if (!strcmp(message, "boot")) {
|
|
screenManager()->switchScreen(new EmuScreen(value));
|
|
SetBackgroundAudioGame(value);
|
|
}
|
|
if (!strcmp(message, "control mapping")) {
|
|
UpdateUIState(UISTATE_MENU);
|
|
screenManager()->push(new ControlMappingScreen());
|
|
}
|
|
if (!strcmp(message, "settings")) {
|
|
UpdateUIState(UISTATE_MENU);
|
|
screenManager()->push(new GameSettingsScreen(""));
|
|
}
|
|
}
|
|
|
|
void MainScreen::update(InputState &input) {
|
|
UIScreen::update(input);
|
|
UpdateUIState(UISTATE_MENU);
|
|
bool vertical = UseVerticalLayout();
|
|
if (vertical != lastVertical_) {
|
|
RecreateViews();
|
|
lastVertical_ = vertical;
|
|
}
|
|
}
|
|
|
|
bool MainScreen::UseVerticalLayout() const {
|
|
return dp_yres > dp_xres * 1.1f;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnLoadFile(UI::EventParams &e) {
|
|
#if defined(USING_QT_UI)
|
|
QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf *.zip)");
|
|
if (QFile::exists(fileName)) {
|
|
QDir newPath;
|
|
g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
|
|
g_Config.Save();
|
|
screenManager()->switchScreen(new EmuScreen(fileName.toStdString()));
|
|
}
|
|
#elif defined(USING_WIN_UI)
|
|
MainWindow::BrowseAndBoot("");
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
extern void DrawBackground(UIContext &dc, float alpha);
|
|
|
|
void MainScreen::DrawBackground(UIContext &dc) {
|
|
UIScreenWithBackground::DrawBackground(dc);
|
|
if (highlightedGamePath_.empty() && prevHighlightedGamePath_.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (DrawBackgroundFor(dc, prevHighlightedGamePath_, 1.0f - prevHighlightProgress_)) {
|
|
if (prevHighlightProgress_ < 1.0f) {
|
|
prevHighlightProgress_ += 1.0f / 20.0f;
|
|
}
|
|
}
|
|
if (!highlightedGamePath_.empty()) {
|
|
if (DrawBackgroundFor(dc, highlightedGamePath_, highlightProgress_)) {
|
|
if (highlightProgress_ < 1.0f) {
|
|
highlightProgress_ += 1.0f / 20.0f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MainScreen::DrawBackgroundFor(UIContext &dc, const std::string &gamePath, float progress) {
|
|
dc.Flush();
|
|
|
|
GameInfo *ginfo = 0;
|
|
if (!gamePath.empty()) {
|
|
ginfo = g_gameInfoCache.GetInfo(dc.GetThin3DContext(), gamePath, GAMEINFO_WANTBG);
|
|
// Loading texture data may bind a texture.
|
|
dc.RebindTexture();
|
|
|
|
// Let's not bother if there's no picture.
|
|
if (!ginfo || (!ginfo->pic1Texture && !ginfo->pic0Texture)) {
|
|
return false;
|
|
}
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
if (ginfo->pic1Texture) {
|
|
dc.GetThin3DContext()->SetTexture(0, ginfo->pic1Texture);
|
|
} else if (ginfo->pic0Texture) {
|
|
dc.GetThin3DContext()->SetTexture(0, ginfo->pic0Texture);
|
|
}
|
|
|
|
uint32_t color = whiteAlpha(ease(progress)) & 0xFFc0c0c0;
|
|
dc.Draw()->DrawTexRect(dc.GetBounds(), 0,0,1,1, color);
|
|
dc.Flush();
|
|
dc.RebindTexture();
|
|
|
|
return true;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameSelected(UI::EventParams &e) {
|
|
#ifdef _WIN32
|
|
std::string path = ReplaceAll(e.s, "\\", "/");
|
|
#else
|
|
std::string path = e.s;
|
|
#endif
|
|
SetBackgroundAudioGame(path);
|
|
lockBackgroundAudio_ = true;
|
|
screenManager()->push(new GameScreen(path));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameHighlight(UI::EventParams &e) {
|
|
#ifdef _WIN32
|
|
std::string path = ReplaceAll(e.s, "\\", "/");
|
|
#else
|
|
std::string path = e.s;
|
|
#endif
|
|
|
|
if (!highlightedGamePath_.empty() || (e.a == FF_LOSTFOCUS && highlightedGamePath_ == path)) {
|
|
if (prevHighlightedGamePath_.empty() || prevHighlightProgress_ >= 0.75f) {
|
|
prevHighlightedGamePath_ = highlightedGamePath_;
|
|
prevHighlightProgress_ = 1.0 - highlightProgress_;
|
|
}
|
|
highlightedGamePath_.clear();
|
|
}
|
|
if (e.a == FF_GOTFOCUS) {
|
|
highlightedGamePath_ = path;
|
|
highlightProgress_ = 0.0f;
|
|
}
|
|
|
|
if ((!highlightedGamePath_.empty() || e.a == FF_LOSTFOCUS) && !lockBackgroundAudio_)
|
|
SetBackgroundAudioGame(highlightedGamePath_);
|
|
lockBackgroundAudio_ = false;
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameSelectedInstant(UI::EventParams &e) {
|
|
#ifdef _WIN32
|
|
std::string path = ReplaceAll(e.s, "\\", "/");
|
|
#else
|
|
std::string path = e.s;
|
|
#endif
|
|
// Go directly into the game.
|
|
screenManager()->switchScreen(new EmuScreen(path));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnGameSettings(UI::EventParams &e) {
|
|
// screenManager()->push(new SettingsScreen());
|
|
auto gameSettings = new GameSettingsScreen("", "");
|
|
gameSettings->OnRecentChanged.Handle(this, &MainScreen::OnRecentChange);
|
|
screenManager()->push(gameSettings);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnRecentChange(UI::EventParams &e) {
|
|
RecreateViews();
|
|
if (host) {
|
|
host->UpdateUI();
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnCredits(UI::EventParams &e) {
|
|
screenManager()->push(new CreditsScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnHomebrewStore(UI::EventParams &e) {
|
|
screenManager()->push(new StoreScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnSupport(UI::EventParams &e) {
|
|
#ifdef ANDROID
|
|
LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
|
|
#else
|
|
LaunchBrowser("http://central.ppsspp.org/buygold");
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnPPSSPPOrg(UI::EventParams &e) {
|
|
LaunchBrowser("http://www.ppsspp.org");
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnForums(UI::EventParams &e) {
|
|
LaunchBrowser("http://forums.ppsspp.org");
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn MainScreen::OnExit(UI::EventParams &e) {
|
|
System_SendMessage("event", "exitprogram");
|
|
|
|
// Request the framework to exit cleanly.
|
|
System_SendMessage("finish", "");
|
|
|
|
// We shouldn't call NativeShutdown here at all, it should be done by the framework.
|
|
#ifdef ANDROID
|
|
#ifdef ANDROID_NDK_PROFILER
|
|
moncleanup();
|
|
#endif
|
|
exit(0);
|
|
#endif
|
|
|
|
UpdateUIState(UISTATE_EXIT);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) {
|
|
if (dialog->tag() == "store") {
|
|
backFromStore_ = true;
|
|
RecreateViews();
|
|
}
|
|
}
|
|
|
|
void GamePauseScreen::update(InputState &input) {
|
|
UpdateUIState(UISTATE_PAUSEMENU);
|
|
UIScreen::update(input);
|
|
}
|
|
|
|
GamePauseScreen::~GamePauseScreen() {
|
|
if (saveSlots_ != NULL) {
|
|
g_Config.iCurrentStateSlot = saveSlots_->GetSelection();
|
|
g_Config.Save();
|
|
}
|
|
__DisplaySetWasPaused();
|
|
}
|
|
|
|
void GamePauseScreen::CreateViews() {
|
|
static const int NUM_SAVESLOTS = 5;
|
|
|
|
using namespace UI;
|
|
Margins actionMenuMargins(0, 100, 15, 0);
|
|
I18NCategory *gs = GetI18NCategory("Graphics");
|
|
I18NCategory *i = GetI18NCategory("Pause");
|
|
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL);
|
|
|
|
ViewGroup *leftColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
|
|
root_->Add(leftColumn);
|
|
|
|
root_->Add(new Spacer(new LinearLayoutParams(1.0)));
|
|
|
|
ViewGroup *leftColumnItems = new LinearLayout(ORIENT_VERTICAL);
|
|
leftColumn->Add(leftColumnItems);
|
|
|
|
saveSlots_ = leftColumnItems->Add(new ChoiceStrip(ORIENT_HORIZONTAL, new LinearLayoutParams(300, WRAP_CONTENT)));
|
|
for (int i = 0; i < NUM_SAVESLOTS; i++){
|
|
std::stringstream saveSlotText;
|
|
saveSlotText << " " << i + 1 << " ";
|
|
saveSlots_->AddChoice(saveSlotText.str());
|
|
if (SaveState::HasSaveInSlot(i)) {
|
|
saveSlots_->HighlightChoice(i);
|
|
}
|
|
}
|
|
|
|
saveSlots_->SetSelection(g_Config.iCurrentStateSlot);
|
|
saveSlots_->OnChoice.Handle(this, &GamePauseScreen::OnStateSelected);
|
|
|
|
saveStateButton_ = leftColumnItems->Add(new Choice(i->T("Save State")));
|
|
saveStateButton_->OnClick.Handle(this, &GamePauseScreen::OnSaveState);
|
|
|
|
loadStateButton_ = leftColumnItems->Add(new Choice(i->T("Load State")));
|
|
loadStateButton_->OnClick.Handle(this, &GamePauseScreen::OnLoadState);
|
|
|
|
if (g_Config.iRewindFlipFrequency > 0) {
|
|
UI::Choice *rewindButton = leftColumnItems->Add(new Choice(i->T("Rewind")));
|
|
rewindButton->SetEnabled(SaveState::CanRewind());
|
|
rewindButton->OnClick.Handle(this, &GamePauseScreen::OnRewind);
|
|
}
|
|
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
|
|
root_->Add(rightColumn);
|
|
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
|
|
rightColumn->Add(rightColumnItems);
|
|
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
if (getUMDReplacePermit()) {
|
|
rightColumnItems->Add(new Choice(i->T("Switch UMD")))->OnClick.Handle(this, &GamePauseScreen::OnSwitchUMD);
|
|
}
|
|
Choice *continueChoice = rightColumnItems->Add(new Choice(i->T("Continue")));
|
|
root_->SetDefaultFocusView(continueChoice);
|
|
continueChoice->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
|
|
rightColumnItems->Add(new Choice(i->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
|
|
if (g_Config.bEnableCheats) {
|
|
rightColumnItems->Add(new Choice(i->T("Cheats")))->OnClick.Handle(this, &GamePauseScreen::OnCwCheat);
|
|
}
|
|
// TODO, also might be nice to show overall compat rating here?
|
|
// Based on their platform or even cpu/gpu/config. Would add an API for it.
|
|
if (Reporting::IsEnabled()) {
|
|
I18NCategory *rp = GetI18NCategory("Reporting");
|
|
rightColumnItems->Add(new Choice(rp->T("ReportButton", "Report Feedback")))->OnClick.Handle(this, &GamePauseScreen::OnReportFeedback);
|
|
}
|
|
rightColumnItems->Add(new Spacer(25.0));
|
|
rightColumnItems->Add(new Choice(i->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
|
|
|
|
UI::EventParams e;
|
|
e.a = g_Config.iCurrentStateSlot;
|
|
saveSlots_->OnChoice.Trigger(e);
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnGameSettings(UI::EventParams &e) {
|
|
screenManager()->push(new GameSettingsScreen(gamePath_));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnStateSelected(UI::EventParams &e) {
|
|
int st = e.a;
|
|
loadStateButton_->SetEnabled(SaveState::HasSaveInSlot(st));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GamePauseScreen::onFinish(DialogResult result) {
|
|
// Do we really always need to "gpu->Resized" here?
|
|
if (gpu)
|
|
gpu->Resized();
|
|
Reporting::UpdateConfig();
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnExitToMenu(UI::EventParams &e) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnReportFeedback(UI::EventParams &e) {
|
|
screenManager()->push(new ReportScreen(gamePath_));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnLoadState(UI::EventParams &e) {
|
|
SaveState::LoadSlot(saveSlots_->GetSelection(), 0, 0);
|
|
|
|
screenManager()->finishDialog(this, DR_CANCEL);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnSaveState(UI::EventParams &e) {
|
|
SaveState::SaveSlot(saveSlots_->GetSelection(), 0, 0);
|
|
|
|
screenManager()->finishDialog(this, DR_CANCEL);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnRewind(UI::EventParams &e) {
|
|
SaveState::Rewind(0, 0);
|
|
|
|
screenManager()->finishDialog(this, DR_CANCEL);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnCwCheat(UI::EventParams &e) {
|
|
screenManager()->push(new CwCheatScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GamePauseScreen::OnSwitchUMD(UI::EventParams &e) {
|
|
screenManager()->push(new UmdReplaceScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GamePauseScreen::sendMessage(const char *message, const char *value) {
|
|
// Since the language message isn't allowed to be in native, we have to have add this
|
|
// to every screen which directly inherits from UIScreen(which are few right now, luckily).
|
|
if (!strcmp(message, "language")) {
|
|
screenManager()->RecreateAllViews();
|
|
}
|
|
}
|
|
|
|
void UmdReplaceScreen::CreateViews() {
|
|
Margins actionMenuMargins(0, 100, 15, 0);
|
|
I18NCategory *m = GetI18NCategory("MainMenu");
|
|
I18NCategory *d = GetI18NCategory("Dialog");
|
|
|
|
TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(1.0));
|
|
leftColumn->SetClip(true);
|
|
|
|
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(270, FILL_PARENT, actionMenuMargins));
|
|
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
rightColumnItems->SetSpacing(0.0f);
|
|
rightColumn->Add(rightColumnItems);
|
|
|
|
if (g_Config.iMaxRecent > 0) {
|
|
ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
GameBrowser *tabRecentGames = new GameBrowser(
|
|
"!RECENT", false, &g_Config.bGridView1, "", "", 0,
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
scrollRecentGames->Add(tabRecentGames);
|
|
leftColumn->AddTab(m->T("Recent"), scrollRecentGames);
|
|
tabRecentGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant);
|
|
tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
|
|
}
|
|
ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
|
|
|
|
GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, true, &g_Config.bGridView2,
|
|
m->T("How to get games"), "http://www.ppsspp.org/getgames.html", 0,
|
|
new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
|
|
|
scrollAllGames->Add(tabAllGames);
|
|
|
|
leftColumn->AddTab(m->T("Games"), scrollAllGames);
|
|
|
|
tabAllGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant);
|
|
|
|
tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected);
|
|
|
|
rightColumnItems->Add(new Choice(d->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel);
|
|
rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings);
|
|
|
|
if (g_Config.recentIsos.size() > 0) {
|
|
leftColumn->SetCurrentTab(0);
|
|
} else if (g_Config.iMaxRecent > 0) {
|
|
leftColumn->SetCurrentTab(1);
|
|
}
|
|
|
|
root_ = new LinearLayout(ORIENT_HORIZONTAL);
|
|
root_->Add(leftColumn);
|
|
root_->Add(rightColumn);
|
|
}
|
|
|
|
void UmdReplaceScreen::update(InputState &input) {
|
|
UpdateUIState(UISTATE_PAUSEMENU);
|
|
UIScreen::update(input);
|
|
}
|
|
|
|
UI::EventReturn UmdReplaceScreen::OnGameSelected(UI::EventParams &e) {
|
|
__UmdReplace(e.s);
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn UmdReplaceScreen:: OnCancel(UI::EventParams &e) {
|
|
screenManager()->finishDialog(this, DR_CANCEL);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn UmdReplaceScreen:: OnGameSettings(UI::EventParams &e) {
|
|
screenManager()->push(new GameSettingsScreen(""));
|
|
return UI::EVENT_DONE;
|
|
}
|
|
UI::EventReturn UmdReplaceScreen:: OnGameSelectedInstant(UI::EventParams &e) {
|
|
__UmdReplace(e.s);
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
return UI::EVENT_DONE;
|
|
}
|