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Common
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More consistent handling of resolution changes. Should help #7995
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2015-09-23 12:25:38 +02:00 |
Debugger
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
Directx9
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More consistent handling of resolution changes. Should help #7995
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2015-09-23 12:25:38 +02:00 |
GLES
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More consistent handling of resolution changes. Should help #7995
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2015-09-23 12:25:38 +02:00 |
Null
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
Software
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Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
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2015-09-17 20:29:37 +02:00 |
ge_constants.h
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Switch to #pragma once in a few places.
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2015-03-02 22:34:51 -08:00 |
GeDisasm.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPU.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPU.vcxproj
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Make debug build nearly warning free in MSVC 2015
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2015-09-17 22:02:15 +02:00 |
GPU.vcxproj.filters
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Centralize sampling params and test optimizations.
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2015-09-13 06:38:07 -07:00 |
GPUCommon.cpp
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Native merge part 1: skip native/ in includes.
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2015-09-06 12:19:33 -07:00 |
GPUCommon.h
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Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
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2015-09-06 12:42:15 +02:00 |
GPUInterface.h
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Move the CheckGPUFeatures call to the Resize check
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2015-09-06 00:13:46 +02:00 |
GPUState.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
GPUState.h
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Correct uv bound pointers in arm vertexjit.
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2015-09-13 14:55:10 -07:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |