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DisplayListInterpreter.cpp
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Remove dead code.
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2013-07-11 15:51:45 -04:00 |
DisplayListInterpreter.h
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Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet.
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2013-06-22 22:28:48 +02:00 |
FragmentShaderGenerator.cpp
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Unbreak things (silly mistake in last commit, remove *2.0 factor which just can't be right)
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2013-07-06 22:50:06 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Better attempt to calc FBO size using viewport , scissor & region all together
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2013-07-13 20:26:04 +08:00 |
Framebuffer.h
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More android buildfixin'
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2013-07-06 00:40:01 +02:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Cheap HW transform solution for raven02's texture scaling fix.
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2013-07-10 01:23:35 +02:00 |
ShaderManager.h
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Optimize linked shader lookup in ApplyShader().
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2013-06-30 20:33:50 -07:00 |
StateMapping.cpp
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Fix depth issues in multiple games
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2013-07-14 03:24:29 +08:00 |
StateMapping.h
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Remove relative gl_common.h include directives
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2013-07-10 19:28:15 +02:00 |
TextureCache.cpp
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Don't even need this var anymore.
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2013-07-07 20:31:05 -07:00 |
TextureCache.h
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Hash/convert more when a CLUT base is used.
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2013-06-16 08:04:21 -07:00 |
TextureScaler.cpp
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Fix some minor warnings.
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2013-07-07 20:31:04 -07:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Cheap HW transform solution for raven02's texture scaling fix.
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2013-07-10 01:23:35 +02:00 |
TransformPipeline.h
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Detect clears, replace with glClear(). Needs more testing, disabled for now.
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2013-05-09 09:47:39 +02:00 |
VertexDecoder.cpp
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Fix incorrect comment.
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2013-06-26 16:02:53 -04:00 |
VertexDecoder.h
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Fix a warning found by the new version of xcode
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2013-07-08 23:28:24 +02:00 |
VertexShaderGenerator.cpp
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Cheap HW transform solution for raven02's texture scaling fix.
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2013-07-10 01:23:35 +02:00 |
VertexShaderGenerator.h
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Fall back to software transform when hardware transform fails. Should help Mali devices.
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2013-06-06 10:09:37 +02:00 |