ppsspp/Core/HLE/sceCtrl.cpp
2012-11-07 19:10:52 +01:00

188 lines
5.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "StdMutex.h"
#include "sceCtrl.h"
/* Index for the two analog directions */
#define CTRL_ANALOG_X 0
#define CTRL_ANALOG_Y 1
// Returned control data
struct _ctrl_data
{
u32 frame;
u32 buttons;
u8 analog[2];
u8 unused[6];
};
//////////////////////////////////////////////////////////////////////////
// STATE BEGIN
static bool ctrlInited = false;
static bool analogEnabled = false;
static _ctrl_data ctrl;
static std::recursive_mutex ctrlMutex;
// STATE END
//////////////////////////////////////////////////////////////////////////
// Functions so that the rest of the emulator can control what the sceCtrl interface should return
// to the game:
void __CtrlButtonDown(u32 buttonBit)
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
ctrl.buttons |= buttonBit;
}
void __CtrlButtonUp(u32 buttonBit)
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
ctrl.buttons &= ~buttonBit;
}
void __CtrlSetAnalog(float x, float y)
{
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
// TODO: Circle!
if (x > 1.0f) x = 1.0f;
if (y > 1.0f) y = 1.0f;
if (x < -1.0f) x = -1.0f;
if (y > -1.0f) y = -1.0f;
ctrl.analog[0] = (u8)(x * 127.f + 128.f);
ctrl.analog[1] = (u8)(y * 127.f + 128.f);
}
void sceCtrlInit()
{
ctrlInited = true;
memset(&ctrl, 0, sizeof(ctrl));
ctrl.analog[0] = 128;
ctrl.analog[1] = 128;
DEBUG_LOG(HLE,"sceCtrlInit");
}
void sceCtrlSetSamplingMode()
{
u32 mode = PARAM(0);
DEBUG_LOG(HLE,"sceCtrlSetSamplingMode(%i) ra=%08x", mode, currentMIPS->r[MIPS_REG_RA]);
if (ctrlInited)
{
RETURN((u32)analogEnabled);
// Looks odd
analogEnabled = mode;
}
RETURN(0);
}
void sceCtrlSetIdleCancelThreshold()
{
DEBUG_LOG(HLE,"UNIMPL sceCtrlSetIdleCancelThreshold");
}
void sceCtrlReadBufferPositive()
{
u32 ctrlData = PARAM(0);
// u32 nBufs = PARAM(1);
std::lock_guard<std::recursive_mutex> guard(ctrlMutex);
// Let's just ignore if ctrl is inited or not; some games don't init it (Super Fruit Fall)
//if (ctrlInited)
//{
static int frame = 0;
_ctrl_data &data = ctrl;
data.frame=1;//frame;
frame++;
#ifdef _WIN32
// TODO: Move this outta here!
data.buttons = 0;
int analogX = 128;
int analogY = 128;
if (GetAsyncKeyState(VK_SPACE))
data.buttons|=CTRL_START;
if (GetAsyncKeyState('V'))
data.buttons|=CTRL_SELECT;
if (GetAsyncKeyState('A'))
data.buttons|=CTRL_SQUARE;
if (GetAsyncKeyState('S'))
data.buttons|=CTRL_TRIANGLE;
if (GetAsyncKeyState('X'))
data.buttons|=CTRL_CIRCLE;
if (GetAsyncKeyState('Z'))
data.buttons|=CTRL_CROSS;
if (GetAsyncKeyState('Q'))
data.buttons|=CTRL_LTRIGGER;
if (GetAsyncKeyState('W'))
data.buttons|=CTRL_RTRIGGER;
if (GetAsyncKeyState(VK_UP)) {
data.buttons|=CTRL_UP;
analogY -= 100;
}
if (GetAsyncKeyState(VK_DOWN)) {
data.buttons|=CTRL_DOWN;
analogY += 100;
}
if (GetAsyncKeyState(VK_LEFT)) {
data.buttons|=CTRL_LEFT;
analogX -= 100;
}
if (GetAsyncKeyState(VK_RIGHT))
{
data.buttons|=CTRL_RIGHT;
analogX += 100;
}
data.analog[0] = analogX;
data.analog[1] = analogY;
#endif
memcpy(Memory::GetPointer(ctrlData), &data, sizeof(_ctrl_data));
//}
RETURN(1);
}
static const HLEFunction sceCtrl[] =
{
{0x6a2774f3, sceCtrlInit, "sceCtrlInit"}, //(int unknown), init with 0
{0x1f4011e6, sceCtrlSetSamplingMode, "sceCtrlSetSamplingMode"}, //(int on);
{0x1f803938, sceCtrlReadBufferPositive, "sceCtrlReadBufferPositive"}, //(ctrl_data_t* paddata, int unknown) // unknown should be 1
{0x6A2774F3, 0, "sceCtrlSetSamplingCycle"}, //?
{0x6A2774F3,sceCtrlInit,"sceCtrlSetSamplingCycle"},
{0x02BAAD91,0,"sceCtrlGetSamplingCycle"},
{0xDA6B76A1,0,"sceCtrlGetSamplingMode"},
{0x3A622550,sceCtrlReadBufferPositive,"sceCtrlPeekBufferPositive"},
{0xC152080A,0,"sceCtrlPeekBufferNegative"},
{0x60B81F86,0,"sceCtrlReadBufferNegative"},
{0xB1D0E5CD,0,"sceCtrlPeekLatch"},
{0x0B588501,0,"sceCtrlReadLatch"},
{0x348D99D4,0,"sceCtrl_348D99D4"},
{0xAF5960F3,0,"sceCtrl_AF5960F3"},
{0xA68FD260,0,"sceCtrlClearRapidFire"},
{0x6841BE1A,0,"sceCtrlSetRapidFire"},
{0xa7144800,sceCtrlSetIdleCancelThreshold,"sceCtrlSetIdleCancelThreshold"},
{0x687660fa,0,"sceCtrlGetIdleCancelThreshold"},
};
void Register_sceCtrl() {
RegisterModule("sceCtrl",ARRAY_SIZE(sceCtrl),sceCtrl);
}