mirror of
https://github.com/libretro/ppsspp.git
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139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <windows.h>
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#include "file/vfs.h"
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#include "file/zip_read.h"
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#include "../Core/Config.h"
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#include "LogManager.h"
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#include "ConsoleListener.h"
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#include "Thread.h"
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#include "Commctrl.h"
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#include "Windows/resource.h"
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#include "Windows/WndMainWindow.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/Debugger/Debugger_VFPUDlg.h"
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#include "Windows/W32Util/DialogManager.h"
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#include "Windows/Debugger/CtrlDisAsmView.h"
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#include "Windows/Debugger/CtrlMemView.h"
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#include "Windows/Debugger/CtrlRegisterList.h"
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#include "Windows/WindowsHost.h"
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#include "Windows/main.h"
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CDisasm *disasmWindow[MAX_CPUCOUNT];
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CMemoryDlg *memoryWindow[MAX_CPUCOUNT];
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int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
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{
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Common::EnableCrashingOnCrashes();
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char *token = szCmdLine;
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char fileToLoad[256] = "";
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token = strtok(szCmdLine," ");
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g_Config.Load();
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VFSRegister("", new DirectoryAssetReader("shaders"));
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while (token)
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{
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if (strcmp(token,"-run"))
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{
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//run immediately
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}
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token = strtok(NULL," ");
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}
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//Windows, API init stuff
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INITCOMMONCONTROLSEX comm;
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comm.dwSize = sizeof(comm);
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comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
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InitCommonControlsEx(&comm);
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MainWindow::Init(_hInstance);
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host = new WindowsHost(MainWindow::GetDisplayHWND());
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HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
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g_hPopupMenus = LoadMenu(_hInstance, (LPCSTR)IDR_POPUPMENUS);
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MainWindow::Show(_hInstance, iCmdShow);
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HWND hwndMain = MainWindow::GetHWND();
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HMENU menu = GetMenu(hwndMain);
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//initialize custom controls
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CtrlDisAsmView::init();
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CtrlMemView::init();
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CtrlRegisterList::init();
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DialogManager::AddDlg(memoryWindow[0] = new CMemoryDlg(_hInstance, hwndMain, currentDebugMIPS));
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DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
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MainWindow::Update();
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MainWindow::UpdateMenus();
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LogManager::Init();
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bool hidden = false;
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#ifndef _DEBUG
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hidden = true;
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#endif
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LogManager::GetInstance()->GetConsoleListener()->Open(hidden, 150, 120, "PPSSPP Debug Console");
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LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LNOTICE);
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if (strlen(fileToLoad))
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{
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// TODO: load the thing
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}
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//so.. we're at the message pump of the GUI thread
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MSG msg;
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while (GetMessage(&msg, NULL, 0, 0)) //while no quit
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{
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//DSound_UpdateSound();
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//hack to make it possible to get to main window from floating windows with Esc
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if (msg.hwnd != hwndMain && msg.message==WM_KEYDOWN && msg.wParam==VK_ESCAPE)
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BringWindowToTop(hwndMain);
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//Translate accelerators and dialog messages...
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if (!TranslateAccelerator(hwndMain, hAccelTable, &msg))
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{
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if (!DialogManager::IsDialogMessage(&msg))
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{
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//and finally translate and dispatch
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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}
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LogManager::Shutdown();
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DialogManager::DestroyAll();
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g_Config.Save();
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delete host;
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return 0;
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}
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