ppsspp/Core/ELF/ParamSFO.h
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00

95 lines
2.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <map>
#include "Common/CommonTypes.h"
class ParamSFOData
{
public:
void SetValue(std::string key, unsigned int value, int max_size);
void SetValue(std::string key, std::string value, int max_size);
void SetValue(std::string key, const u8* value, unsigned int size, int max_size);
int GetValueInt(std::string key);
std::string GetValueString(std::string key);
u8* GetValueData(std::string key, unsigned int *size);
bool ReadSFO(const u8 *paramsfo, size_t size);
bool WriteSFO(u8 **paramsfo, size_t *size);
int GetDataOffset(const u8 *paramsfo, std::string dataName);
private:
enum ValueType
{
VT_INT,
VT_UTF8,
VT_UTF8_SPE // raw data in u8
};
class ValueData
{
public:
ValueType type;
int max_size;
std::string s_value;
int i_value;
u8* u_value;
unsigned int u_size;
void SetData(const u8* data, int size)
{
if(u_value)
{
delete[] u_value;
u_value = 0;
}
if(size > 0)
{
u_value = new u8[size];
memcpy(u_value, data, size);
}
u_size = size;
}
ValueData()
{
u_value = 0;
u_size = 0;
type = VT_INT;
max_size = 0;
i_value = 0;
}
~ValueData()
{
if(u_value)
delete[] u_value;
}
};
std::map<std::string,ValueData> values;
};