mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-29 03:10:28 +00:00
1221 lines
39 KiB
C++
1221 lines
39 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <emmintrin.h>
|
|
|
|
#include "Common/CPUDetect.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/Reporting.h"
|
|
#include "GPU/GPUState.h"
|
|
#include "GPU/GLES/VertexDecoder.h"
|
|
|
|
// We start out by converting the active matrices into 4x4 which are easier to multiply with
|
|
// using SSE / NEON and store them here.
|
|
static float MEMORY_ALIGNED16(bones[16 * 8]);
|
|
|
|
using namespace Gen;
|
|
|
|
static const float MEMORY_ALIGNED16( by127[4] ) = {
|
|
1.0f / 127.0f, 1.0f / 127.0f, 1.0f / 127.0f, 1.0f / 127.0f
|
|
};
|
|
static const float MEMORY_ALIGNED16( by128[4] ) = {
|
|
1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f, 1.0f / 128.0f
|
|
};
|
|
static const float MEMORY_ALIGNED16( by256[4] ) = {
|
|
1.0f / 256, 1.0f / 256, 1.0f / 256, 1.0f / 256
|
|
};
|
|
static const float MEMORY_ALIGNED16( by32767[4] ) = {
|
|
1.0f / 32767.0f, 1.0f / 32767.0f, 1.0f / 32767.0f, 1.0f / 32767.0f,
|
|
};
|
|
static const float MEMORY_ALIGNED16( by32768[4] ) = {
|
|
1.0f / 32768.0f, 1.0f / 32768.0f, 1.0f / 32768.0f, 1.0f / 32768.0f,
|
|
};
|
|
|
|
static const u32 MEMORY_ALIGNED16( threeMasks[4] ) = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0};
|
|
static const u32 MEMORY_ALIGNED16( aOne[4] ) = {0, 0, 0, 0x3F800000};
|
|
|
|
#ifdef _M_X64
|
|
#ifdef _WIN32
|
|
static const X64Reg tempReg1 = RAX;
|
|
static const X64Reg tempReg2 = R9;
|
|
static const X64Reg tempReg3 = R10;
|
|
static const X64Reg srcReg = RCX;
|
|
static const X64Reg dstReg = RDX;
|
|
static const X64Reg counterReg = R8;
|
|
#else
|
|
static const X64Reg tempReg1 = RAX;
|
|
static const X64Reg tempReg2 = R9;
|
|
static const X64Reg tempReg3 = R10;
|
|
static const X64Reg srcReg = RDI;
|
|
static const X64Reg dstReg = RSI;
|
|
static const X64Reg counterReg = RDX;
|
|
#endif
|
|
#else
|
|
static const X64Reg tempReg1 = EAX;
|
|
static const X64Reg tempReg2 = EBX;
|
|
static const X64Reg tempReg3 = EDX;
|
|
static const X64Reg srcReg = ESI;
|
|
static const X64Reg dstReg = EDI;
|
|
static const X64Reg counterReg = ECX;
|
|
#endif
|
|
|
|
// XMM0-XMM5 are volatile on Windows X64
|
|
// XMM0-XMM7 are arguments (and thus volatile) on System V ABI (other x64 platforms)
|
|
static const X64Reg fpScaleOffsetReg = XMM0;
|
|
|
|
static const X64Reg fpScratchReg = XMM1;
|
|
static const X64Reg fpScratchReg2 = XMM2;
|
|
static const X64Reg fpScratchReg3 = XMM3;
|
|
static const X64Reg fpScratchReg4 = XMM4;
|
|
|
|
// We're gonna keep the current skinning matrix in 4 XMM regs. Fortunately we easily
|
|
// have space for that now.
|
|
|
|
// To debug, just comment them out one at a time until it works. We fall back
|
|
// on the interpreter if the compiler fails.
|
|
|
|
static const JitLookup jitLookup[] = {
|
|
{&VertexDecoder::Step_WeightsU8, &VertexDecoderJitCache::Jit_WeightsU8},
|
|
{&VertexDecoder::Step_WeightsU16, &VertexDecoderJitCache::Jit_WeightsU16},
|
|
{&VertexDecoder::Step_WeightsFloat, &VertexDecoderJitCache::Jit_WeightsFloat},
|
|
|
|
{&VertexDecoder::Step_WeightsU8Skin, &VertexDecoderJitCache::Jit_WeightsU8Skin},
|
|
{&VertexDecoder::Step_WeightsU16Skin, &VertexDecoderJitCache::Jit_WeightsU16Skin},
|
|
{&VertexDecoder::Step_WeightsFloatSkin, &VertexDecoderJitCache::Jit_WeightsFloatSkin},
|
|
|
|
{&VertexDecoder::Step_TcU8, &VertexDecoderJitCache::Jit_TcU8},
|
|
{&VertexDecoder::Step_TcU16, &VertexDecoderJitCache::Jit_TcU16},
|
|
{&VertexDecoder::Step_TcFloat, &VertexDecoderJitCache::Jit_TcFloat},
|
|
{&VertexDecoder::Step_TcU16Double, &VertexDecoderJitCache::Jit_TcU16Double},
|
|
|
|
{&VertexDecoder::Step_TcU8Prescale, &VertexDecoderJitCache::Jit_TcU8Prescale},
|
|
{&VertexDecoder::Step_TcU16Prescale, &VertexDecoderJitCache::Jit_TcU16Prescale},
|
|
{&VertexDecoder::Step_TcFloatPrescale, &VertexDecoderJitCache::Jit_TcFloatPrescale},
|
|
|
|
{&VertexDecoder::Step_TcU16Through, &VertexDecoderJitCache::Jit_TcU16Through},
|
|
{&VertexDecoder::Step_TcFloatThrough, &VertexDecoderJitCache::Jit_TcFloatThrough},
|
|
{&VertexDecoder::Step_TcU16ThroughDouble, &VertexDecoderJitCache::Jit_TcU16ThroughDouble},
|
|
|
|
{&VertexDecoder::Step_NormalS8, &VertexDecoderJitCache::Jit_NormalS8},
|
|
{&VertexDecoder::Step_NormalS16, &VertexDecoderJitCache::Jit_NormalS16},
|
|
{&VertexDecoder::Step_NormalFloat, &VertexDecoderJitCache::Jit_NormalFloat},
|
|
|
|
{&VertexDecoder::Step_NormalS8Skin, &VertexDecoderJitCache::Jit_NormalS8Skin},
|
|
{&VertexDecoder::Step_NormalS16Skin, &VertexDecoderJitCache::Jit_NormalS16Skin},
|
|
{&VertexDecoder::Step_NormalFloatSkin, &VertexDecoderJitCache::Jit_NormalFloatSkin},
|
|
|
|
{&VertexDecoder::Step_Color8888, &VertexDecoderJitCache::Jit_Color8888},
|
|
{&VertexDecoder::Step_Color4444, &VertexDecoderJitCache::Jit_Color4444},
|
|
{&VertexDecoder::Step_Color565, &VertexDecoderJitCache::Jit_Color565},
|
|
{&VertexDecoder::Step_Color5551, &VertexDecoderJitCache::Jit_Color5551},
|
|
|
|
{&VertexDecoder::Step_PosS8Through, &VertexDecoderJitCache::Jit_PosS8Through},
|
|
{&VertexDecoder::Step_PosS16Through, &VertexDecoderJitCache::Jit_PosS16Through},
|
|
{&VertexDecoder::Step_PosFloatThrough, &VertexDecoderJitCache::Jit_PosFloat},
|
|
|
|
{&VertexDecoder::Step_PosS8, &VertexDecoderJitCache::Jit_PosS8},
|
|
{&VertexDecoder::Step_PosS16, &VertexDecoderJitCache::Jit_PosS16},
|
|
{&VertexDecoder::Step_PosFloat, &VertexDecoderJitCache::Jit_PosFloat},
|
|
|
|
{&VertexDecoder::Step_PosS8Skin, &VertexDecoderJitCache::Jit_PosS8Skin},
|
|
{&VertexDecoder::Step_PosS16Skin, &VertexDecoderJitCache::Jit_PosS16Skin},
|
|
{&VertexDecoder::Step_PosFloatSkin, &VertexDecoderJitCache::Jit_PosFloatSkin},
|
|
|
|
{&VertexDecoder::Step_NormalS8Morph, &VertexDecoderJitCache::Jit_NormalS8Morph},
|
|
{&VertexDecoder::Step_NormalS16Morph, &VertexDecoderJitCache::Jit_NormalS16Morph},
|
|
{&VertexDecoder::Step_NormalFloatMorph, &VertexDecoderJitCache::Jit_NormalFloatMorph},
|
|
|
|
{&VertexDecoder::Step_PosS8Morph, &VertexDecoderJitCache::Jit_PosS8Morph},
|
|
{&VertexDecoder::Step_PosS16Morph, &VertexDecoderJitCache::Jit_PosS16Morph},
|
|
{&VertexDecoder::Step_PosFloatMorph, &VertexDecoderJitCache::Jit_PosFloatMorph},
|
|
|
|
{&VertexDecoder::Step_Color8888Morph, &VertexDecoderJitCache::Jit_Color8888Morph},
|
|
{&VertexDecoder::Step_Color4444Morph, &VertexDecoderJitCache::Jit_Color4444Morph},
|
|
{&VertexDecoder::Step_Color565Morph, &VertexDecoderJitCache::Jit_Color565Morph},
|
|
{&VertexDecoder::Step_Color5551Morph, &VertexDecoderJitCache::Jit_Color5551Morph},
|
|
};
|
|
|
|
// TODO: This should probably be global...
|
|
#ifdef _M_X64
|
|
#define PTRBITS 64
|
|
#else
|
|
#define PTRBITS 32
|
|
#endif
|
|
|
|
JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec) {
|
|
dec_ = &dec;
|
|
const u8 *start = this->GetCodePtr();
|
|
|
|
#ifdef _M_IX86
|
|
// Store register values
|
|
PUSH(ESI);
|
|
PUSH(EDI);
|
|
PUSH(EBX);
|
|
PUSH(EBP);
|
|
|
|
// Read parameters
|
|
int offset = 4;
|
|
MOV(32, R(srcReg), MDisp(ESP, 16 + offset + 0));
|
|
MOV(32, R(dstReg), MDisp(ESP, 16 + offset + 4));
|
|
MOV(32, R(counterReg), MDisp(ESP, 16 + offset + 8));
|
|
#endif
|
|
|
|
// Save XMM4/XMM5 which apparently can be problematic?
|
|
// Actually, if they are, it must be a compiler bug because they SHOULD be ok.
|
|
// So I won't bother.
|
|
SUB(PTRBITS, R(ESP), Imm8(64));
|
|
MOVUPS(MDisp(ESP, 0), XMM4);
|
|
MOVUPS(MDisp(ESP, 16), XMM5);
|
|
MOVUPS(MDisp(ESP, 32), XMM6);
|
|
MOVUPS(MDisp(ESP, 48), XMM7);
|
|
|
|
bool prescaleStep = false;
|
|
// Look for prescaled texcoord steps
|
|
for (int i = 0; i < dec.numSteps_; i++) {
|
|
if (dec.steps_[i] == &VertexDecoder::Step_TcU8Prescale ||
|
|
dec.steps_[i] == &VertexDecoder::Step_TcU16Prescale ||
|
|
dec.steps_[i] == &VertexDecoder::Step_TcFloatPrescale) {
|
|
prescaleStep = true;
|
|
}
|
|
}
|
|
|
|
// Add code to convert matrices to 4x4.
|
|
// Later we might want to do this when the matrices are loaded instead.
|
|
// This is mostly proof of concept.
|
|
int boneCount = 0;
|
|
if (dec.weighttype && g_Config.bSoftwareSkinning) {
|
|
for (int i = 0; i < 8; i++) {
|
|
MOVUPS(XMM0, M((gstate.boneMatrix + 12 * i)));
|
|
MOVUPS(XMM1, M((gstate.boneMatrix + 12 * i + 3)));
|
|
MOVUPS(XMM2, M((gstate.boneMatrix + 12 * i + 3 * 2)));
|
|
MOVUPS(XMM3, M((gstate.boneMatrix + 12 * i + 3 * 3)));
|
|
ANDPS(XMM0, M(&threeMasks));
|
|
ANDPS(XMM1, M(&threeMasks));
|
|
ANDPS(XMM2, M(&threeMasks));
|
|
ANDPS(XMM3, M(&threeMasks));
|
|
ORPS(XMM3, M(&aOne));
|
|
MOVAPS(M((bones + 16 * i)), XMM0);
|
|
MOVAPS(M((bones + 16 * i + 4)), XMM1);
|
|
MOVAPS(M((bones + 16 * i + 8)), XMM2);
|
|
MOVAPS(M((bones + 16 * i + 12)), XMM3);
|
|
}
|
|
}
|
|
|
|
// Keep the scale/offset in a few fp registers if we need it.
|
|
if (prescaleStep) {
|
|
#ifdef _M_X64
|
|
MOV(64, R(tempReg1), Imm64((u64)(&gstate_c.uv)));
|
|
#else
|
|
MOV(32, R(tempReg1), Imm32((u32)(&gstate_c.uv)));
|
|
#endif
|
|
MOVSS(fpScaleOffsetReg, MDisp(tempReg1, 0));
|
|
MOVSS(fpScratchReg, MDisp(tempReg1, 4));
|
|
UNPCKLPS(fpScaleOffsetReg, R(fpScratchReg));
|
|
if ((dec.VertexType() & GE_VTYPE_TC_MASK) == GE_VTYPE_TC_8BIT) {
|
|
MULPS(fpScaleOffsetReg, M(&by128));
|
|
} else if ((dec.VertexType() & GE_VTYPE_TC_MASK) == GE_VTYPE_TC_16BIT) {
|
|
MULPS(fpScaleOffsetReg, M(&by32768));
|
|
}
|
|
MOVSS(fpScratchReg, MDisp(tempReg1, 8));
|
|
MOVSS(fpScratchReg2, MDisp(tempReg1, 12));
|
|
UNPCKLPS(fpScratchReg, R(fpScratchReg2));
|
|
UNPCKLPD(fpScaleOffsetReg, R(fpScratchReg));
|
|
}
|
|
|
|
// Let's not bother with a proper stack frame. We just grab the arguments and go.
|
|
JumpTarget loopStart = GetCodePtr();
|
|
for (int i = 0; i < dec.numSteps_; i++) {
|
|
if (!CompileStep(dec, i)) {
|
|
// Reset the code ptr and return zero to indicate that we failed.
|
|
SetCodePtr(const_cast<u8 *>(start));
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
ADD(PTRBITS, R(srcReg), Imm32(dec.VertexSize()));
|
|
ADD(PTRBITS, R(dstReg), Imm32(dec.decFmt.stride));
|
|
SUB(32, R(counterReg), Imm8(1));
|
|
J_CC(CC_NZ, loopStart, true);
|
|
|
|
MOVUPS(XMM4, MDisp(ESP, 0));
|
|
MOVUPS(XMM5, MDisp(ESP, 16));
|
|
MOVUPS(XMM6, MDisp(ESP, 32));
|
|
MOVUPS(XMM7, MDisp(ESP, 48));
|
|
ADD(PTRBITS, R(ESP), Imm8(64));
|
|
|
|
#ifdef _M_IX86
|
|
// Restore register values
|
|
POP(EBP);
|
|
POP(EBX);
|
|
POP(EDI);
|
|
POP(ESI);
|
|
#endif
|
|
|
|
RET();
|
|
|
|
return (JittedVertexDecoder)start;
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsU8() {
|
|
switch (dec_->nweights) {
|
|
case 1:
|
|
MOVZX(32, 8, tempReg1, MDisp(srcReg, dec_->weightoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
return;
|
|
case 2:
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
return;
|
|
case 3:
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
|
|
AND(32, R(tempReg1), Imm32(0x00FFFFFF));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
return;
|
|
case 4:
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
return;
|
|
case 8:
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->weightoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w1off), R(tempReg2));
|
|
return;
|
|
}
|
|
|
|
// Basic implementation - a byte at a time. TODO: Optimize
|
|
int j;
|
|
for (j = 0; j < dec_->nweights; j++) {
|
|
MOV(8, R(tempReg1), MDisp(srcReg, dec_->weightoff + j));
|
|
MOV(8, MDisp(dstReg, dec_->decFmt.w0off + j), R(tempReg1));
|
|
}
|
|
while (j & 3) {
|
|
MOV(8, MDisp(dstReg, dec_->decFmt.w0off + j), Imm8(0));
|
|
j++;
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsU16() {
|
|
switch (dec_->nweights) {
|
|
case 1:
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), Imm32(0));
|
|
return;
|
|
|
|
case 2:
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), Imm32(0));
|
|
return;
|
|
|
|
case 3:
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->weightoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), R(tempReg2));
|
|
return;
|
|
|
|
case 4:
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->weightoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + 4), R(tempReg2));
|
|
return;
|
|
}
|
|
|
|
// Basic implementation - a short at a time. TODO: Optimize
|
|
int j;
|
|
for (j = 0; j < dec_->nweights; j++) {
|
|
MOV(16, R(tempReg1), MDisp(srcReg, dec_->weightoff + j * 2));
|
|
MOV(16, MDisp(dstReg, dec_->decFmt.w0off + j * 2), R(tempReg1));
|
|
}
|
|
while (j & 3) {
|
|
MOV(16, MDisp(dstReg, dec_->decFmt.w0off + j * 2), Imm16(0));
|
|
j++;
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsFloat() {
|
|
int j;
|
|
for (j = 0; j < dec_->nweights; j++) {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->weightoff + j * 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + j * 4), R(tempReg1));
|
|
}
|
|
while (j & 3) { // Zero additional weights rounding up to 4.
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.w0off + j * 4), Imm32(0));
|
|
j++;
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsU8Skin() {
|
|
MOV(PTRBITS, R(tempReg2), ImmPtr(&bones));
|
|
for (int j = 0; j < dec_->nweights; j++) {
|
|
MOVZX(32, 8, tempReg1, MDisp(srcReg, dec_->weightoff + j));
|
|
CVTSI2SS(XMM1, R(tempReg1));
|
|
MULSS(XMM1, M(&by128));
|
|
SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
|
|
if (j == 0) {
|
|
MOVAPS(XMM4, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM5, MDisp(tempReg2, 16));
|
|
MOVAPS(XMM6, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM7, MDisp(tempReg2, 48));
|
|
MULPS(XMM4, R(XMM1));
|
|
MULPS(XMM5, R(XMM1));
|
|
MULPS(XMM6, R(XMM1));
|
|
MULPS(XMM7, R(XMM1));
|
|
} else {
|
|
MOVAPS(XMM2, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 16));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM4, R(XMM2));
|
|
ADDPS(XMM5, R(XMM3));
|
|
MOVAPS(XMM2, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 48));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM6, R(XMM2));
|
|
ADDPS(XMM7, R(XMM3));
|
|
}
|
|
ADD(PTRBITS, R(tempReg2), Imm8(4 * 16));
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsU16Skin() {
|
|
MOV(PTRBITS, R(tempReg2), ImmPtr(&bones));
|
|
for (int j = 0; j < dec_->nweights; j++) {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->weightoff + j * 2));
|
|
CVTSI2SS(XMM1, R(tempReg1));
|
|
MULSS(XMM1, M(&by32768));
|
|
SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
|
|
if (j == 0) {
|
|
MOVAPS(XMM4, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM5, MDisp(tempReg2, 16));
|
|
MOVAPS(XMM6, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM7, MDisp(tempReg2, 48));
|
|
MULPS(XMM4, R(XMM1));
|
|
MULPS(XMM5, R(XMM1));
|
|
MULPS(XMM6, R(XMM1));
|
|
MULPS(XMM7, R(XMM1));
|
|
} else {
|
|
MOVAPS(XMM2, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 16));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM4, R(XMM2));
|
|
ADDPS(XMM5, R(XMM3));
|
|
MOVAPS(XMM2, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 48));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM6, R(XMM2));
|
|
ADDPS(XMM7, R(XMM3));
|
|
}
|
|
ADD(PTRBITS, R(tempReg2), Imm8(4 * 16));
|
|
}
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WeightsFloatSkin() {
|
|
MOV(PTRBITS, R(tempReg2), ImmPtr(&bones));
|
|
for (int j = 0; j < dec_->nweights; j++) {
|
|
MOVSS(XMM1, MDisp(srcReg, dec_->weightoff + j * 4));
|
|
SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
|
|
if (j == 0) {
|
|
MOVAPS(XMM4, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM5, MDisp(tempReg2, 16));
|
|
MOVAPS(XMM6, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM7, MDisp(tempReg2, 48));
|
|
MULPS(XMM4, R(XMM1));
|
|
MULPS(XMM5, R(XMM1));
|
|
MULPS(XMM6, R(XMM1));
|
|
MULPS(XMM7, R(XMM1));
|
|
} else {
|
|
MOVAPS(XMM2, MDisp(tempReg2, 0));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 16));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM4, R(XMM2));
|
|
ADDPS(XMM5, R(XMM3));
|
|
MOVAPS(XMM2, MDisp(tempReg2, 32));
|
|
MOVAPS(XMM3, MDisp(tempReg2, 48));
|
|
MULPS(XMM2, R(XMM1));
|
|
MULPS(XMM3, R(XMM1));
|
|
ADDPS(XMM6, R(XMM2));
|
|
ADDPS(XMM7, R(XMM3));
|
|
}
|
|
ADD(PTRBITS, R(tempReg2), Imm8(4 * 16));
|
|
}
|
|
}
|
|
|
|
// Fill last two bytes with zeroes to align to 4 bytes. MOVZX does it for us, handy.
|
|
void VertexDecoderJitCache::Jit_TcU8() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16Double() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->tcoff + 2));
|
|
SHL(16, R(tempReg1), Imm8(1)); // 16 to get a wall to shift into
|
|
SHL(32, R(tempReg2), Imm8(17));
|
|
OR(32, R(tempReg1), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloat() {
|
|
#ifdef _M_X64
|
|
MOV(64, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(64, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
#else
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->tcoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff + 4), R(tempReg2));
|
|
#endif
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU8Prescale() {
|
|
// TODO: The first five instructions could be done in 1 or 2 in SSE4
|
|
MOVZX(32, 8, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOVZX(32, 8, tempReg2, MDisp(srcReg, dec_->tcoff + 1));
|
|
CVTSI2SS(fpScratchReg, R(tempReg1));
|
|
CVTSI2SS(fpScratchReg2, R(tempReg2));
|
|
UNPCKLPS(fpScratchReg, R(fpScratchReg2));
|
|
MULPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
ADDPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
MOVQ_xmm(MDisp(dstReg, dec_->decFmt.uvoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16Prescale() {
|
|
PXOR(fpScratchReg2, R(fpScratchReg2));
|
|
MOVD_xmm(fpScratchReg, MDisp(srcReg, dec_->tcoff));
|
|
PUNPCKLWD(fpScratchReg, R(fpScratchReg2));
|
|
CVTDQ2PS(fpScratchReg, R(fpScratchReg));
|
|
MULPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
ADDPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
MOVQ_xmm(MDisp(dstReg, dec_->decFmt.uvoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloatPrescale() {
|
|
MOVQ_xmm(fpScratchReg, MDisp(srcReg, dec_->tcoff));
|
|
MULPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
ADDPS(fpScratchReg, R(fpScaleOffsetReg));
|
|
SHUFPS(fpScaleOffsetReg, R(fpScaleOffsetReg), _MM_SHUFFLE(1, 0, 3, 2));
|
|
MOVQ_xmm(MDisp(dstReg, dec_->decFmt.uvoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16Through() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcU16ThroughDouble() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->tcoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->tcoff + 2));
|
|
SHL(16, R(tempReg1), Imm8(1)); // 16 to get a wall to shift into
|
|
SHL(32, R(tempReg2), Imm8(17));
|
|
OR(32, R(tempReg1), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_TcFloatThrough() {
|
|
#ifdef _M_X64
|
|
MOV(64, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(64, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
#else
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->tcoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->tcoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.uvoff + 4), R(tempReg2));
|
|
#endif
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color8888() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->coloff));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg1));
|
|
|
|
CMP(32, R(tempReg1), Imm32(0xFF000000));
|
|
FixupBranch skip = J_CC(CC_AE, false);
|
|
MOV(8, M(&gstate_c.vertexFullAlpha), Imm8(0));
|
|
SetJumpTarget(skip);
|
|
}
|
|
|
|
static const u32 MEMORY_ALIGNED16(nibbles[4]) = { 0x0f0f0f0f, 0x0f0f0f0f, 0x0f0f0f0f, 0x0f0f0f0f, };
|
|
static const u32 MEMORY_ALIGNED16(color4444mask[4]) = { 0xf00ff00f, 0xf00ff00f, 0xf00ff00f, 0xf00ff00f, };
|
|
|
|
void VertexDecoderJitCache::Jit_Color4444() {
|
|
// Needs benchmarking. A bit wasteful by only using 1 SSE lane.
|
|
#if 0
|
|
MOVD_xmm(fpScratchReg, MDisp(srcReg, dec_->coloff));
|
|
PUNPCKLBW(fpScratchReg, R(fpScratchReg));
|
|
PAND(fpScratchReg, M(color4444mask));
|
|
MOVSS(fpScratchReg2, R(fpScratchReg));
|
|
MOVSS(fpScratchReg3, R(fpScratchReg));
|
|
PSRLW(fpScratchReg2, 4);
|
|
PSLLW(fpScratchReg3, 4);
|
|
POR(fpScratchReg, R(fpScratchReg2));
|
|
POR(fpScratchReg, R(fpScratchReg3));
|
|
MOVD_xmm(MDisp(dstReg, dec_->decFmt.c0off), fpScratchReg);
|
|
return;
|
|
#elif 0
|
|
// Alternate approach
|
|
MOVD_xmm(XMM3, MDisp(srcReg, dec_->coloff));
|
|
MOVAPS(XMM2, R(XMM3));
|
|
MOVAPS(XMM1, M(nibbles));
|
|
PSLLD(XMM2, 4);
|
|
PAND(XMM3, R(XMM1));
|
|
PAND(XMM2, R(XMM1));
|
|
PSRLD(XMM2, 4);
|
|
PXOR(XMM1, R(XMM1));
|
|
PUNPCKLBW(XMM2, R(XMM1));
|
|
PUNPCKLBW(XMM3, R(XMM1));
|
|
PSLLD(XMM2, 4);
|
|
POR(XMM3, R(XMM2));
|
|
MOVAPS(XMM2, R(XMM3));
|
|
PSLLD(XMM2, 4);
|
|
POR(XMM3, R(XMM2));
|
|
MOVD_xmm(MDisp(dstReg, dec_->decFmt.c0off), XMM3);
|
|
return;
|
|
#endif
|
|
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->coloff));
|
|
|
|
// Pick out A and B, and space them out by a nibble.
|
|
MOV(32, R(tempReg2), R(tempReg1));
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg2), Imm32(0x0000F000));
|
|
AND(32, R(tempReg3), Imm32(0x00000F00));
|
|
SHL(32, R(tempReg2), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// Now grab R and G.
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg1), Imm32(0x0000000F));
|
|
AND(32, R(tempReg3), Imm32(0x000000F0));
|
|
|
|
// Currently: 000A0B00, so let's shift once so G is spaced out.
|
|
SHL(32, R(tempReg2), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// Now: 00A0B0G0, so shift it once more to add R at the bottom.
|
|
SHL(32, R(tempReg2), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
// Now we just need to duplicate the nibbles.
|
|
MOV(32, R(tempReg3), R(tempReg2));
|
|
SHL(32, R(tempReg3), Imm8(4));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg2));
|
|
|
|
CMP(32, R(tempReg2), Imm32(0xFF000000));
|
|
FixupBranch skip = J_CC(CC_AE, false);
|
|
MOV(8, M(&gstate_c.vertexFullAlpha), Imm8(0));
|
|
SetJumpTarget(skip);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color565() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->coloff));
|
|
|
|
MOV(32, R(tempReg2), R(tempReg1));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
|
|
// B (we do R and B at the same time, they're both 5.)
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0x0000F800));
|
|
SHL(32, R(tempReg3), Imm8(5));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// Expand 5 -> 8. At this point we have 00BB00RR.
|
|
MOV(32, R(tempReg3), R(tempReg2));
|
|
SHL(32, R(tempReg2), Imm8(3));
|
|
SHR(32, R(tempReg3), Imm8(2));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
AND(32, R(tempReg2), Imm32(0x00FF00FF));
|
|
|
|
// Now's as good a time to put in A as any.
|
|
OR(32, R(tempReg2), Imm32(0xFF000000));
|
|
|
|
// Last, we need to align, extract, and expand G.
|
|
// 3 to align to G, and then 2 to expand to 8.
|
|
SHL(32, R(tempReg1), Imm8(3 + 2));
|
|
AND(32, R(tempReg1), Imm32(0x0000FC00));
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
// 2 to account for tempReg1 being preshifted, 4 for expansion.
|
|
SHR(32, R(tempReg3), Imm8(2 + 4));
|
|
OR(32, R(tempReg1), R(tempReg3));
|
|
AND(32, R(tempReg1), Imm32(0x0000FF00));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg2));
|
|
// Never has alpha, no need to update fullAlphaArg.
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color5551() {
|
|
MOVZX(32, 16, tempReg1, MDisp(srcReg, dec_->coloff));
|
|
|
|
MOV(32, R(tempReg2), R(tempReg1));
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
AND(32, R(tempReg3), Imm32(0x000003E0));
|
|
SHL(32, R(tempReg3), Imm8(3));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
MOV(32, R(tempReg3), R(tempReg1));
|
|
AND(32, R(tempReg3), Imm32(0x00007C00));
|
|
SHL(32, R(tempReg3), Imm8(6));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// Expand 5 -> 8. After this is just A.
|
|
MOV(32, R(tempReg3), R(tempReg2));
|
|
SHL(32, R(tempReg2), Imm8(3));
|
|
SHR(32, R(tempReg3), Imm8(2));
|
|
// Chop off the bits that were shifted out.
|
|
AND(32, R(tempReg3), Imm32(0x00070707));
|
|
OR(32, R(tempReg2), R(tempReg3));
|
|
|
|
// For A, we shift it to a single bit, and then subtract and XOR.
|
|
// That's probably the simplest way to expand it...
|
|
SHR(32, R(tempReg1), Imm8(15));
|
|
// If it was 0, it's now -1, otherwise it's 0. Easy.
|
|
SUB(32, R(tempReg1), Imm8(1));
|
|
XOR(32, R(tempReg1), Imm32(0xFF000000));
|
|
AND(32, R(tempReg1), Imm32(0xFF000000));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.c0off), R(tempReg2));
|
|
|
|
CMP(32, R(tempReg2), Imm32(0xFF000000));
|
|
FixupBranch skip = J_CC(CC_AE, false);
|
|
MOV(8, M(&gstate_c.vertexFullAlpha), Imm8(0));
|
|
SetJumpTarget(skip);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_Color8888Morph() {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate_c.morphWeights[0]));
|
|
PXOR(fpScratchReg4, R(fpScratchReg4));
|
|
|
|
bool first = true;
|
|
for (int n = 0; n < dec_->morphcount; ++n) {
|
|
const X64Reg reg = first ? fpScratchReg : fpScratchReg2;
|
|
MOVD_xmm(reg, MDisp(srcReg, dec_->onesize_ * n + dec_->coloff));
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVZXBD(reg, R(reg));
|
|
} else {
|
|
PUNPCKLBW(reg, R(fpScratchReg4));
|
|
PUNPCKLWD(reg, R(fpScratchReg4));
|
|
}
|
|
|
|
CVTDQ2PS(reg, R(reg));
|
|
|
|
// And now the weight.
|
|
MOVSS(fpScratchReg3, MDisp(tempReg1, n * sizeof(float)));
|
|
SHUFPS(fpScratchReg3, R(fpScratchReg3), _MM_SHUFFLE(0, 0, 0, 0));
|
|
MULPS(reg, R(fpScratchReg3));
|
|
|
|
if (!first) {
|
|
ADDPS(fpScratchReg, R(fpScratchReg2));
|
|
} else {
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
Jit_WriteMorphColor(dec_->decFmt.c0off);
|
|
}
|
|
|
|
static const float MEMORY_ALIGNED16(byColor4444[4]) = { 255.0f / 15.0f, 255.0f / 15.0f, 255.0f / 15.0f, 255.0f / 15.0f, };
|
|
|
|
void VertexDecoderJitCache::Jit_Color4444Morph() {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate_c.morphWeights[0]));
|
|
PXOR(fpScratchReg4, R(fpScratchReg4));
|
|
MOVDQA(XMM5, M(color4444mask));
|
|
MOVAPS(XMM6, M(byColor4444));
|
|
|
|
bool first = true;
|
|
for (int n = 0; n < dec_->morphcount; ++n) {
|
|
const X64Reg reg = first ? fpScratchReg : fpScratchReg2;
|
|
MOVD_xmm(reg, MDisp(srcReg, dec_->onesize_ * n + dec_->coloff));
|
|
PUNPCKLBW(reg, R(reg));
|
|
PAND(reg, R(XMM5));
|
|
MOVSS(fpScratchReg3, R(reg));
|
|
PSLLW(fpScratchReg3, 4);
|
|
POR(reg, R(fpScratchReg3));
|
|
PSRLW(reg, 4);
|
|
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVZXBD(reg, R(reg));
|
|
} else {
|
|
PUNPCKLBW(reg, R(fpScratchReg4));
|
|
PUNPCKLWD(reg, R(fpScratchReg4));
|
|
}
|
|
|
|
CVTDQ2PS(reg, R(reg));
|
|
MULPS(reg, R(XMM6));
|
|
|
|
// And now the weight.
|
|
MOVSS(fpScratchReg3, MDisp(tempReg1, n * sizeof(float)));
|
|
SHUFPS(fpScratchReg3, R(fpScratchReg3), _MM_SHUFFLE(0, 0, 0, 0));
|
|
MULPS(reg, R(fpScratchReg3));
|
|
|
|
if (!first) {
|
|
ADDPS(fpScratchReg, R(fpScratchReg2));
|
|
} else {
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
Jit_WriteMorphColor(dec_->decFmt.c0off);
|
|
}
|
|
|
|
// The mask is intentionally in reverse order (but skips A.)
|
|
static const u32 MEMORY_ALIGNED16(color565Mask[4]) = { 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000, };
|
|
static const float MEMORY_ALIGNED16(byColor565[4]) = { 255.0f / 31.0f, 255.0f / 63.0f, 255.0f / 31.0f, 255.0f / 1.0f, };
|
|
|
|
void VertexDecoderJitCache::Jit_Color565Morph() {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate_c.morphWeights[0]));
|
|
MOV(32, R(tempReg2), Imm32(1));
|
|
MOVDQA(XMM5, M(color565Mask));
|
|
MOVAPS(XMM6, M(byColor565));
|
|
|
|
bool first = true;
|
|
for (int n = 0; n < dec_->morphcount; ++n) {
|
|
const X64Reg reg = first ? fpScratchReg : fpScratchReg3;
|
|
MOVD_xmm(fpScratchReg2, MDisp(srcReg, dec_->onesize_ * n + dec_->coloff));
|
|
// Spread it out into each lane. We end up with it reversed (R high, A low.)
|
|
// Below, we shift out each lane from low to high and reverse them.
|
|
PSHUFD(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0));
|
|
PAND(fpScratchReg2, R(XMM5));
|
|
|
|
// Alpha handled in Jit_WriteMorphColor.
|
|
|
|
// Blue first.
|
|
MOVSS(reg, R(fpScratchReg2));
|
|
PSRLD(reg, 6);
|
|
PSHUFD(reg, R(reg), _MM_SHUFFLE(3, 0, 0, 0));
|
|
|
|
// Green, let's shift it into the right lane first.
|
|
PSRLDQ(fpScratchReg2, 4);
|
|
MOVSS(reg, R(fpScratchReg2));
|
|
PSRLD(reg, 5);
|
|
PSHUFD(reg, R(reg), _MM_SHUFFLE(3, 2, 0, 0));
|
|
|
|
// Last one, red.
|
|
PSRLDQ(fpScratchReg2, 4);
|
|
MOVSS(reg, R(fpScratchReg2));
|
|
|
|
CVTDQ2PS(reg, R(reg));
|
|
MULPS(reg, R(XMM6));
|
|
|
|
// And now the weight.
|
|
MOVSS(fpScratchReg2, MDisp(tempReg1, n * sizeof(float)));
|
|
SHUFPS(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0));
|
|
MULPS(reg, R(fpScratchReg2));
|
|
|
|
if (!first) {
|
|
ADDPS(fpScratchReg, R(fpScratchReg3));
|
|
} else {
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
Jit_WriteMorphColor(dec_->decFmt.c0off, false);
|
|
}
|
|
|
|
// The mask is intentionally in reverse order.
|
|
static const u32 MEMORY_ALIGNED16(color5551Mask[4]) = { 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, };
|
|
static const float MEMORY_ALIGNED16(byColor5551[4]) = { 255.0f / 31.0f, 255.0f / 31.0f, 255.0f / 31.0f, 255.0f / 1.0f, };
|
|
|
|
void VertexDecoderJitCache::Jit_Color5551Morph() {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate_c.morphWeights[0]));
|
|
MOVDQA(XMM5, M(color5551Mask));
|
|
MOVAPS(XMM6, M(byColor5551));
|
|
|
|
bool first = true;
|
|
for (int n = 0; n < dec_->morphcount; ++n) {
|
|
const X64Reg reg = first ? fpScratchReg : fpScratchReg3;
|
|
MOVD_xmm(fpScratchReg2, MDisp(srcReg, dec_->onesize_ * n + dec_->coloff));
|
|
// Spread it out into each lane.
|
|
PSHUFD(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0));
|
|
PAND(fpScratchReg2, R(XMM5));
|
|
|
|
// Alpha first.
|
|
MOVSS(reg, R(fpScratchReg2));
|
|
PSRLD(reg, 5);
|
|
PSHUFD(reg, R(reg), _MM_SHUFFLE(0, 0, 0, 0));
|
|
|
|
// Blue, let's shift it into the right lane first.
|
|
PSRLDQ(fpScratchReg2, 4);
|
|
MOVSS(reg, R(fpScratchReg2));
|
|
PSRLD(reg, 5);
|
|
PSHUFD(reg, R(reg), _MM_SHUFFLE(3, 0, 0, 0));
|
|
|
|
// Green.
|
|
PSRLDQ(fpScratchReg2, 4);
|
|
MOVSS(reg, R(fpScratchReg2));
|
|
PSRLD(reg, 5);
|
|
PSHUFD(reg, R(reg), _MM_SHUFFLE(3, 2, 0, 0));
|
|
|
|
// Last one, red.
|
|
PSRLDQ(fpScratchReg2, 4);
|
|
MOVSS(reg, R(fpScratchReg2));
|
|
|
|
CVTDQ2PS(reg, R(reg));
|
|
MULPS(reg, R(XMM6));
|
|
|
|
// And now the weight.
|
|
MOVSS(fpScratchReg2, MDisp(tempReg1, n * sizeof(float)));
|
|
SHUFPS(fpScratchReg2, R(fpScratchReg2), _MM_SHUFFLE(0, 0, 0, 0));
|
|
MULPS(reg, R(fpScratchReg2));
|
|
|
|
if (!first) {
|
|
ADDPS(fpScratchReg, R(fpScratchReg3));
|
|
} else {
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
Jit_WriteMorphColor(dec_->decFmt.c0off);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_WriteMorphColor(int outOff, bool checkAlpha) {
|
|
// Pack back into a u32, with saturation.
|
|
CVTPS2DQ(fpScratchReg, R(fpScratchReg));
|
|
PACKSSDW(fpScratchReg, R(fpScratchReg));
|
|
PACKUSWB(fpScratchReg, R(fpScratchReg));
|
|
MOVD_xmm(R(tempReg1), fpScratchReg);
|
|
|
|
// TODO: May be a faster way to do this without the MOVD.
|
|
if (checkAlpha) {
|
|
CMP(32, R(tempReg1), Imm32(0xFF000000));
|
|
FixupBranch skip = J_CC(CC_AE, false);
|
|
MOV(8, M(&gstate_c.vertexFullAlpha), Imm8(0));
|
|
SetJumpTarget(skip);
|
|
} else {
|
|
// Force alpha to full if we're not checking it.
|
|
OR(32, R(tempReg1), Imm32(0xFF000000));
|
|
}
|
|
|
|
MOV(32, MDisp(dstReg, outOff), R(tempReg1));
|
|
}
|
|
|
|
// Copy 3 bytes and then a zero. Might as well copy four.
|
|
void VertexDecoderJitCache::Jit_NormalS8() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->nrmoff));
|
|
AND(32, R(tempReg1), Imm32(0x00FFFFFF));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff), R(tempReg1));
|
|
}
|
|
|
|
// Copy 6 bytes and then 2 zeroes.
|
|
void VertexDecoderJitCache::Jit_NormalS16() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->nrmoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->nrmoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff + 4), R(tempReg2));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalFloat() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->nrmoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->nrmoff + 4));
|
|
MOV(32, R(tempReg3), MDisp(srcReg, dec_->nrmoff + 8));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff + 4), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.nrmoff + 8), R(tempReg3));
|
|
}
|
|
|
|
// This could be a bit shorter with AVX 3-operand instructions and FMA.
|
|
void VertexDecoderJitCache::Jit_WriteMatrixMul(int outOff, bool pos) {
|
|
MOVAPS(XMM1, R(XMM3));
|
|
MOVAPS(XMM2, R(XMM3));
|
|
SHUFPS(XMM1, R(XMM1), _MM_SHUFFLE(0, 0, 0, 0));
|
|
SHUFPS(XMM2, R(XMM2), _MM_SHUFFLE(1, 1, 1, 1));
|
|
SHUFPS(XMM3, R(XMM3), _MM_SHUFFLE(2, 2, 2, 2));
|
|
MULPS(XMM1, R(XMM4));
|
|
MULPS(XMM2, R(XMM5));
|
|
MULPS(XMM3, R(XMM6));
|
|
ADDPS(XMM1, R(XMM2));
|
|
ADDPS(XMM1, R(XMM3));
|
|
if (pos) {
|
|
ADDPS(XMM1, R(XMM7));
|
|
}
|
|
MOVUPS(MDisp(dstReg, outOff), XMM1);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalS8Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVD_xmm(XMM1, MDisp(srcReg, dec_->nrmoff));
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVSXBD(XMM1, R(XMM1));
|
|
} else {
|
|
PUNPCKLBW(XMM1, R(XMM3));
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 24);
|
|
PSRAD(XMM1, 24);
|
|
}
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M(&by128));
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
// Copy 6 bytes and then 2 zeroes.
|
|
void VertexDecoderJitCache::Jit_NormalS16Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVQ_xmm(XMM1, MDisp(srcReg, dec_->nrmoff));
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVSXWD(XMM1, R(XMM1));
|
|
} else {
|
|
PSLLD(XMM1, 16);
|
|
PSRAD(XMM1, 16);
|
|
}
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M(&by32768));
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalFloatSkin() {
|
|
MOVUPS(XMM3, MDisp(srcReg, dec_->nrmoff));
|
|
Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false);
|
|
}
|
|
|
|
// Through expands into floats, always. Might want to look at changing this.
|
|
void VertexDecoderJitCache::Jit_PosS8Through() {
|
|
DEBUG_LOG_REPORT_ONCE(vertexS8Through, G3D, "Using S8 positions in throughmode");
|
|
// TODO: SIMD
|
|
for (int i = 0; i < 3; i++) {
|
|
MOVSX(32, 8, tempReg1, MDisp(srcReg, dec_->posoff + i));
|
|
CVTSI2SS(fpScratchReg, R(tempReg1));
|
|
MOVSS(MDisp(dstReg, dec_->decFmt.posoff + i * 4), fpScratchReg);
|
|
}
|
|
}
|
|
|
|
// Through expands into floats, always. Might want to look at changing this.
|
|
void VertexDecoderJitCache::Jit_PosS16Through() {
|
|
MOVSX(32, 16, tempReg1, MDisp(srcReg, dec_->posoff));
|
|
MOVSX(32, 16, tempReg2, MDisp(srcReg, dec_->posoff + 2));
|
|
MOVZX(32, 16, tempReg3, MDisp(srcReg, dec_->posoff + 4)); // NOTE: MOVZX
|
|
CVTSI2SS(fpScratchReg, R(tempReg1));
|
|
MOVSS(MDisp(dstReg, dec_->decFmt.posoff), fpScratchReg);
|
|
CVTSI2SS(fpScratchReg, R(tempReg2));
|
|
MOVSS(MDisp(dstReg, dec_->decFmt.posoff + 4), fpScratchReg);
|
|
CVTSI2SS(fpScratchReg, R(tempReg3));
|
|
MOVSS(MDisp(dstReg, dec_->decFmt.posoff + 8), fpScratchReg);
|
|
}
|
|
|
|
// Copy 3 bytes and then a zero. Might as well copy four.
|
|
void VertexDecoderJitCache::Jit_PosS8() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->posoff));
|
|
AND(32, R(tempReg1), Imm32(0x00FFFFFF));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff), R(tempReg1));
|
|
}
|
|
|
|
// Copy 6 bytes and then 2 zeroes.
|
|
void VertexDecoderJitCache::Jit_PosS16() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->posoff));
|
|
MOVZX(32, 16, tempReg2, MDisp(srcReg, dec_->posoff + 4));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff + 4), R(tempReg2));
|
|
}
|
|
|
|
// Just copy 12 bytes.
|
|
void VertexDecoderJitCache::Jit_PosFloat() {
|
|
MOV(32, R(tempReg1), MDisp(srcReg, dec_->posoff));
|
|
MOV(32, R(tempReg2), MDisp(srcReg, dec_->posoff + 4));
|
|
MOV(32, R(tempReg3), MDisp(srcReg, dec_->posoff + 8));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff), R(tempReg1));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff + 4), R(tempReg2));
|
|
MOV(32, MDisp(dstReg, dec_->decFmt.posoff + 8), R(tempReg3));
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS8Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVD_xmm(XMM1, MDisp(srcReg, dec_->posoff));
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVSXBD(XMM1, R(XMM1));
|
|
} else {
|
|
PUNPCKLBW(XMM1, R(XMM3));
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 24);
|
|
PSRAD(XMM1, 24);
|
|
}
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M(&by128));
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS16Skin() {
|
|
XORPS(XMM3, R(XMM3));
|
|
MOVQ_xmm(XMM1, MDisp(srcReg, dec_->posoff));
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVSXWD(XMM1, R(XMM1));
|
|
} else {
|
|
PUNPCKLWD(XMM1, R(XMM3));
|
|
PSLLD(XMM1, 16);
|
|
PSRAD(XMM1, 16);
|
|
}
|
|
CVTDQ2PS(XMM3, R(XMM1));
|
|
MULPS(XMM3, M(&by32768));
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
// Just copy 12 bytes.
|
|
void VertexDecoderJitCache::Jit_PosFloatSkin() {
|
|
MOVUPS(XMM3, MDisp(srcReg, dec_->posoff));
|
|
Jit_WriteMatrixMul(dec_->decFmt.posoff, true);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_AnyS8Morph(int srcoff, int dstoff) {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate_c.morphWeights[0]));
|
|
PXOR(fpScratchReg4, R(fpScratchReg4));
|
|
MOVAPS(XMM5, M(by127));
|
|
|
|
// Sum into fpScratchReg.
|
|
bool first = true;
|
|
for (int n = 0; n < dec_->morphcount; ++n) {
|
|
const X64Reg reg = first ? fpScratchReg : fpScratchReg2;
|
|
// Okay, first convert to floats.
|
|
MOVD_xmm(reg, MDisp(srcReg, dec_->onesize_ * n + srcoff));
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVSXBD(reg, R(reg));
|
|
} else {
|
|
PUNPCKLBW(reg, R(fpScratchReg4));
|
|
PUNPCKLWD(reg, R(fpScratchReg4));
|
|
PSLLD(reg, 24);
|
|
PSRAD(reg, 24);
|
|
}
|
|
CVTDQ2PS(reg, R(reg));
|
|
|
|
// Now, It's time to multiply by the weight and 1.0f/127.0f.
|
|
MOVSS(fpScratchReg3, MDisp(tempReg1, sizeof(float) * n));
|
|
MULSS(fpScratchReg3, R(XMM5));
|
|
SHUFPS(fpScratchReg3, R(fpScratchReg3), _MM_SHUFFLE(0, 0, 0, 0));
|
|
|
|
MULPS(reg, R(fpScratchReg3));
|
|
if (!first) {
|
|
ADDPS(fpScratchReg, R(fpScratchReg2));
|
|
} else {
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
// TODO: Is it okay that we're over-writing by 4 bytes? Probably...
|
|
MOVUPS(MDisp(dstReg, dstoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_AnyS16Morph(int srcoff, int dstoff) {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate_c.morphWeights[0]));
|
|
PXOR(fpScratchReg4, R(fpScratchReg4));
|
|
MOVAPS(XMM5, M(by32767));
|
|
|
|
// Sum into fpScratchReg.
|
|
bool first = true;
|
|
for (int n = 0; n < dec_->morphcount; ++n) {
|
|
const X64Reg reg = first ? fpScratchReg : fpScratchReg2;
|
|
// Okay, first convert to floats.
|
|
MOVQ_xmm(reg, MDisp(srcReg, dec_->onesize_ * n + srcoff));
|
|
if (cpu_info.bSSE4_1) {
|
|
PMOVSXWD(reg, R(reg));
|
|
} else {
|
|
PUNPCKLWD(reg, R(fpScratchReg4));
|
|
PSLLD(reg, 16);
|
|
PSRAD(reg, 16);
|
|
}
|
|
CVTDQ2PS(reg, R(reg));
|
|
|
|
// Now, It's time to multiply by the weight and 1.0f/32767.0f.
|
|
MOVSS(fpScratchReg3, MDisp(tempReg1, sizeof(float) * n));
|
|
MULSS(fpScratchReg3, R(XMM5));
|
|
SHUFPS(fpScratchReg3, R(fpScratchReg3), _MM_SHUFFLE(0, 0, 0, 0));
|
|
|
|
MULPS(reg, R(fpScratchReg3));
|
|
if (!first) {
|
|
ADDPS(fpScratchReg, R(fpScratchReg2));
|
|
} else {
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
// TODO: Is it okay that we're over-writing by 4 bytes? Probably...
|
|
MOVUPS(MDisp(dstReg, dstoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_AnyFloatMorph(int srcoff, int dstoff) {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate_c.morphWeights[0]));
|
|
|
|
// Sum into fpScratchReg.
|
|
bool first = true;
|
|
for (int n = 0; n < dec_->morphcount; ++n) {
|
|
const X64Reg reg = first ? fpScratchReg : fpScratchReg2;
|
|
MOVUPS(reg, MDisp(srcReg, dec_->onesize_ * n + srcoff));
|
|
MOVSS(fpScratchReg3, MDisp(tempReg1, sizeof(float) * n));
|
|
SHUFPS(fpScratchReg3, R(fpScratchReg3), _MM_SHUFFLE(0, 0, 0, 0));
|
|
MULPS(reg, R(fpScratchReg3));
|
|
if (!first) {
|
|
ADDPS(fpScratchReg, R(fpScratchReg2));
|
|
} else {
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
// TODO: Is it okay that we're over-writing by 4 bytes? Probably...
|
|
MOVUPS(MDisp(dstReg, dstoff), fpScratchReg);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS8Morph() {
|
|
Jit_AnyS8Morph(dec_->posoff, dec_->decFmt.posoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosS16Morph() {
|
|
Jit_AnyS16Morph(dec_->posoff, dec_->decFmt.posoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_PosFloatMorph() {
|
|
Jit_AnyFloatMorph(dec_->posoff, dec_->decFmt.posoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalS8Morph() {
|
|
Jit_AnyS8Morph(dec_->nrmoff, dec_->decFmt.nrmoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalS16Morph() {
|
|
Jit_AnyS16Morph(dec_->nrmoff, dec_->decFmt.nrmoff);
|
|
}
|
|
|
|
void VertexDecoderJitCache::Jit_NormalFloatMorph() {
|
|
Jit_AnyFloatMorph(dec_->nrmoff, dec_->decFmt.nrmoff);
|
|
}
|
|
|
|
bool VertexDecoderJitCache::CompileStep(const VertexDecoder &dec, int step) {
|
|
// See if we find a matching JIT function
|
|
for (size_t i = 0; i < ARRAY_SIZE(jitLookup); i++) {
|
|
if (dec.steps_[step] == jitLookup[i].func) {
|
|
((*this).*jitLookup[i].jitFunc)();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|