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DepalettizeShader.cpp
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Correct clut depal indexing.
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2014-05-27 22:11:20 +02:00 |
DepalettizeShader.h
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Initial work on depalettization.
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2014-05-27 22:07:24 +02:00 |
FragmentShaderGenerator.cpp
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Ignore the funcs for min/max/absdiff.
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2014-05-27 01:45:21 -07:00 |
FragmentShaderGenerator.h
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Apply unsupported blending modes in the shader.
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2014-05-27 01:45:17 -07:00 |
Framebuffer.cpp
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A bit closer to working. Shadow visible
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2014-05-27 22:09:22 +02:00 |
Framebuffer.h
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A bit closer to working. Shadow visible
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2014-05-27 22:09:22 +02:00 |
GLES_GPU.cpp
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Depalettize works at other resolutions than 1x. For some strange reason though if you change resolution in game it breaks.
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2014-05-27 22:09:26 +02:00 |
GLES_GPU.h
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Initial work on depalettization.
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2014-05-27 22:07:24 +02:00 |
ShaderManager.cpp
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Apply unsupported blending modes in the shader.
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2014-05-27 01:45:17 -07:00 |
ShaderManager.h
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Apply unsupported blending modes in the shader.
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2014-05-27 01:45:17 -07:00 |
SoftwareTransform.cpp
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
Spline.cpp
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Medium Quality mode for spline patch
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2014-04-26 12:04:26 +08:00 |
StateMapping.cpp
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Remove AlphaMaskHack
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2014-05-27 22:11:18 +02:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Validate framebuffer clut shaders on use.
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2014-05-27 22:11:20 +02:00 |
TextureCache.h
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Validate framebuffer clut shaders on use.
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2014-05-27 22:11:20 +02:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Unbind the fbo texture when it's not used.
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2014-05-27 01:45:20 -07:00 |
TransformPipeline.h
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Unbind the fbo texture when it's not used.
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2014-05-27 01:45:20 -07:00 |
VertexDecoder.cpp
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Pos=0 is treated the same as pos=1.
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2014-05-04 18:29:47 -07:00 |
VertexDecoder.h
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
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Oops, the vertexdecoder should read vertex alpha.
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2014-05-04 09:05:45 -07:00 |
VertexDecoderX86.cpp
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
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Optimize ComputeVertexShaderID() a bit.
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2014-03-29 10:35:09 -07:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |