Henrik Rydgård 1296aad6c7 Merge pull request #4675 from Kingcom/Debugger
Small debugger fixes and enhancements
2013-11-29 08:30:08 -08:00
2013-11-29 01:34:56 +10:00
2013-11-25 03:16:17 +01:00
2013-11-25 03:16:17 +01:00
2013-11-18 11:50:21 +10:00
2013-08-20 18:40:31 +02:00
2013-11-29 14:32:03 +01:00
2013-10-07 21:17:49 +02:00
2013-11-29 01:34:56 +10:00
2013-09-27 00:38:21 +09:00
2013-10-17 12:14:00 +02:00
2013-11-25 06:50:23 +01:00
2013-11-17 10:21:06 -08:00

ADHOC SUPPORT

This is based on coldbird code: http://code.google.com/p/aemu/ All Credit goes to him!

Status

Code is a complete mess and it's not fully functional yet, I still need to implement some functions and add a upnp lib(really important for people with routers).

I did test it with some games(emulator <-> real psp with the server running locally) and it's looking good:

  • Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
  • Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests Works
  • Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu as sudo "solves" it, but it's far from ideal.
  • Pacman World Rally: Works too.

Update (Kyhel) :

PPSSPP - a fast and portable PSP emulator

Written by Henrik Rydgård

Originally released under the GPL 2.0 (and later) in November 2012

Official website: http://www.ppsspp.org/

To contribute, see the development page.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

What's new in 0.9.5

  • Many, many emulation fixes:
    • bezier/spline curve support, fixing LocoRoco and others
    • stencil clear emulation, fixing Final Fantasy IV text
  • Performance improvements in some games
  • Post-processing shaders like FXAA, scanlines, vignette
  • More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
  • Change render resolution independently of window size
  • Massive debugger improvements
  • Win32 menu bar is now translatable
  • Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
  • Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
  • Android-x86 support
  • Unofficial port for modified Xbox 360 consoles
  • Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
  • Symbian audio and ffmpeg is now threaded for more consistent media processing.
  • Haptic feedback support for mobile devices.
  • Accurate system information for mobile devices.
  • Qt audio has been fixed.
  • Analog controller support for Blackberry.
Description
A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or in #ppsspp on freenode (IRC) or just send pull requests / issues. For discussion use the forums on ppsspp.org.
Readme 247 MiB
Languages
C++ 63.9%
C 33.3%
Java 0.7%
CMake 0.6%
Objective-C++ 0.4%
Other 0.7%