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495 lines
13 KiB
C++
495 lines
13 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "math/lin/matrix4x4.h"
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#include "../../Core/MemMap.h"
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#include "../ge_constants.h"
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#include "VertexDecoder.h"
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void PrintDecodedVertex(const DecodedVertex &vtx, u32 vtype) {
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if (vtype & GE_VTYPE_NRM_MASK) printf("N: %f %f %f\n", vtx.normal[0], vtx.normal[1], vtx.normal[2]);
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if (vtype & GE_VTYPE_TC_MASK) printf("TC: %f %f\n", vtx.uv[0], vtx.uv[1]);
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if (vtype & GE_VTYPE_COL_MASK) printf("C: %02x %02x %02x %02x\n", vtx.color[0], vtx.color[1], vtx.color[2], vtx.color[3]);
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if (vtype & GE_VTYPE_WEIGHT_MASK) printf("W: TODO\n");
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printf("P: %f %f %f\n", vtx.pos[0], vtx.pos[1], vtx.pos[2]);
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}
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const int tcsize[4] = {0,2,4,8}, tcalign[4] = {0,1,2,4};
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const int colsize[8] = {0,0,0,0,2,2,2,4}, colalign[8] = {0,0,0,0,2,2,2,4};
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const int nrmsize[4] = {0,3,6,12}, nrmalign[4] = {0,1,2,4};
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const int possize[4] = {0,3,6,12}, posalign[4] = {0,1,2,4};
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const int wtsize[4] = {0,1,2,4}, wtalign[4] = {0,1,2,4};
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inline int align(int n, int align) {
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return (n + (align - 1)) & ~(align - 1);
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}
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int DecFmtSize(u8 fmt) {
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switch (fmt) {
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case DEC_NONE: return 0;
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case DEC_FLOAT_1: return 4;
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case DEC_FLOAT_2: return 8;
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case DEC_FLOAT_3: return 12;
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case DEC_FLOAT_4: return 16;
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case DEC_S8_3: return 4;
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case DEC_S16_3: return 8;
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case DEC_U8_4: return 4;
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default:
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return 0;
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}
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}
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// This is what the software transform spits out, and thus w
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DecVtxFormat GetTransformedVtxFormat(const DecVtxFormat &fmt) {
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DecVtxFormat tfm = {0};
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int size = 0;
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int offset = 0;
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// Weights disappear during transform.
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if (fmt.uvfmt) {
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// UV always becomes float2.
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tfm.uvfmt = DEC_FLOAT_2;
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tfm.uvoff = offset;
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offset += DecFmtSize(tfm.uvfmt);
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}
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// We always (?) get two colors out, they're floats (although we'd probably be fine with less precision).
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tfm.c0fmt = DEC_FLOAT_4;
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tfm.c0off = offset;
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offset += DecFmtSize(tfm.c0fmt);
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tfm.c1fmt = DEC_FLOAT_3; // color1 (specular) doesn't have alpha.
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tfm.c1off = offset;
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offset += DecFmtSize(tfm.c1fmt);
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// We never get a normal, it's gone.
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// But we do get a position, and it's always float3.
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tfm.posfmt = DEC_FLOAT_3;
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tfm.posoff = offset;
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offset += DecFmtSize(tfm.posfmt);
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// Update stride.
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tfm.stride = offset;
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return tfm;
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}
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void VertexDecoder::SetVertexType(u32 fmt) {
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fmt_ = fmt;
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throughmode = (fmt & GE_VTYPE_THROUGH) != 0;
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int biggest = 0;
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size = 0;
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tc = fmt & 0x3;
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col = (fmt >> 2) & 0x7;
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nrm = (fmt >> 5) & 0x3;
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pos = (fmt >> 7) & 0x3;
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weighttype = (fmt >> 9) & 0x3;
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idx = (fmt >> 11) & 0x3;
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morphcount = ((fmt >> 18) & 0x7)+1;
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nweights = ((fmt >> 14) & 0x7)+1;
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int decOff = 0;
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memset(&decFmt, 0, sizeof(decFmt));
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DEBUG_LOG(G3D,"VTYPE: THRU=%i TC=%i COL=%i POS=%i NRM=%i WT=%i NW=%i IDX=%i MC=%i", (int)throughmode, tc,col,pos,nrm,weighttype,nweights,idx,morphcount);
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if (weighttype) { // && nweights?
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//size = align(size, wtalign[weighttype]); unnecessary
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size += wtsize[weighttype] * nweights;
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if (wtalign[weighttype] > biggest)
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biggest = wtalign[weighttype];
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if (nweights < 5) {
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decFmt.w0off = decOff;
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decFmt.w0fmt = DEC_FLOAT_1 + nweights - 1;
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} else {
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decFmt.w0off = decOff;
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decFmt.w0fmt = DEC_FLOAT_4;
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decFmt.w1off = decOff + 4 * 4;
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decFmt.w1fmt = DEC_FLOAT_1 + nweights - 5;
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}
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decOff += nweights * 4;
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}
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if (tc) {
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size = align(size, tcalign[tc]);
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tcoff = size;
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size += tcsize[tc];
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if (tcalign[tc] > biggest)
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biggest = tcalign[tc];
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// All UV decode to DEC_FLOAT2 currently.
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decFmt.uvfmt = DEC_FLOAT_2;
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decFmt.uvoff = decOff;
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decOff += DecFmtSize(decFmt.uvfmt);
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}
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if (col) {
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size = align(size, colalign[col]);
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coloff = size;
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size += colsize[col];
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if (colalign[col] > biggest)
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biggest = colalign[col];
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// All color formats decode to DEC_U8_4 currently.
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// They can become floats later during transform though.
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decFmt.c0fmt = DEC_U8_4;
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decFmt.c0off = decOff;
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decOff += DecFmtSize(decFmt.c0fmt);
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} else {
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coloff = 0;
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}
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if (nrm) {
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size = align(size, nrmalign[nrm]);
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nrmoff = size;
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size += nrmsize[nrm];
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if (nrmalign[nrm] > biggest)
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biggest = nrmalign[nrm];
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// The normal formats match the gl formats perfectly, let's use 'em.
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switch (nrm) {
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case GE_VTYPE_NRM_8BIT >> GE_VTYPE_NRM_SHIFT: decFmt.nrmfmt = DEC_S8_3; break;
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case GE_VTYPE_NRM_16BIT >> GE_VTYPE_NRM_SHIFT: decFmt.nrmfmt = DEC_S16_3; break;
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case GE_VTYPE_NRM_FLOAT >> GE_VTYPE_NRM_SHIFT: decFmt.nrmfmt = DEC_FLOAT_3; break;
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}
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// Actually, temporarily let's not.
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decFmt.nrmfmt = DEC_FLOAT_3;
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decFmt.nrmoff = decOff;
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decOff += DecFmtSize(decFmt.nrmfmt);
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}
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//if (pos) - there's always a position
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{
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size = align(size, posalign[pos]);
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posoff = size;
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size += possize[pos];
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if (posalign[pos] > biggest)
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biggest = posalign[pos];
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if (throughmode) {
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decFmt.posfmt = DEC_FLOAT_3;
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} else {
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// The non-through-mode position formats match the gl formats perfectly, let's use 'em.
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switch (pos) {
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case GE_VTYPE_POS_8BIT >> GE_VTYPE_POS_SHIFT: decFmt.posfmt = DEC_S8_3; break;
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case GE_VTYPE_POS_16BIT >> GE_VTYPE_POS_SHIFT: decFmt.posfmt = DEC_S16_3; break;
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case GE_VTYPE_POS_FLOAT >> GE_VTYPE_POS_SHIFT: decFmt.posfmt = DEC_FLOAT_3; break;
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}
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// Actually, temporarily let's not.
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decFmt.posfmt = DEC_FLOAT_3;
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}
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decFmt.posoff = decOff;
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decOff += DecFmtSize(decFmt.posfmt);
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}
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decFmt.stride = decOff;
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size = align(size, biggest);
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onesize_ = size;
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size *= morphcount;
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DEBUG_LOG(G3D,"SVT : size = %i, aligned to biggest %i", size, biggest);
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}
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void VertexDecoder::DecodeVerts(u8 *decoded, const void *verts, const void *inds, int prim, int count, int *indexLowerBound, int *indexUpperBound) const
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{
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// TODO: Remove
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if (morphcount == 1)
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gstate_c.morphWeights[0] = 1.0f;
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// Find index bounds. Could cache this in display lists.
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int lowerBound = 0x7FFFFFFF;
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int upperBound = 0;
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if (idx == (GE_VTYPE_IDX_8BIT >> GE_VTYPE_IDX_SHIFT)) {
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const u8 *ind8 = (const u8 *)inds;
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for (int i = 0; i < count; i++) {
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if (ind8[i] < lowerBound)
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lowerBound = ind8[i];
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if (ind8[i] > upperBound)
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upperBound = ind8[i];
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}
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} else if (idx == (GE_VTYPE_IDX_16BIT >> GE_VTYPE_IDX_SHIFT)) {
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const u16 *ind16 = (const u16*)inds;
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for (int i = 0; i < count; i++) {
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if (ind16[i] < lowerBound)
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lowerBound = ind16[i];
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if (ind16[i] > upperBound)
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upperBound = ind16[i];
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}
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} else {
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lowerBound = 0;
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upperBound = count - 1;
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}
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*indexLowerBound = lowerBound;
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*indexUpperBound = upperBound;
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// Decode the vertices within the found bounds, once each (unlike the previous way..)
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for (int index = lowerBound; index <= upperBound; index++)
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{
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u8 *ptr = (u8*)verts + (index * size);
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// TODO: Should weights be morphed?
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float *wt = (float *)decoded;
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switch (weighttype)
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{
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case GE_VTYPE_WEIGHT_NONE >> 9:
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break;
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case GE_VTYPE_WEIGHT_8BIT >> 9:
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{
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const u8 *wdata = (const u8*)(ptr);
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for (int j = 0; j < nweights; j++)
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wt[j] = (float)wdata[j] / 128.0f;
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}
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break;
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case GE_VTYPE_WEIGHT_16BIT >> 9:
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{
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const u16 *wdata = (const u16*)(ptr);
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for (int j = 0; j < nweights; j++)
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wt[j] = (float)wdata[j] / 32768.0f;
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}
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break;
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case GE_VTYPE_WEIGHT_FLOAT >> 9:
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{
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const float *wdata = (const float*)(ptr+0);
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for (int j = 0; j < nweights; j++)
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wt[j] = wdata[j];
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}
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break;
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}
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if (weighttype)
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decoded += nweights * sizeof(float);
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// TODO: Not morphing UV yet
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switch (tc)
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{
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case GE_VTYPE_TC_NONE:
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break;
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case GE_VTYPE_TC_8BIT:
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{
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float *uv = (float *)decoded;
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const u8 *uvdata = (const u8*)(ptr + tcoff);
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for (int j = 0; j < 2; j++)
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uv[j] = (float)uvdata[j] / 128.0f;
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decoded += 2 * sizeof(float);
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break;
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}
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case GE_VTYPE_TC_16BIT:
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{
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float *uv = (float *)decoded;
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const u16 *uvdata = (const u16*)(ptr + tcoff);
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if (throughmode)
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{
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uv[0] = (float)uvdata[0] / (float)(gstate_c.curTextureWidth);
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uv[1] = (float)uvdata[1] / (float)(gstate_c.curTextureHeight);
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}
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else
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{
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uv[0] = (float)uvdata[0] / 32768.0f;
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uv[1] = (float)uvdata[1] / 32768.0f;
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}
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decoded += 2 * sizeof(float);
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}
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break;
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case GE_VTYPE_TC_FLOAT:
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{
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float *uv = (float *)decoded;
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const float *uvdata = (const float*)(ptr + tcoff);
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if (throughmode) {
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uv[0] = uvdata[0] / (float)(gstate_c.curTextureWidth);
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uv[1] = uvdata[1] / (float)(gstate_c.curTextureHeight);
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} else {
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uv[0] = uvdata[0];
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uv[1] = uvdata[1];
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}
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decoded += 2 * sizeof(float);
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}
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break;
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}
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// TODO: Not morphing color yet
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switch (col)
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{
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case GE_VTYPE_COL_4444 >> 2:
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{
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u8 *c = decoded;
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u16 cdata = *(u16*)(ptr + coloff);
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for (int j = 0; j < 4; j++)
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c[j] = Convert4To8((cdata >> (j * 4)) & 0xF);
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decoded += 4;
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}
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break;
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case GE_VTYPE_COL_565 >> 2:
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{
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u8 *c = decoded;
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u16 cdata = *(u16*)(ptr + coloff);
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c[0] = Convert5To8(cdata & 0x1f);
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c[1] = Convert6To8((cdata>>5) & 0x3f);
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c[2] = Convert5To8((cdata>>11) & 0x1f);
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c[3] = 1.0f;
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decoded += 4;
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}
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break;
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case GE_VTYPE_COL_5551 >> 2:
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{
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u8 *c = decoded;
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u16 cdata = *(u16*)(ptr + coloff);
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c[0] = Convert5To8(cdata & 0x1f);
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c[1] = Convert5To8((cdata>>5) & 0x1f);
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c[2] = Convert5To8((cdata>>10) & 0x1f);
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c[3] = (cdata>>15) ? 255 : 0;
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decoded += 4;
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}
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break;
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case GE_VTYPE_COL_8888 >> 2:
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{
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u8 *c = decoded;
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// TODO: speedup
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u8 *cdata = (u8*)(ptr + coloff);
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for (int j = 0; j < 4; j++)
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c[j] = cdata[j];
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decoded += 4;
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}
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break;
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default:
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break;
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}
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float *normal = (float *)decoded;
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if (nrm) {
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memset(normal, 0, sizeof(float)*3);
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for (int n = 0; n < morphcount; n++)
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{
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float multiplier = gstate_c.morphWeights[n];
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if (gstate.reversenormals & 0xFFFFFF) {
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multiplier = -multiplier;
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}
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switch (nrm)
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{
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case GE_VTYPE_NRM_8BIT:
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{
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const s8 *sv = (const s8*)(ptr + onesize_*n + nrmoff);
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for (int j = 0; j < 3; j++)
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normal[j] += (sv[j]/127.0f) * multiplier;
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}
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break;
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case GE_VTYPE_NRM_FLOAT >> 5:
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{
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const float *fv = (const float*)(ptr + onesize_*n + nrmoff);
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for (int j = 0; j < 3; j++)
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normal[j] += fv[j] * multiplier;
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}
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break;
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case GE_VTYPE_NRM_16BIT >> 5:
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{
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const short *sv = (const short*)(ptr + onesize_*n + nrmoff);
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for (int j = 0; j < 3; j++)
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normal[j] += (sv[j]/32767.0f) * multiplier;
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}
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break;
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}
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}
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decoded += 12;
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}
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float *v = (float *)decoded;
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if (morphcount == 1) {
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switch (pos)
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{
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case GE_VTYPE_POS_FLOAT >> 7:
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{
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const float *fv = (const float*)(ptr + posoff);
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for (int j = 0; j < 3; j++)
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v[j] = fv[j];
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}
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break;
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case GE_VTYPE_POS_16BIT >> 7:
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{
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float multiplier = 1.0f / 32767.0f;
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if (throughmode) multiplier = 1.0f;
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const short *sv = (const short*)(ptr + posoff);
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for (int j = 0; j < 3; j++)
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v[j] = sv[j] * multiplier;
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}
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break;
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case GE_VTYPE_POS_8BIT >> 7:
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{
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float multiplier = 1.0f / 127.0f;
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if (throughmode) multiplier = 1.0f;
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const s8 *sv = (const s8*)(ptr + posoff);
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for (int j = 0; j < 3; j++)
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v[j] = sv[j] * multiplier;
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}
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break;
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default:
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ERROR_LOG(G3D, "Unknown position format %i",pos);
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break;
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}
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} else {
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memset(v, 0, sizeof(float) * 3);
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for (int n = 0; n < morphcount; n++)
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{
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switch (pos)
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{
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case GE_VTYPE_POS_FLOAT >> 7:
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{
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const float *fv = (const float*)(ptr + onesize_*n + posoff);
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for (int j = 0; j < 3; j++)
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v[j] += fv[j] * gstate_c.morphWeights[n];
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}
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break;
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case GE_VTYPE_POS_16BIT >> 7:
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{
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float multiplier = 1.0f / 32767.0f;
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if (throughmode) multiplier = 1.0f;
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const short *sv = (const short*)(ptr + onesize_*n + posoff);
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for (int j = 0; j < 3; j++)
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v[j] += (sv[j] * multiplier) * gstate_c.morphWeights[n];
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}
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break;
|
|
|
|
case GE_VTYPE_POS_8BIT >> 7:
|
|
{
|
|
const s8 *sv = (const s8*)(ptr + onesize_*n + posoff);
|
|
for (int j = 0; j < 3; j++)
|
|
v[j] += (sv[j] / 127.f) * gstate_c.morphWeights[n];
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(G3D,"Unknown position format %i",pos);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
decoded += 12;
|
|
}
|
|
}
|
|
|