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FragmentShaderGenerator.cpp
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Let's not use #define in GLSL ES shaders.
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2013-10-29 11:37:16 +01:00 |
FragmentShaderGenerator.h
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Only set fogdepth to highp on PowerVR. May fix #4333
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2013-10-28 15:38:25 +01:00 |
Framebuffer.cpp
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Update post-processing shaders to work again after removing u_viewproj.
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2013-10-31 00:07:55 +01:00 |
Framebuffer.h
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Add a temporary hack option that may help debugging the wipeout glow.
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2013-10-30 22:47:36 +01:00 |
GLES_GPU.cpp
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No need to dirty the PROJ_THROUGH when only the proj matrix is being
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2013-10-30 22:47:36 +01:00 |
GLES_GPU.h
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Only clear the shader cache when toggling "Disable alpha test"
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2013-10-22 14:34:16 +02:00 |
ShaderManager.cpp
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Only set fogdepth to highp on PowerVR. May fix #4333
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2013-10-28 15:38:25 +01:00 |
ShaderManager.h
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Must reset lastShader after swtiching shaders outside the "framework".
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2013-10-10 20:11:57 +02:00 |
Spline.cpp
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Try a different heuristic for the bezier subdivision factor
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2013-10-10 17:49:29 +02:00 |
StateMapping.cpp
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Add comment with a link to an important github thread
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2013-10-30 23:08:03 +01:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Merge pull request #4387 from hrydgard/unpack_subimage
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2013-11-01 12:02:50 -07:00 |
TextureCache.h
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Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
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2013-11-01 19:38:52 +01:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Add a temporary hack option that may help debugging the wipeout glow.
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2013-10-30 22:47:36 +01:00 |
TransformPipeline.h
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Cap the number of vertexes per flush.
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2013-10-27 14:43:58 -07:00 |
VertexDecoder.cpp
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Curious about what games use morph, so let's report.
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2013-09-21 21:22:13 +02:00 |
VertexDecoder.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
VertexShaderGenerator.cpp
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Only set fogdepth to highp on PowerVR. May fix #4333
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2013-10-28 15:38:25 +01:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |