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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "TransformUnit.h"
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#include "../GPUState.h"
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WorldCoords TransformUnit::ModelToWorld(const ModelCoords& coords)
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{
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Mat3x3<float> world_matrix(gstate.worldMatrix);
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return WorldCoords(world_matrix * coords) + Vec3<float>(gstate.worldMatrix[9], gstate.worldMatrix[10], gstate.worldMatrix[11]);
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}
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ViewCoords TransformUnit::WorldToView(const WorldCoords& coords)
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{
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Mat3x3<float> view_matrix(gstate.viewMatrix);
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return ViewCoords(view_matrix * coords) + Vec3<float>(gstate.viewMatrix[9], gstate.viewMatrix[10], gstate.viewMatrix[11]);
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}
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ClipCoords TransformUnit::ViewToClip(const ViewCoords& coords)
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{
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ClipCoords ret;
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return ret;
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}
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ScreenCoords TransformUnit::ClipToScreen(const ClipCoords& coords)
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{
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ScreenCoords ret;
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return ret;
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}
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DrawingCoords TransformUnit::ScreenToDrawing(const ScreenCoords& coords)
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{
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DrawingCoords ret;
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return ret;
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}
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