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DepalettizeShaderGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DepalettizeShaderGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DrawEngineGLES.cpp
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Only enable RAM Clears for the SOCOM games that require it.
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2017-01-28 10:11:43 +01:00 |
DrawEngineGLES.h
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[spline/bezier]Fix compatibility for GLES.
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2017-01-27 13:32:35 +09:00 |
FBO.cpp
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FBO.h
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FragmentShaderGeneratorGLES.cpp
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FramebufferManagerGLES.cpp
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
FramebufferManagerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Fix #8169, really dumb typos.
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2015-11-04 19:40:53 -08:00 |
GPU_GLES.cpp
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[spline/bezier]Add some gpu features flags for Instanced Tessellation.
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2017-01-31 23:37:06 +09:00 |
GPU_GLES.h
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
ShaderManagerGLES.cpp
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
ShaderManagerGLES.h
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
StateMappingGLES.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureCacheGLES.cpp
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GL: some extra error checks for texture loading
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2017-01-29 14:19:58 +01:00 |
TextureCacheGLES.h
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |