ppsspp/GPU/GLES
2017-01-31 23:37:06 +09:00
..
DepalettizeShaderGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DepalettizeShaderGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DrawEngineGLES.cpp Only enable RAM Clears for the SOCOM games that require it. 2017-01-28 10:11:43 +01:00
DrawEngineGLES.h [spline/bezier]Fix compatibility for GLES. 2017-01-27 13:32:35 +09:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGeneratorGLES.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FramebufferManagerGLES.cpp Make the Dangan Ronpa hack use the compat system instead of hacky code 2017-01-29 00:12:20 +01:00
FramebufferManagerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
GPU_GLES.cpp [spline/bezier]Add some gpu features flags for Instanced Tessellation. 2017-01-31 23:37:06 +09:00
GPU_GLES.h Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
ShaderManagerGLES.cpp Unbreak environment mapping 2017-01-30 16:13:47 +01:00
ShaderManagerGLES.h Move uniform dirty-flag to gstate_c, opening up for other uses. 2017-01-24 18:12:20 +01:00
StateMappingGLES.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureCacheGLES.cpp GL: some extra error checks for texture loading 2017-01-29 14:19:58 +01:00
TextureCacheGLES.h Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Unbreak environment mapping 2017-01-30 16:13:47 +01:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00