mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-14 12:40:11 +00:00
5a95e267fb
Works in some games but crashes many so hiding it for now. Do not add UI.
255 lines
7.0 KiB
C++
255 lines
7.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "CommonTypes.h"
|
|
|
|
extern const char *PPSSPP_GIT_VERSION;
|
|
|
|
const int MAX_CONFIG_VOLUME = 8;
|
|
|
|
struct Config {
|
|
public:
|
|
Config();
|
|
~Config();
|
|
|
|
// Whether to save the config on close.
|
|
bool bSaveSettings;
|
|
bool bFirstRun;
|
|
|
|
bool bAutoRun; // start immediately
|
|
bool bBrowse; // when opening the emulator, immediately show a file browser
|
|
|
|
// General
|
|
int iNumWorkerThreads;
|
|
bool bScreenshotsAsPNG;
|
|
bool bEnableLogging;
|
|
#ifdef _WIN32
|
|
bool bPauseOnLostFocus;
|
|
bool bTopMost;
|
|
std::string sFont;
|
|
#endif
|
|
// Core
|
|
bool bIgnoreBadMemAccess;
|
|
bool bFastMemory;
|
|
bool bJit;
|
|
// Definitely cannot be changed while game is running.
|
|
bool bSeparateCPUThread;
|
|
bool bSeparateIOThread;
|
|
bool bAtomicAudioLocks;
|
|
int iLockedCPUSpeed;
|
|
bool bAutoSaveSymbolMap;
|
|
std::string sReportHost;
|
|
std::vector<std::string> recentIsos;
|
|
std::string sLanguageIni;
|
|
|
|
// GFX
|
|
bool bSoftwareRendering;
|
|
bool bHardwareTransform; // only used in the GLES backend
|
|
int iRenderingMode; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
|
|
int iTexFiltering; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
|
|
#ifdef BLACKBERRY
|
|
bool bPartialStretch;
|
|
#endif
|
|
bool bStretchToDisplay;
|
|
bool bVSync;
|
|
int iFrameSkip;
|
|
bool bFrameSkipUnthrottle;
|
|
|
|
int iWindowX;
|
|
int iWindowY;
|
|
int iWindowWidth; // Windows and other windowed environments
|
|
int iWindowHeight;
|
|
|
|
bool bVertexCache;
|
|
bool bFullScreen;
|
|
int iInternalResolution; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
|
|
int iAnisotropyLevel; // 0 - 5, powers of 2: 0 = 1x = no aniso
|
|
bool bTrueColor;
|
|
bool bMipMap;
|
|
int iTexScalingLevel; // 1 = off, 2 = 2x, ..., 5 = 5x
|
|
int iTexScalingType; // 0 = xBRZ, 1 = Hybrid
|
|
bool bTexDeposterize;
|
|
int iFpsLimit;
|
|
int iForceMaxEmulatedFPS;
|
|
int iMaxRecent;
|
|
int iCurrentStateSlot;
|
|
int iRewindFlipFrequency;
|
|
bool bEnableAutoLoad;
|
|
bool bEnableCheats;
|
|
bool bReloadCheats;
|
|
bool bDisableStencilTest;
|
|
bool bAlwaysDepthWrite;
|
|
bool bLowQualitySplineBezier;
|
|
bool bWipeFramebufferAlpha; // this was meant to be CopyStencilToAlpha but not done yet.
|
|
std::string sPostShaderName; // Off for off.
|
|
|
|
// Sound
|
|
bool bEnableSound;
|
|
bool bLowLatencyAudio;
|
|
int iSFXVolume;
|
|
int iBGMVolume;
|
|
|
|
// UI
|
|
bool bShowDebuggerOnLoad;
|
|
int iShowFPSCounter;
|
|
bool bShowDebugStats;
|
|
bool bAccelerometerToAnalogHoriz;
|
|
|
|
//Analog stick tilting
|
|
//the base x and y tilt. this inclination is treated as (0,0) and the tilt input
|
|
//considers this orientation to be equal to no movement of the analog stick.
|
|
float fTiltBaseX, fTiltBaseY;
|
|
//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
|
|
bool bInvertTiltX, bInvertTiltY;
|
|
//the sensitivity of the tilt in the x direction
|
|
int iTiltSensitivityX;
|
|
//the sensitivity of the tilt in the Y direction
|
|
int iTiltSensitivityY;
|
|
//the deadzone radius of the tilt
|
|
float fDeadzoneRadius;
|
|
|
|
// The three tabs.
|
|
bool bGridView1;
|
|
bool bGridView2;
|
|
bool bGridView3;
|
|
|
|
// Control Positions
|
|
int iTouchButtonOpacity;
|
|
float fButtonScale;
|
|
//space between PSP buttons
|
|
int iActionButtonSpacing;
|
|
//the PSP button's center (triangle, circle, square, cross)
|
|
float fActionButtonCenterX, fActionButtonCenterY;
|
|
//radius of the D-pad (PSP cross)
|
|
int iDpadRadius;
|
|
//the D-pad (PSP cross) position
|
|
float fDpadX, fDpadY;
|
|
//the start key position
|
|
float fStartKeyX, fStartKeyY;
|
|
//the select key position;
|
|
float fSelectKeyX, fSelectKeyY;
|
|
float fUnthrottleKeyX, fUnthrottleKeyY;
|
|
float fLKeyX, fLKeyY;
|
|
float fRKeyX, fRKeyY;
|
|
//position of the analog stick
|
|
float fAnalogStickX, fAnalogStickY;
|
|
|
|
// Controls Visibility
|
|
bool bShowTouchControls;
|
|
|
|
bool bShowTouchCircle;
|
|
bool bShowTouchCross;
|
|
bool bShowTouchTriangle;
|
|
bool bShowTouchSquare;
|
|
|
|
bool bShowTouchStart;
|
|
bool bShowTouchSelect;
|
|
bool bShowTouchUnthrottle;
|
|
|
|
bool bShowTouchLTrigger;
|
|
bool bShowTouchRTrigger;
|
|
|
|
bool bShowTouchAnalogStick;
|
|
bool bShowTouchDpad;
|
|
|
|
bool bHapticFeedback;
|
|
|
|
// GLES backend-specific hacks. Not saved to the ini file, do not add checkboxes. Will be made into
|
|
// proper options when good enough.
|
|
// PrescaleUV:
|
|
// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
|
|
// saves a uniform upload and is a prerequisite for future optimized hybrid
|
|
// (SW skinning, HW transform) skinning.
|
|
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
|
|
// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
|
|
bool bPrescaleUV;
|
|
bool bDisableAlphaTest; // Helps PowerVR immensely, breaks some graphics
|
|
// End GLES hacks.
|
|
|
|
// Risky JIT optimizations
|
|
bool bDiscardRegsOnJRRA;
|
|
|
|
// SystemParam
|
|
std::string sNickName;
|
|
int iLanguage;
|
|
int iTimeFormat;
|
|
int iDateFormat;
|
|
int iTimeZone;
|
|
bool bDayLightSavings;
|
|
int iButtonPreference;
|
|
int iLockParentalLevel;
|
|
bool bEncryptSave;
|
|
int iWlanAdhocChannel;
|
|
bool bWlanPowerSave;
|
|
// TODO: Make this work with your platform, too!
|
|
#ifdef _WIN32
|
|
bool bBypassOSKWithKeyboard;
|
|
#endif
|
|
|
|
// Debugger
|
|
int iDisasmWindowX;
|
|
int iDisasmWindowY;
|
|
int iDisasmWindowW;
|
|
int iDisasmWindowH;
|
|
int iGEWindowX;
|
|
int iGEWindowY;
|
|
int iGEWindowW;
|
|
int iGEWindowH;
|
|
int iConsoleWindowX;
|
|
int iConsoleWindowY;
|
|
int iFontWidth;
|
|
int iFontHeight;
|
|
bool bDisplayStatusBar;
|
|
bool bShowBottomTabTitles;
|
|
bool bShowDeveloperMenu;
|
|
// Double edged sword: much easier debugging, but not accurate.
|
|
bool bSkipDeadbeefFilling;
|
|
|
|
std::string currentDirectory;
|
|
std::string externalDirectory;
|
|
std::string memCardDirectory;
|
|
std::string flash0Directory;
|
|
std::string internalDataDirectory;
|
|
|
|
void Load(const char *iniFileName = "ppsspp.ini", const char *controllerIniFilename = "controls.ini");
|
|
void Save();
|
|
void RestoreDefaults();
|
|
|
|
// Used when the file is not found in the search path. Trailing slash.
|
|
void SetDefaultPath(const std::string &defaultPath);
|
|
// Use a trailing slash.
|
|
void AddSearchPath(const std::string &path);
|
|
const std::string FindConfigFile(const std::string &baseFilename);
|
|
|
|
// Utility functions for "recent" management
|
|
void AddRecent(const std::string &file);
|
|
void CleanRecent();
|
|
|
|
private:
|
|
std::string iniFilename_;
|
|
std::string controllerIniFilename_;
|
|
std::vector<std::string> searchPath_;
|
|
std::string defaultPath_;
|
|
};
|
|
|
|
extern Config g_Config;
|