Henrik Rydgard 16f4622ac7 Remove cached light variables to reduce work when parsing DLs.
Also removes some duplication between GL and the inactive D3D code.
2014-04-21 12:51:19 +02:00
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2014-04-19 06:45:17 +08:00
2013-09-12 09:53:48 +02:00
2013-09-12 09:53:48 +02:00