ppsspp/GPU/Common
Henrik Rydgård 1713465e9f Revert "Temporarily disable the handcoded NEON texture hash"
and
Revert "Temporarily disable the handcoded non-NEON tex hash"

This reverts commit 068af6fda8df8069bc0491fe98e75ae007f5b650.
This reverts commit 91543e7a8d27b4a8c906c1e1c349f489a449c432.
2013-11-11 14:13:47 +01:00
..
GPUDebugInterface.h Fix initialization order warnings. 2013-10-19 14:57:45 -07:00
IndexGenerator.cpp Attempt to fix Colin Mcrae Dirt 2 Crash correctly 2013-11-10 08:23:31 +08:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp Fix shader path. 2013-10-28 15:46:12 +10:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SplineCommon.h Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
TextureDecoder.cpp Revert "Temporarily disable the handcoded NEON texture hash" 2013-11-11 14:13:47 +01:00
TextureDecoder.h Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
TextureDecoderNEON.cpp Revert "Temporarily disable the handcoded NEON texture hash" 2013-11-11 14:13:47 +01:00
TextureDecoderNEON.h Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
VertexDecoderCommon.cpp [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00