ppsspp/Windows
2013-09-22 16:05:17 -04:00
..
Debugger Scan after assembling 2013-09-22 13:04:31 +02:00
W32Util Avoid a "pure call" issue. 2013-09-15 10:36:19 -07:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp
Breakpoints.h
ControlMapping.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
ControlMapping.h Fix analog axis names. Make L2/R2 on x360 controllers analog. 2013-08-17 11:18:45 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DinputDevice.cpp Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping. 2013-08-05 03:31:40 +10:00
DinputDevice.h Add a few more dinput axises since it's easy. 2013-07-07 16:28:36 -07:00
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
DSoundStream.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
EmuThread.cpp Bail more gracefully if no real OpenGL driver is installed on XP 2013-09-11 21:35:44 +02:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd
Globals.cpp Separate accelerator table when the debugger is active 2013-08-14 23:30:50 +02:00
icon1.ico
InputBox.cpp Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
InputDevice.h Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
KeyboardDevice.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
KeyboardDevice.h win: don't queue up key presses at all, send them instantly. 2013-07-06 21:49:28 +02:00
Log.bat Fix for PPSSPP auto logging mode for Windows 64-bit 2013-07-16 06:42:46 +08:00
main.cpp Build fix. 2013-09-15 13:12:55 -04:00
main.h Separate accelerator table when the debugger is active 2013-08-14 23:30:50 +02:00
MIPSCompALU.h
MIPSCompBranch.h
OpenGLBase.cpp Bail more gracefully if no real OpenGL driver is installed on XP 2013-09-11 21:35:44 +02:00
OpenGLBase.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ppsspp.ico Slightly nicer icons. 2013-06-23 19:53:09 +02:00
ppsspp.rc Update ppsspp.rc 2013-09-17 13:07:24 +05:00
PPSSPP.sln
PPSSPP.vcxproj Fix x64 debug build. 2013-09-17 10:27:06 -04:00
PPSSPP.vcxproj.filters Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
pspmode.png
README.TXT
resource.h Update resource.h 2013-09-17 13:05:19 +05:00
rt_manif.bin
stdafx.cpp
stdafx.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
stop1.ico
version.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
WindowsFileSystem.h
WindowsHost.cpp Post a message when the window title's text needs to change. This resolves #3282. 2013-09-14 12:49:50 -04:00
WindowsHost.h Let NewUI's Antialiasing option be instant so a game reboot isn't required. 2013-09-08 00:27:39 -04:00
WndMainWindow.cpp Make the changes more multi-monitor friendly. Credit goes to [Unknown]. 2013-09-22 16:05:17 -04:00
WndMainWindow.h Eliminate some magic numbers, and make several functions more consistent with each other. 2013-09-19 21:18:26 -04:00
XinputDevice.cpp Change a few more log types. 2013-09-07 13:31:14 -07:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h

Just open the MSVC project file and build.