ppsspp/UI/MiscScreens.cpp

587 lines
17 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/display.h"
#include "base/colorutil.h"
#include "base/timeutil.h"
#include "gfx_es2/draw_buffer.h"
#include "gfx_es2/gl_state.h"
#include "file/vfs.h"
#include "math/curves.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "ui/ui.h"
#include "UI/MiscScreens.h"
#include "UI/EmuScreen.h"
#include "UI/MainScreen.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/HLE/sceUtility.h"
#include "Common/CPUDetect.h"
#include "ui_atlas.h"
#ifdef _MSC_VER
#define snprintf _snprintf
#pragma execution_character_set("utf-8")
#endif
#include "base/timeutil.h"
#include "base/colorutil.h"
#include "gfx_es2/draw_buffer.h"
#include "gfx_es2/gl_state.h"
#include "util/random/rng.h"
#include "UI/ui_atlas.h"
static const int symbols[4] = {
I_CROSS,
I_CIRCLE,
I_SQUARE,
I_TRIANGLE
};
static const uint32_t colors[4] = {
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
};
void DrawBackground(float alpha) {
static float xbase[100] = {0};
static float ybase[100] = {0};
static int last_dp_xres = 0;
static int last_dp_yres = 0;
if (xbase[0] == 0.0f || last_dp_xres != dp_xres || last_dp_yres != dp_yres) {
GMRng rng;
for (int i = 0; i < 100; i++) {
xbase[i] = rng.F() * dp_xres;
ybase[i] = rng.F() * dp_yres;
}
last_dp_xres = dp_xres;
last_dp_yres = dp_yres;
}
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(0.1f,0.2f,0.43f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
int img = I_BG;
#ifdef GOLD
img = I_BG_GOLD;
#endif
ui_draw2d.DrawImageStretch(img, 0, 0, dp_xres, dp_yres);
float t = time_now();
for (int i = 0; i < 100; i++) {
float x = xbase[i];
float y = ybase[i] + 40*cos(i * 7.2 + t * 1.3);
float angle = sin(i + t);
int n = i & 3;
ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
}
}
void HandleCommonMessages(const char *message, const char *value, ScreenManager *manager) {
if (!strcmp(message, "clear jit")) {
if (MIPSComp::jit) {
MIPSComp::jit->ClearCache();
}
}
}
void UIScreenWithBackground::DrawBackground(UIContext &dc) {
::DrawBackground(1.0f);
dc.Flush();
}
void UIScreenWithBackground::sendMessage(const char *message, const char *value) {
HandleCommonMessages(message, value, screenManager());
I18NCategory *de = GetI18NCategory("Developer");
if (!strcmp(message, "language screen")) {
auto langScreen = new NewLanguageScreen(de->T("Language"));
langScreen->OnChoice.Handle(this, &UIScreenWithBackground::OnLanguageChange);
screenManager()->push(langScreen);
}
}
UI::EventReturn UIScreenWithBackground::OnLanguageChange(UI::EventParams &e) {
RecreateViews();
if (host) {
host->UpdateUI();
}
return UI::EVENT_DONE;
}
UI::EventReturn UIDialogScreenWithBackground::OnLanguageChange(UI::EventParams &e) {
RecreateViews();
if (host) {
host->UpdateUI();
}
return UI::EVENT_DONE;
}
void UIDialogScreenWithBackground::DrawBackground(UIContext &dc) {
::DrawBackground(1.0f);
dc.Flush();
}
void UIDialogScreenWithBackground::sendMessage(const char *message, const char *value) {
HandleCommonMessages(message, value, screenManager());
I18NCategory *de = GetI18NCategory("Developer");
if (!strcmp(message, "language screen")) {
auto langScreen = new NewLanguageScreen(de->T("Language"));
langScreen->OnChoice.Handle(this, &UIDialogScreenWithBackground::OnLanguageChange);
screenManager()->push(langScreen);
}
}
PromptScreen::PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText, std::function<void(bool)> callback)
: message_(message), callback_(callback) {
I18NCategory *d = GetI18NCategory("Dialog");
yesButtonText_ = d->T(yesButtonText.c_str());
noButtonText_ = d->T(noButtonText.c_str());
}
void PromptScreen::CreateViews() {
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
leftColumn->Add(new TextView(message_, ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(rightColumnItems);
rightColumnItems->Add(new Choice(yesButtonText_))->OnClick.Handle(this, &PromptScreen::OnYes);
if (noButtonText_ != "")
rightColumnItems->Add(new Choice(noButtonText_))->OnClick.Handle(this, &PromptScreen::OnNo);
}
UI::EventReturn PromptScreen::OnYes(UI::EventParams &e) {
callback_(true);
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn PromptScreen::OnNo(UI::EventParams &e) {
callback_(false);
screenManager()->finishDialog(this, DR_CANCEL);
return UI::EVENT_DONE;
}
PostProcScreen::PostProcScreen(const std::string &title) : ListPopupScreen(title) {
I18NCategory *ps = GetI18NCategory("PostShaders");
shaders_ = GetAllPostShaderInfo();
std::vector<std::string> items;
int selected = -1;
for (int i = 0; i < (int)shaders_.size(); i++) {
if (shaders_[i].section == g_Config.sPostShaderName)
selected = i;
items.push_back(ps->T(shaders_[i].name.c_str()));
}
adaptor_ = UI::StringVectorListAdaptor(items, selected);
}
void PostProcScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
g_Config.sPostShaderName = shaders_[listView_->GetSelected()].section;
}
NewLanguageScreen::NewLanguageScreen(const std::string &title) : ListPopupScreen(title) {
// Disable annoying encoding warning
#ifdef _MSC_VER
#pragma warning(disable:4566)
#endif
langValuesMapping = GetLangValuesMapping();
std::vector<FileInfo> tempLangs;
#ifdef ANDROID
VFSGetFileListing("assets/lang", &tempLangs, "ini");
#else
VFSGetFileListing("lang", &tempLangs, "ini");
#endif
std::vector<std::string> listing;
int selected = -1;
int counter = 0;
for (size_t i = 0; i < tempLangs.size(); i++) {
// Skip README
if (tempLangs[i].name.find("README") != std::string::npos) {
continue;
}
#ifndef _WIN32
// ar_AE only works on Windows.
if (tempLangs[i].name.find("ar_AE") != std::string::npos) {
continue;
}
#endif
FileInfo lang = tempLangs[i];
langs_.push_back(lang);
std::string code;
size_t dot = lang.name.find('.');
if (dot != std::string::npos)
code = lang.name.substr(0, dot);
std::string buttonTitle = lang.name;
if (!code.empty()) {
if (langValuesMapping.find(code) == langValuesMapping.end()) {
// No title found, show locale code
buttonTitle = code;
} else {
buttonTitle = langValuesMapping[code].first;
}
}
if (g_Config.sLanguageIni == code)
selected = counter;
listing.push_back(buttonTitle);
counter++;
}
adaptor_ = UI::StringVectorListAdaptor(listing, selected);
}
void NewLanguageScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
std::string oldLang = g_Config.sLanguageIni;
std::string iniFile = langs_[listView_->GetSelected()].name;
size_t dot = iniFile.find('.');
std::string code;
if (dot != std::string::npos)
code = iniFile.substr(0, dot);
if (code.empty())
return;
g_Config.sLanguageIni = code;
if (i18nrepo.LoadIni(g_Config.sLanguageIni)) {
// Dunno what else to do here.
if (langValuesMapping.find(code) == langValuesMapping.end()) {
// Fallback to English
g_Config.iLanguage = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
} else {
g_Config.iLanguage = langValuesMapping[code].second;
}
RecreateViews();
} else {
g_Config.sLanguageIni = oldLang;
}
}
void LogoScreen::Next() {
if (!switched_) {
switched_ = true;
if (boot_filename.size()) {
screenManager()->switchScreen(new EmuScreen(boot_filename));
} else {
screenManager()->switchScreen(new MainScreen());
}
}
}
void LogoScreen::update(InputState &input_state) {
UIScreen::update(input_state);
frames_++;
if (frames_ > 180 || input_state.pointer_down[0]) {
Next();
}
}
void LogoScreen::sendMessage(const char *message, const char *value) {
if (!strcmp(message, "boot")) {
screenManager()->switchScreen(new EmuScreen(value));
}
}
void LogoScreen::key(const KeyInput &key) {
if (key.deviceId != DEVICE_ID_MOUSE) {
Next();
}
}
void LogoScreen::render() {
UIScreen::render();
UIContext &dc = *screenManager()->getUIContext();
dc.Begin();
float t = (float)frames_ / 60.0f;
float alpha = t;
if (t > 1.0f) alpha = 1.0f;
float alphaText = alpha;
if (t > 2.0f) alphaText = 3.0f - t;
::DrawBackground(alpha);
I18NCategory *c = GetI18NCategory("PSPCredits");
char temp[256];
sprintf(temp, "%s Henrik Rydg\xc3\xa5rd", c->T("created", "Created by"));
#ifdef GOLD
dc.Draw()->DrawImage(I_ICONGOLD, (dp_xres / 2) - 120, (dp_yres / 2) - 30, 1.2f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
#else
dc.Draw()->DrawImage(I_ICON, (dp_xres / 2) - 120, (dp_yres / 2) - 30, 1.2f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
#endif
dc.Draw()->DrawImage(I_LOGO, (dp_xres / 2) + 40, dp_yres / 2 - 30, 1.5f, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
//dc.Draw()->DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
dc.Draw()->SetFontScale(1.0f, 1.0f);
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(temp, dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
dc.DrawText(c->T("license", "Free Software under GPL 2.0"), dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
dc.DrawText("www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
if (boot_filename.size()) {
ui_draw2d.DrawTextShadow(UBUNTU24, boot_filename.c_str(), dp_xres / 2, dp_yres / 2 + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
}
dc.End();
dc.Flush();
}
void CreditsScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
I18NCategory *c = GetI18NCategory("PSPCredits");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
root_->Add(new Button(d->T("Back"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnOK);
#ifndef GOLD
root_->Add(new Button(c->T("Buy Gold"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 10, false)))->OnClick.Handle(this, &CreditsScreen::OnSupport);
#endif
if (g_Config.sLanguageIni == "zh_CN" ||g_Config.sLanguageIni == "zh_TW") {
root_->Add(new Button(c->T("PPSSPP Chinese Forum"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnChineseForum);
root_->Add(new Button(c->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 154, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 228, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);
}
else {
root_->Add(new Button(c->T("PPSSPP Forums"), new AnchorLayoutParams(260, 64, 10, NONE, NONE, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnForums);
root_->Add(new Button("www.ppsspp.org", new AnchorLayoutParams(260, 64, 10, NONE, NONE, 158, false)))->OnClick.Handle(this, &CreditsScreen::OnPPSSPPOrg);
}
#ifdef ANDROID
root_->Add(new Button(c->T("Share PPSSPP"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 84, false)))->OnClick.Handle(this, &CreditsScreen::OnShare);
root_->Add(new Button(c->T("Twitter @PPSSPP_emu"), new AnchorLayoutParams(260, 64, NONE, NONE, 10, 154, false)))->OnClick.Handle(this, &CreditsScreen::OnTwitter);
#endif
#ifdef GOLD
root_->Add(new ImageView(I_ICONGOLD, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#else
root_->Add(new ImageView(I_ICON, IS_DEFAULT, new AnchorLayoutParams(100, 64, 10, 10, NONE, NONE, false)));
#endif
}
UI::EventReturn CreditsScreen::OnSupport(UI::EventParams &e) {
#ifdef ANDROID
LaunchBrowser("market://details?id=org.ppsspp.ppssppgold");
#else
LaunchBrowser("http://central.ppsspp.org/buygold");
#endif
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnTwitter(UI::EventParams &e) {
#ifdef ANDROID
System_SendMessage("showTwitter", "PPSSPP_emu");
#endif
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnPPSSPPOrg(UI::EventParams &e) {
LaunchBrowser("http://www.ppsspp.org");
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnForums(UI::EventParams &e) {
LaunchBrowser("http://forums.ppsspp.org");
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnChineseForum(UI::EventParams &e) {
LaunchBrowser("http://tieba.baidu.com/f?ie=utf-8&kw=ppsspp");
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnShare(UI::EventParams &e) {
I18NCategory *c = GetI18NCategory("PSPCredits");
System_SendMessage("sharetext", c->T("CheckOutPPSSPP", "Check out PPSSPP, the awesome PSP emulator: http://www.ppsspp.org/"));
return UI::EVENT_DONE;
}
UI::EventReturn CreditsScreen::OnOK(UI::EventParams &e) {
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
void CreditsScreen::update(InputState &input_state) {
UIScreen::update(input_state);
UpdateUIState(UISTATE_MENU);
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_OK);
}
frames_++;
}
void CreditsScreen::render() {
UIScreen::render();
I18NCategory *c = GetI18NCategory("PSPCredits");
const char * credits[] = {
"PPSSPP",
"",
c->T("title", "A fast and portable PSP emulator"),
"",
"",
c->T("created", "Created by"),
"Henrik Rydg\xc3\xa5rd",
"",
"",
c->T("contributors", "Contributors:"),
"unknownbrackets",
"oioitff",
"xsacha",
"raven02",
"tpunix",
"orphis",
"sum2012",
"mikusp",
"aquanull",
"The Dax",
"bollu",
"tmaul",
"artart78",
"ced2911",
"soywiz",
"kovensky",
"xele",
"chaserhjk",
"evilcorn",
"daniel dressler",
"makotech222",
"CPkmn",
"mgaver",
"jeid3",
"cinaera/BeaR",
"jtraynham",
"Kingcom",
"arnastia",
"lioncash",
"JulianoAmaralChaves",
"vnctdj",
"kaienfr",
"shenweip",
"Danyal Zia",
"Igor Calabria",
"Coldbird",
"Kyhel",
"",
"",
c->T("specialthanks", "Special thanks to:"),
"Maxim for his amazing Atrac3+ decoder work",
"Keith Galocy at nVidia (hw, advice)",
"Orphis (build server)",
"angelxwind (iOS builds)",
"W.MS (iOS builds)",
"solarmystic (testing)",
"all the forum mods",
"",
c->T("this translation by", ""), // Empty string as this is the original :)
c->T("translators1", ""),
c->T("translators2", ""),
c->T("translators3", ""),
c->T("translators4", ""),
c->T("translators5", ""),
c->T("translators6", ""),
"",
c->T("written", "Written in C++ for speed and portability"),
"",
"",
c->T("tools", "Free tools used:"),
#ifdef ANDROID
"Android SDK + NDK",
#elif defined(BLACKBERRY)
"Blackberry NDK",
#endif
#if defined(USING_QT_UI)
"Qt",
#elif !defined(_WIN32)
"SDL",
#endif
"CMake",
"freetype2",
"zlib",
"PSP SDK",
"",
"",
c->T("website", "Check out the website:"),
"www.ppsspp.org",
c->T("list", "compatibility lists, forums, and development info"),
"",
"",
c->T("check", "Also check out Dolphin, the best Wii/GC emu around:"),
"http://www.dolphin-emu.org",
"",
"",
c->T("info1", "PPSSPP is only intended to play games you own."),
c->T("info2", "Please make sure that you own the rights to any games"),
c->T("info3", "you play by owning the UMD or by buying the digital"),
c->T("info4", "download from the PSN store on your real PSP."),
"",
"",
c->T("info5", "PSP is a trademark by Sony, Inc."),
};
// TODO: This is kinda ugly, done on every frame...
char temp[256];
sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION);
credits[0] = (const char *)temp;
UIContext &dc = *screenManager()->getUIContext();
dc.Begin();
const int numItems = ARRAY_SIZE(credits);
int itemHeight = 36;
int totalHeight = numItems * itemHeight + dp_yres + 200;
int y = dp_yres - (frames_ % totalHeight);
for (int i = 0; i < numItems; i++) {
float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
if (alpha > 0.0f) {
dc.SetFontScale(ease(alpha), ease(alpha));
dc.DrawText(credits[i], dp_xres/2, y, whiteAlpha(alpha), ALIGN_HCENTER);
dc.SetFontScale(1.0f, 1.0f);
}
y += itemHeight;
}
dc.End();
dc.Flush();
}