ppsspp/Core
2013-09-22 23:37:51 -07:00
..
Debugger Add some more locking to prevent crash on reset. 2013-09-15 09:53:49 -07:00
Dialog Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
ELF
FileSystems
Font
HLE Improve error handling in sceIoLseek*(). 2013-09-22 23:37:51 -07:00
HW Check log level from ffmpeg, use levels. 2013-09-21 17:19:57 -07:00
MIPS Cut down on work in regcache init on x86. 2013-09-19 00:29:50 -07:00
Util Use a saved ctx not break/continue in PPGe. 2013-09-20 21:15:36 -07:00
CMakeLists.txt
Config.cpp Add ifdef _WIN32 2013-09-20 20:51:46 +08:00
Config.h Merge pull request #3806 from thedax/win32UITranslation 2013-09-17 06:43:24 -07:00
Core.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
Core.h
Core.vcxproj
Core.vcxproj.filters
CoreParameter.h
CoreTiming.cpp Typo. 2013-09-21 17:04:05 -07:00
CoreTiming.h Don't use Advance() in syscalls, it's unsafe. 2013-09-21 15:03:30 -07:00
CPU.cpp
CPU.h
CwCheat.cpp fix cwcheat Memcpy command 0x5 2013-09-21 17:12:34 +02:00
CwCheat.h
HDRemaster.cpp
HDRemaster.h
Host.cpp
Host.h Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
Loaders.cpp
Loaders.h
MemMap.cpp
MemMap.h Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
MemMapFunctions.cpp Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
PSPLoaders.cpp
PSPLoaders.h
PSPMixer.cpp
PSPMixer.h
Reporting.cpp
Reporting.h Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
SaveState.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
SaveState.h
System.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
System.h Enable the debug windows always, disable buttons. 2013-09-15 09:35:58 -07:00
ThreadEventQueue.h