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FragmentShaderGenerator.cpp
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Let's not use #define in GLSL ES shaders.
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2013-10-29 11:37:16 +01:00 |
FragmentShaderGenerator.h
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Only set fogdepth to highp on PowerVR. May fix #4333
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2013-10-28 15:38:25 +01:00 |
Framebuffer.cpp
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Re-add uniform location checks even though they aren't needed
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2013-12-02 23:35:49 +01:00 |
Framebuffer.h
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Add "u_time" uniform to postprocessing shaders.
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2013-12-02 17:24:55 +01:00 |
GLES_GPU.cpp
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Also report the vertex decoder jit to verysleepy.
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2013-11-30 19:20:22 -08:00 |
GLES_GPU.h
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Also report the vertex decoder jit to verysleepy.
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2013-11-30 19:20:22 -08:00 |
ShaderManager.cpp
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Not using factor in texture coords mapping mode
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2013-12-01 16:04:29 +08:00 |
ShaderManager.h
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Speed up UpdateUniforms a little
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2013-11-12 17:06:03 +01:00 |
SoftwareTransform.cpp
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Fix an uninitialized value warning.
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2013-12-01 11:21:17 -08:00 |
Spline.cpp
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NormalizeVertices should not try to skin if we've already software-skinned.
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2013-11-14 14:34:47 +01:00 |
StateMapping.cpp
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Add comment with a link to an important github thread
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2013-10-30 23:08:03 +01:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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In LINEARFMV mode, let the presence of a video override the alpha and color test checks.
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2013-11-29 18:08:29 +01:00 |
TextureCache.h
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Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
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2013-11-01 19:38:52 +01:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Buildfix for older compilers, such as GCC 4.6.3
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2013-11-22 16:22:41 +10:00 |
TransformPipeline.h
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Also report the vertex decoder jit to verysleepy.
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2013-11-30 19:20:22 -08:00 |
VertexDecoder.cpp
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Resurrect the vtx decoder jit option for debugging
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2013-11-30 16:11:54 +01:00 |
VertexDecoder.h
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Split VertexDecoder into files for ARM and x86, got too large.
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2013-11-24 15:58:15 +01:00 |
VertexDecoderArm.cpp
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Fix bug in vtxdec jit when hardware skinning
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2013-11-30 16:26:50 +01:00 |
VertexDecoderX86.cpp
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Minor x86 optimizations
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2013-11-26 18:23:08 +01:00 |
VertexShaderGenerator.cpp
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Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.
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2013-11-30 15:54:20 +01:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |