ppsspp/GPU
2015-01-19 08:45:19 -08:00
..
Common Fix a potential divide by zero. 2015-01-19 08:43:43 -08:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 Fix another potential divide by zero. 2015-01-19 08:45:19 -08:00
GLES Fix another potential divide by zero. 2015-01-19 08:45:19 -08:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Leave VBOs and index buffers bound for reuse. 2015-01-11 17:03:45 -08:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Add git-version to more than just Core. 2014-12-02 22:55:19 -08:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
GPUCommon.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Fix Vec4::SetZero() not clearing all lanes. 2014-12-13 10:35:16 -08:00