ppsspp/UI/PauseScreen.h
2014-12-22 10:48:17 +01:00

60 lines
2.0 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "base/functional.h"
#include "ui/ui_screen.h"
#include "ui/viewgroup.h"
#include "UI/MiscScreens.h"
class GamePauseScreen : public UIDialogScreenWithGameBackground {
public:
GamePauseScreen(const std::string &filename) : UIDialogScreenWithGameBackground(filename), saveSlots_(NULL) {}
virtual ~GamePauseScreen();
virtual void onFinish(DialogResult result);
protected:
virtual void CreateViews();
virtual void update(InputState &input);
virtual void sendMessage(const char *message, const char *value);
void CallbackDeleteConfig(bool yes);
private:
UI::EventReturn OnMainSettings(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
UI::EventReturn OnExitToMenu(UI::EventParams &e);
UI::EventReturn OnReportFeedback(UI::EventParams &e);
UI::EventReturn OnSaveState(UI::EventParams &e);
UI::EventReturn OnLoadState(UI::EventParams &e);
UI::EventReturn OnRewind(UI::EventParams &e);
UI::EventReturn OnStateSelected(UI::EventParams &e);
UI::EventReturn OnCwCheat(UI::EventParams &e);
UI::EventReturn OnCreateConfig(UI::EventParams &e);
UI::EventReturn OnDeleteConfig(UI::EventParams &e);
UI::EventReturn OnSwitchUMD(UI::EventParams &e);
UI::ChoiceStrip *saveSlots_;
UI::Choice *saveStateButton_;
UI::Choice *loadStateButton_;
};