mirror of
https://github.com/libretro/ppsspp.git
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213 lines
5.5 KiB
C++
213 lines
5.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <stdio.h>
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#include "WindowsHeadlessHost.h"
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#include "Compare.h"
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#include "Common/FileUtil.h"
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#include "Common/CommonWindows.h"
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUState.h"
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/GPU/D3D9Context.h"
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#include "Windows/GPU/D3D11Context.h"
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#include "Windows/GPU/WindowsVulkanContext.h"
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#include "base/logging.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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HWND CreateHiddenWindow() {
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static WNDCLASSEX wndClass = {
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sizeof(WNDCLASSEX),
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CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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DefWindowProc,
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0,
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0,
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NULL,
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NULL,
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LoadCursor(NULL, IDC_ARROW),
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(HBRUSH) GetStockObject(BLACK_BRUSH),
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NULL,
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_T("PPSSPPHeadless"),
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NULL,
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};
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RegisterClassEx(&wndClass);
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DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP;
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return CreateWindowEx(0, _T("PPSSPPHeadless"), _T("PPSSPPHeadless"), style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
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}
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void WindowsHeadlessHost::LoadNativeAssets()
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{
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(""));
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VFSRegister("", new DirectoryAssetReader("../"));
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VFSRegister("", new DirectoryAssetReader("../Windows/assets/"));
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VFSRegister("", new DirectoryAssetReader("../Windows/"));
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}
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void WindowsHeadlessHost::SendDebugOutput(const std::string &output)
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{
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fwrite(output.data(), sizeof(char), output.length(), stdout);
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OutputDebugStringUTF8(output.c_str());
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}
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void WindowsHeadlessHost::SendOrCollectDebugOutput(const std::string &data)
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{
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if (PSP_CoreParameter().printfEmuLog)
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SendDebugOutput(data);
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else if (PSP_CoreParameter().collectEmuLog)
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*PSP_CoreParameter().collectEmuLog += data;
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else
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DEBUG_LOG(COMMON, "%s", data.c_str());
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}
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void WindowsHeadlessHost::SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h)
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{
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// Only if we're actually comparing.
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if (comparisonScreenshot.empty()) {
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return;
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}
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// We ignore the current framebuffer parameters and just grab the full screen.
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const static u32 FRAME_STRIDE = 512;
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const static u32 FRAME_WIDTH = 480;
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const static u32 FRAME_HEIGHT = 272;
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GPUDebugBuffer buffer;
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gpuDebug->GetCurrentFramebuffer(buffer, GPU_DBG_FRAMEBUF_RENDER);
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const std::vector<u32> pixels = TranslateDebugBufferToCompare(&buffer, 512, 272);
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std::string error;
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double errors = CompareScreenshot(pixels, FRAME_STRIDE, FRAME_WIDTH, FRAME_HEIGHT, comparisonScreenshot, error);
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if (errors < 0)
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SendOrCollectDebugOutput(error);
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if (errors > 0)
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{
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char temp[256];
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sprintf_s(temp, "Screenshot error: %f%%\n", errors * 100.0f);
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SendOrCollectDebugOutput(temp);
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}
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if (errors > 0 && !teamCityMode)
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{
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// Lazy, just read in the original header to output the failed screenshot.
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u8 header[14 + 40] = {0};
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FILE *bmp = File::OpenCFile(comparisonScreenshot, "rb");
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if (bmp)
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{
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fread(&header, sizeof(header), 1, bmp);
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fclose(bmp);
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}
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FILE *saved = File::OpenCFile("__testfailure.bmp", "wb");
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if (saved)
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{
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fwrite(&header, sizeof(header), 1, saved);
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fwrite(pixels.data(), sizeof(u32), FRAME_STRIDE * FRAME_HEIGHT, saved);
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fclose(saved);
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SendOrCollectDebugOutput("Actual output written to: __testfailure.bmp\n");
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}
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}
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}
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void WindowsHeadlessHost::SetComparisonScreenshot(const std::string &filename)
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{
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comparisonScreenshot = filename;
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}
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bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
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hWnd = CreateHiddenWindow();
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if (WINDOW_VISIBLE) {
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ShowWindow(hWnd, TRUE);
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SetFocus(hWnd);
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}
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WindowsGraphicsContext *graphicsContext = nullptr;
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switch (gpuCore_) {
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case GPUCORE_NULL:
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case GPUCORE_GLES:
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case GPUCORE_SOFTWARE:
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graphicsContext = new WindowsGLContext();
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break;
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case GPUCORE_DIRECTX9:
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graphicsContext = new D3D9Context();
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break;
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case GPUCORE_DIRECTX11:
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graphicsContext = new D3D11Context();
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break;
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case GPUCORE_VULKAN:
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graphicsContext = new WindowsVulkanContext();
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break;
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}
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if (graphicsContext->Init(NULL, hWnd, error_message)) {
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*ctx = graphicsContext;
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gfx_ = graphicsContext;
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} else {
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delete graphicsContext;
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*ctx = nullptr;
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gfx_ = nullptr;
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return false;
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}
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if (gpuCore_ == GPUCORE_GLES) {
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// TODO: Do we need to do this here?
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CheckGLExtensions();
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}
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LoadNativeAssets();
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return true;
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}
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void WindowsHeadlessHost::ShutdownGraphics() {
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gfx_->Shutdown();
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delete gfx_;
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gfx_ = nullptr;
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DestroyWindow(hWnd);
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hWnd = NULL;
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}
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void WindowsHeadlessHost::SwapBuffers() {
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if (gpuCore_ == GPUCORE_DIRECTX9) {
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MSG msg;
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PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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gfx_->SwapBuffers();
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}
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