ppsspp/GPU
Henrik Rydgard 2cc1bd327a Make the reporting option more prominent. Also move a few options around.
Very minor change in indexgenerator.
2015-01-11 00:12:32 +01:00
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Common Make the reporting option more prominent. Also move a few options around. 2015-01-11 00:12:32 +01:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 D3D9: Restore accidentally-commented-out blit functionality 2015-01-06 13:00:03 +01:00
GLES Assert state on first frame. 2014-12-30 15:26:16 -08:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software GPU: Get rid of unused variable warnings 2014-12-12 09:29:41 -05:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Add git-version to more than just Core. 2014-12-02 22:55:19 -08:00
GPU.vcxproj.filters d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
GPUCommon.cpp Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Allow switching cpu thread on/off ingame. 2014-12-20 17:39:42 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Fix Vec4::SetZero() not clearing all lanes. 2014-12-13 10:35:16 -08:00