mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-23 16:19:44 +00:00
274 lines
7.7 KiB
C++
274 lines
7.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "android/app-android.h"
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#include "input/input_state.h"
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#include "ui/ui.h"
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#include "i18n/i18n.h"
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#include "Core/Core.h"
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#include "UI/OnScreenDisplay.h"
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#include "UI/ui_atlas.h"
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#include "UI/GamepadEmu.h"
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#include "UI/UIShader.h"
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#include "UI/MainScreen.h"
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#include "UI/EmuScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/CwCheatScreen.h"
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static bool enableAll = false;
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static std::vector<std::string> cheatList;
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extern void DrawBackground(float alpha);
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static CWCheatEngine *cheatEngine2;
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static bool enableCheat [128];
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std::vector<std::string> CwCheatScreen::CreateCodeList() {
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cheatEngine2 = new CWCheatEngine();
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cheatList = cheatEngine2->GetCodesList();
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int j = 0;
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].substr(0, 3) == "_C1") {
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formattedList.push_back(cheatList[i].substr(4));
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enableCheat[j++] = true;
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locations.push_back(i);
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}
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if (cheatList[i].substr(0, 3) == "_C0") {
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formattedList.push_back(cheatList[i].substr(4));
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enableCheat[j++] = false;
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}
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}
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delete cheatEngine2;
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return formattedList;
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}
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void CwCheatScreen::CreateViews() {
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using namespace UI;
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std::vector<std::string> formattedList;
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I18NCategory *k = GetI18NCategory("CwCheats");
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I18NCategory *d = GetI18NCategory("Dialog");
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formattedList = CreateCodeList();
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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Margins actionMenuMargins(50, -15, 15, 0);
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
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leftColumn->Add(new ItemHeader(k->T("Options")));
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leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnBack);
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//leftColumn->Add(new Choice(k->T("Add Cheat")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnAddCheat);
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leftColumn->Add(new Choice(k->T("Import Cheats")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnImportCheat);
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leftColumn->Add(new Choice(k->T("Enable/Disable All")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnEnableAll);
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ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
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rightScroll->SetScrollToTop(false);
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LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
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LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
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rightScroll->Add(rightColumn);
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root_->Add(leftColumn);
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root_->Add(rightScroll);
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rightColumn->Add(new ItemHeader(k->T("Cheats")));
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for (size_t i = 0; i < formattedList.size(); i++) {
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name = formattedList[i].c_str();
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rightColumn->Add(new CheatCheckBox(&enableCheat[i], k->T(name), "" ))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
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}
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}
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UI::EventReturn CwCheatScreen::OnBack(UI::EventParams ¶ms)
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{
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screenManager()->finishDialog(this, DR_OK);
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os.open(activeCheatFile.c_str());
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for (int j = 0; j < (int)cheatList.size(); j++) {
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os << cheatList[j];
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if (j < (int)cheatList.size() - 1) {
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os << "\n";
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}
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}
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os.close();
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g_Config.bReloadCheats = true;
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams ¶ms)
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{
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std::vector<std::string> temp = cheatList;
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enableAll = !enableAll;
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os.open(activeCheatFile.c_str());
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for (int j = 0; j < (int)cheatList.size(); j++) {
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if (enableAll == 1 && cheatList[j].substr(0, 3) == "_C0"){
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cheatList[j].replace(0, 3, "_C1");
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}
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else if (enableAll == 0 && cheatList[j].substr(0, 3) == "_C1") {
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cheatList[j].replace(0, 3, "_C0");
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}
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}
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for (int y = 0; y < 128; y++) {
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enableCheat[y] = enableAll;
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}
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for (int i = 0; i < (int)cheatList.size(); i++) {
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os << cheatList[i];
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if (i < (int)cheatList.size() - 1) {
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os << "\n";
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}
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}
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os.close();
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams ¶ms)
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{
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screenManager()->finishDialog(this, DR_OK);
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g_Config.bReloadCheats = true;
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms)
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{
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std::string line;
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std::vector<std::string> title;
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bool finished = false, skip = false;
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std::vector<std::string> newList;
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#ifdef ANDROID
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is.open(g_Config.memCardDirectory + "PSP/Cheats/cheat.db");
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#else
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is.open("cheats/cheat.db");
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#endif
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while (is.good())
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{
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getline(is, line); // get line from file
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if (line == "_S " + gameTitle.substr(0, 4) + "-" + gameTitle.substr(4))
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{
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title.push_back(line);
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getline(is, line);
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title.push_back(line);
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getline(is, line);
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do {
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if (finished == false){
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getline(is, line);
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}
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if (line.substr(0, 3) == "_C0" || line.substr(0, 3) == "_C1")
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{
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//Test if cheat already exists in cheatList
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for (size_t j = 0; j < formattedList.size(); j++) {
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if (line.substr(4) == formattedList[j]) {
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finished = false;
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goto loop;
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}
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}
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newList.push_back(line);
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getline(is, line);
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do {
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newList.push_back(line);
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getline(is, line);
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} while (line.substr(0, 2) == "_L");
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finished = true;
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}
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else { continue; }
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loop:;
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} while (line.substr(0, 2) != "_S");
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finished = true;
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}
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if (finished == true)
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break;
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}
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is.close();
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std::string title2;
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is.open(activeCheatFile.c_str());
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getline(is, title2);
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is.close();
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os.open(activeCheatFile.c_str(), std::ios::app);
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if (title2.substr(0, 2) != "_S") {
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os << title[0] << "\n" << title[1];
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}
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if (newList.size() != 0)
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{
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os << "\n";
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}
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for (int i = 0; i < (int)newList.size(); i++) {
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os << newList[i];
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if (i < (int)newList.size() - 1) {
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os << "\n";
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}
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}
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os.close();
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g_Config.bReloadCheats = true;
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//Need a better way to refresh the screen, rather than exiting and having to re-enter.
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams ¶ms) {
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return UI::EVENT_DONE;
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}
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void CwCheatScreen::processFileOn(std::string activatedCheat) {
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].substr(4) == activatedCheat) {
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cheatList[i] = "_C1 " + activatedCheat;
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}
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}
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os.open(activeCheatFile.c_str());
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for (size_t j = 0; j < cheatList.size(); j++) {
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os << cheatList[j];
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if (j < cheatList.size() - 1) {
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os << "\n";
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}
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}
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os.close();
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}
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void CwCheatScreen::processFileOff(std::string deactivatedCheat) {
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for (size_t i = 0; i < cheatList.size(); i++) {
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if (cheatList[i].substr(4) == deactivatedCheat) {
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cheatList[i] = "_C0 " + deactivatedCheat;
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}
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}
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os.open(activeCheatFile.c_str());
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for (size_t j = 0; j < cheatList.size(); j++) {
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os << cheatList[j];
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if (j < cheatList.size() - 1) {
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os << "\n";
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}
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}
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os.close();
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}
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void CheatCheckBox::Draw(UIContext &dc) {
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ClickableItem::Draw(dc);
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int paddingX = 16;
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int paddingY = 12;
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int image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff;
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Style style = dc.theme->itemStyle;
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if (!IsEnabled())
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style = dc.theme->itemDisabledStyle;
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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