..
Common
Hide shaders we can't run on GLES2
2013-10-23 22:58:21 +02:00
Debugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Directx9
Cap the number of vertexes per flush.
2013-10-27 14:43:58 -07:00
GLES
Cap the number of vertexes per flush.
2013-10-27 14:43:58 -07:00
Null
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
Software
Better fix for the UINT_64 define issue on android
2013-10-20 13:52:31 +02:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Add some additional unknown cmds to reporting.
2013-10-08 00:34:17 -07:00
GeDisasm.cpp
Copy/paste fail.
2013-10-14 19:33:35 -07:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
GPU.vcxproj.filters
Move PostShader.* under the "Common" filters
2013-10-15 15:37:19 +05:00
GPUCommon.cpp
VSync codepath only works on _WIN32 so only show it and check it there.
2013-10-27 23:09:46 +10:00
GPUCommon.h
Align the GPU so the tick count can be aligned.
2013-10-26 18:29:44 -07:00
GPUInterface.h
Only clear the shader cache when toggling "Disable alpha test"
2013-10-22 14:34:16 +02:00
GPUState.cpp
Add some initial methods to GPUDebugInterface.
2013-09-22 10:22:33 -07:00
GPUState.h
Move gpu vendor detection to native with the rest of the gl init.
2013-10-16 00:48:44 +02:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
Simplify lighting clamping in softgpu.
2013-10-05 13:05:32 -07:00