ppsspp/GPU
Unknown W. Brackets 1e65a691f4 Cap the number of vertexes per flush.
Might not be realistic, but we crash if we go over.  Pretty unlikely to
happen in real games, but I suppose not impossible.  Happens in the vertex
speed demo (#3106.)
2013-10-27 14:43:58 -07:00
..
Common Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
GLES Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
Null Stencil rectangle clears: Take the value from the second vertex. 2013-10-10 21:36:32 +02:00
Software Better fix for the UINT_64 define issue on android 2013-10-20 13:52:31 +02:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add some additional unknown cmds to reporting. 2013-10-08 00:34:17 -07:00
GeDisasm.cpp Copy/paste fail. 2013-10-14 19:33:35 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
GPU.vcxproj.filters Move PostShader.* under the "Common" filters 2013-10-15 15:37:19 +05:00
GPUCommon.cpp VSync codepath only works on _WIN32 so only show it and check it there. 2013-10-27 23:09:46 +10:00
GPUCommon.h Align the GPU so the tick count can be aligned. 2013-10-26 18:29:44 -07:00
GPUInterface.h Only clear the shader cache when toggling "Disable alpha test" 2013-10-22 14:34:16 +02:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Move gpu vendor detection to native with the rest of the gl init. 2013-10-16 00:48:44 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Simplify lighting clamping in softgpu. 2013-10-05 13:05:32 -07:00