ppsspp/GPU
2018-07-15 12:30:40 +02:00
..
Common Update glslang to latest as of 2016-06-26 2018-07-15 12:30:40 +02:00
D3D11 GPU: Use HW transform for flat spline/bezier. 2018-06-28 19:30:20 -07:00
Debugger Debugger: Add APIs to retrieve render image. 2018-06-16 15:33:02 -07:00
Directx9 GPU: Use HW transform for flat spline/bezier. 2018-06-28 19:30:20 -07:00
GLES [spline/bezier]Fix tex coords. 2018-06-26 01:47:13 +09:00
Null Debugger: Run memory breakpoints on mobile. 2018-06-06 17:31:56 -07:00
Software Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00
Vulkan GPU: Use HW transform for flat spline/bezier. 2018-06-28 19:30:20 -07:00
ge_constants.h GPU: Use hw tess only for hw transform. 2018-06-28 19:47:33 -07:00
GeDisasm.cpp GE Debugger: Show bezier/spline in preview. 2018-06-06 05:59:14 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp remove all usage of __LIBRETRO__ 2018-03-24 12:45:20 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp GPU: Use hw tess only for hw transform. 2018-06-28 19:47:33 -07:00
GPUCommon.h SaveState: Initialize some memory that is saved. 2018-06-22 21:29:18 -07:00
GPUInterface.h Qt Debugger: Remove display list debugger. 2018-06-06 05:58:10 -07:00
GPUState.cpp Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00
GPUState.h Fix regression caused by the new depal code for Vulkan. Fixes #10993 2018-05-04 22:24:11 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Small refactoring in VertexDecoderCommon 2018-03-05 00:03:47 +01:00