ppsspp/GPU/GLES
2013-07-29 15:34:51 -04:00
..
DisplayListInterpreter.cpp More work on prescaled UV 2013-07-28 00:33:51 +02:00
DisplayListInterpreter.h Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet. 2013-06-22 22:28:48 +02:00
FragmentShaderGenerator.cpp Use the texture-related GE accessors. 2013-07-21 19:45:04 -07:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Remove more magic numbers and remove enumerator names. 2013-07-29 15:34:51 -04:00
Framebuffer.h Remove BufferedRendering enumerator name. 2013-07-29 15:34:51 -04:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.cpp Always defined WIN32_LEAN_AND_MEAN. 2013-07-28 21:04:20 -07:00
ShaderManager.h Optimize linked shader lookup in ApplyShader(). 2013-06-30 20:33:50 -07:00
StateMapping.cpp Float code cleanup 2013-07-29 17:12:02 +08:00
StateMapping.h Remove relative gl_common.h include directives 2013-07-10 19:28:15 +02:00
TextureCache.cpp Remove more magic numbers and remove enumerator names. 2013-07-29 15:34:51 -04:00
TextureCache.h Put TextureFiltering enumerator name back. It was deleted by accident. 2013-07-29 15:34:51 -04:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp TransformPipeline : Set case 3 as default #1 2013-07-29 16:54:09 +08:00
TransformPipeline.h More work on prescaled UV 2013-07-28 00:33:51 +02:00
VertexDecoder.cpp VertexDecoder: Fix a typo #1 2013-07-29 16:40:57 +08:00
VertexDecoder.h VertexDecoder: Fix a typo #2 2013-07-29 16:41:55 +08:00
VertexShaderGenerator.cpp VertexShader : Set case 3 as default #1 2013-07-29 16:53:06 +08:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00