ppsspp/ext/native
2017-12-18 12:54:25 +01:00
..
base Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362 2017-12-08 10:25:42 +01:00
data
ext mingw patches 2017-08-31 22:15:05 +02:00
file RIFF: Add check for truncated files, cleanup a little more. 2017-12-04 18:01:51 +01:00
gfx Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
gfx_es2 Windows: Fix UI text measurements with &. 2017-12-10 14:57:54 -08:00
i18n
image
input Also memset. 2017-05-04 08:57:06 +02:00
json
math UI: Add tween for translating anchor offsets. 2017-12-10 14:57:55 -08:00
net More mingw patches 2017-08-29 22:24:20 +02:00
profiler Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
thin3d Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
thread Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
tools
ui UI: Allow skipping transitions on set current tab. 2017-12-12 21:34:17 -08:00
util UI: Wrap text properly with explicit newlines. 2017-12-02 14:38:59 -08:00
.gitignore
Android.mk Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
LICENSE.TXT
native.vcxproj Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
native.vcxproj.filters Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00