mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-30 20:01:00 +00:00
27d135d48a
It's the UI's job to decide how and what things are displayed, not Core's. This also reduces reasons for linkage issues.
678 lines
19 KiB
C++
678 lines
19 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <vector>
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#include "base/mutex.h"
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#include "base/timeutil.h"
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#include "i18n/i18n.h"
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#include "Common/FileUtil.h"
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#include "Common/ChunkFile.h"
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#include "Core/SaveState.h"
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#include "Core/Config.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/Host.h"
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#include "Core/Screenshot.h"
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#include "Core/System.h"
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#include "Core/FileSystems/MetaFileSystem.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/sceDisplay.h"
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#include "Core/HLE/ReplaceTables.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/MemMap.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/MIPS/JitCommon/JitBlockCache.h"
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#include "HW/MemoryStick.h"
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#include "GPU/GPUState.h"
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namespace SaveState
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{
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struct SaveStart
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{
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void DoState(PointerWrap &p);
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};
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enum OperationType
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{
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SAVESTATE_SAVE,
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SAVESTATE_LOAD,
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SAVESTATE_VERIFY,
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SAVESTATE_REWIND,
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SAVESTATE_SAVE_SCREENSHOT,
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};
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struct Operation
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{
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Operation(OperationType t, const std::string &f, Callback cb, void *cbUserData_)
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: type(t), filename(f), callback(cb), cbUserData(cbUserData_)
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{
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}
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OperationType type;
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std::string filename;
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Callback callback;
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void *cbUserData;
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};
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CChunkFileReader::Error SaveToRam(std::vector<u8> &data) {
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SaveStart state;
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size_t sz = CChunkFileReader::MeasurePtr(state);
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if (data.size() < sz)
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data.resize(sz);
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return CChunkFileReader::SavePtr(&data[0], state);
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}
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CChunkFileReader::Error LoadFromRam(std::vector<u8> &data) {
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SaveStart state;
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return CChunkFileReader::LoadPtr(&data[0], state);
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}
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struct StateRingbuffer
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{
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StateRingbuffer(int size) : first_(0), next_(0), size_(size), base_(-1)
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{
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states_.resize(size);
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baseMapping_.resize(size);
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}
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CChunkFileReader::Error Save()
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{
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int n = next_++ % size_;
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if ((next_ % size_) == first_)
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++first_;
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static std::vector<u8> buffer;
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std::vector<u8> *compressBuffer = &buffer;
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CChunkFileReader::Error err;
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if (base_ == -1 || ++baseUsage_ > BASE_USAGE_INTERVAL)
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{
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base_ = (base_ + 1) % ARRAY_SIZE(bases_);
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baseUsage_ = 0;
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err = SaveToRam(bases_[base_]);
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// Let's not bother savestating twice.
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compressBuffer = &bases_[base_];
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}
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else
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err = SaveToRam(buffer);
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if (err == CChunkFileReader::ERROR_NONE)
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Compress(states_[n], *compressBuffer, bases_[base_]);
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else
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states_[n].clear();
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baseMapping_[n] = base_;
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return err;
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}
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CChunkFileReader::Error Restore()
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{
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// No valid states left.
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if (Empty())
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return CChunkFileReader::ERROR_BAD_FILE;
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int n = (--next_ + size_) % size_;
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if (states_[n].empty())
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return CChunkFileReader::ERROR_BAD_FILE;
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static std::vector<u8> buffer;
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Decompress(buffer, states_[n], bases_[baseMapping_[n]]);
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return LoadFromRam(buffer);
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}
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void Compress(std::vector<u8> &result, const std::vector<u8> &state, const std::vector<u8> &base)
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{
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result.clear();
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for (size_t i = 0; i < state.size(); i += BLOCK_SIZE)
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{
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int blockSize = std::min(BLOCK_SIZE, (int)(state.size() - i));
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if (i + blockSize > base.size() || memcmp(&state[i], &base[i], blockSize) != 0)
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{
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result.push_back(1);
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result.insert(result.end(), state.begin() + i, state.begin() +i + blockSize);
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}
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else
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result.push_back(0);
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}
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}
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void Decompress(std::vector<u8> &result, const std::vector<u8> &compressed, const std::vector<u8> &base)
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{
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result.clear();
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result.reserve(base.size());
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auto basePos = base.begin();
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for (size_t i = 0; i < compressed.size(); )
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{
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if (compressed[i] == 0)
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{
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++i;
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int blockSize = std::min(BLOCK_SIZE, (int)(base.size() - result.size()));
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result.insert(result.end(), basePos, basePos + blockSize);
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basePos += blockSize;
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}
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else
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{
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++i;
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int blockSize = std::min(BLOCK_SIZE, (int)(compressed.size() - i));
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result.insert(result.end(), compressed.begin() + i, compressed.begin() + i + blockSize);
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i += blockSize;
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basePos += blockSize;
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}
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}
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}
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void Clear()
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{
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first_ = 0;
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next_ = 0;
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}
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bool Empty() const
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{
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return next_ == first_;
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}
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static const int BLOCK_SIZE;
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// TODO: Instead, based on size of compressed state?
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static const int BASE_USAGE_INTERVAL;
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typedef std::vector<u8> StateBuffer;
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int first_;
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int next_;
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int size_;
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std::vector<StateBuffer> states_;
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StateBuffer bases_[2];
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std::vector<int> baseMapping_;
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int base_;
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int baseUsage_;
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};
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static bool needsProcess = false;
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static std::vector<Operation> pending;
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static recursive_mutex mutex;
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static bool hasLoadedState = false;
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// TODO: Should this be configurable?
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static const int REWIND_NUM_STATES = 20;
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static StateRingbuffer rewindStates(REWIND_NUM_STATES);
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// TODO: Any reason for this to be configurable?
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const static float rewindMaxWallFrequency = 1.0f;
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static float rewindLastTime = 0.0f;
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const int StateRingbuffer::BLOCK_SIZE = 8192;
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const int StateRingbuffer::BASE_USAGE_INTERVAL = 15;
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void SaveStart::DoState(PointerWrap &p)
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{
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auto s = p.Section("SaveStart", 1);
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if (!s)
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return;
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// Gotta do CoreTiming first since we'll restore into it.
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CoreTiming::DoState(p);
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// Memory is a bit tricky when jit is enabled, since there's emuhacks in it.
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auto savedReplacements = SaveAndClearReplacements();
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if (MIPSComp::jit && p.mode == p.MODE_WRITE)
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{
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std::vector<u32> savedBlocks;
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savedBlocks = MIPSComp::jit->SaveAndClearEmuHackOps();
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Memory::DoState(p);
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MIPSComp::jit->RestoreSavedEmuHackOps(savedBlocks);
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}
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else
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Memory::DoState(p);
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RestoreSavedReplacements(savedReplacements);
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MemoryStick_DoState(p);
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currentMIPS->DoState(p);
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HLEDoState(p);
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__KernelDoState(p);
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// Kernel object destructors might close open files, so do the filesystem last.
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pspFileSystem.DoState(p);
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}
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void Enqueue(SaveState::Operation op)
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{
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lock_guard guard(mutex);
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pending.push_back(op);
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// Don't actually run it until next frame.
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// It's possible there might be a duplicate but it won't hurt us.
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needsProcess = true;
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Core_UpdateSingleStep();
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}
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void Load(const std::string &filename, Callback callback, void *cbUserData)
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{
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Enqueue(Operation(SAVESTATE_LOAD, filename, callback, cbUserData));
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}
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void Save(const std::string &filename, Callback callback, void *cbUserData)
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{
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Enqueue(Operation(SAVESTATE_SAVE, filename, callback, cbUserData));
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}
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void Verify(Callback callback, void *cbUserData)
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{
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Enqueue(Operation(SAVESTATE_VERIFY, std::string(""), callback, cbUserData));
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}
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void Rewind(Callback callback, void *cbUserData)
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{
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Enqueue(Operation(SAVESTATE_REWIND, std::string(""), callback, cbUserData));
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}
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void SaveScreenshot(const std::string &filename, Callback callback, void *cbUserData)
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{
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Enqueue(Operation(SAVESTATE_SAVE_SCREENSHOT, filename, callback, cbUserData));
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}
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bool CanRewind()
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{
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return !rewindStates.Empty();
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}
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// Slot utilities
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std::string AppendSlotTitle(const std::string &filename, const std::string &title) {
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if (!endsWith(filename, std::string(".") + STATE_EXTENSION)) {
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return title + " (" + filename + ")";
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}
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// Usually these are slots, let's check the slot # after the last '_'.
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size_t slotNumPos = filename.find_last_of('_');
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if (slotNumPos == filename.npos) {
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return title + " (" + filename + ")";
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}
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const size_t extLength = strlen(STATE_EXTENSION) + 1;
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// If we take out the extension, '_', etc. we should be left with only a single digit.
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if (slotNumPos + 1 + extLength != filename.length() - 1) {
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return title + " (" + filename + ")";
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}
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std::string slot = filename.substr(slotNumPos + 1, 1);
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if (slot[0] < '0' || slot[0] > '8') {
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return title + " (" + filename + ")";
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}
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// Change from zero indexed to human friendly.
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slot[0]++;
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return title + " (" + slot + ")";
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}
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std::string GetTitle(const std::string &filename) {
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std::string title;
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if (CChunkFileReader::GetFileTitle(filename, &title) == CChunkFileReader::ERROR_NONE) {
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if (title.empty()) {
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return File::GetFilename(filename);
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}
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return AppendSlotTitle(filename, title);
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}
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// The file can't be loaded - let's note that.
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I18NCategory *sy = GetI18NCategory("System");
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return File::GetFilename(filename) + " " + sy->T("(broken)");
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}
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std::string GenerateSaveSlotFilename(const std::string &gameFilename, int slot, const char *extension)
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{
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std::string discId = g_paramSFO.GetValueString("DISC_ID");
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std::string fullDiscId;
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if (discId.size()) {
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fullDiscId = StringFromFormat("%s_%s",
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g_paramSFO.GetValueString("DISC_ID").c_str(),
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g_paramSFO.GetValueString("DISC_VERSION").c_str());
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} else {
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// Okay, no discId. Probably homebrew, let's use the last part of the path name.
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if (File::IsDirectory(gameFilename)) {
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// EBOOT.PBP directory, most likely.
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std::string path = gameFilename;
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size_t slash = path.rfind('/'); // Always '/', not '\\', as we're in a virtual directory
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if (slash != std::string::npos && slash < path.size() - 1)
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path = path.substr(slash + 1);
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fullDiscId = path;
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} else {
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// Probably a loose elf.
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std::string fn = File::GetFilename(gameFilename);
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size_t dot = fn.rfind('.');
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if (dot != std::string::npos) {
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fullDiscId = fn.substr(0, dot);
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} else {
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fullDiscId = "elf"; // Fallback
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}
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}
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}
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std::string temp = StringFromFormat("ms0:/PSP/PPSSPP_STATE/%s_%i.%s", fullDiscId.c_str(), slot, extension);
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std::string hostPath;
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if (pspFileSystem.GetHostPath(temp, hostPath)) {
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return hostPath;
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} else {
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return "";
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}
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}
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int GetCurrentSlot()
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{
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return g_Config.iCurrentStateSlot;
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}
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void NextSlot()
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{
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g_Config.iCurrentStateSlot = (g_Config.iCurrentStateSlot + 1) % NUM_SLOTS;
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}
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void LoadSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData)
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{
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std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
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if (!fn.empty()) {
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Load(fn, callback, cbUserData);
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} else {
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I18NCategory *sy = GetI18NCategory("System");
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if (callback)
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callback(false, sy->T("Failed to load state. Error in the file system."), cbUserData);
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}
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}
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void SaveSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData)
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{
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std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
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std::string shot = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
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if (!fn.empty()) {
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auto renameCallback = [=](bool status, const std::string &message, void *data) {
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if (status) {
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if (File::Exists(fn)) {
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File::Delete(fn);
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}
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File::Rename(fn + ".tmp", fn);
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}
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if (callback) {
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callback(status, message, data);
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}
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};
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// Let's also create a screenshot.
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SaveScreenshot(shot, Callback(), 0);
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Save(fn + ".tmp", renameCallback, cbUserData);
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} else {
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I18NCategory *sy = GetI18NCategory("System");
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if (callback)
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callback(false, sy->T("Failed to save state. Error in the file system."), cbUserData);
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}
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}
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bool HasSaveInSlot(const std::string &gameFilename, int slot)
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{
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std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
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return File::Exists(fn);
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}
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bool HasScreenshotInSlot(const std::string &gameFilename, int slot)
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{
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std::string fn = GenerateSaveSlotFilename(gameFilename, slot, SCREENSHOT_EXTENSION);
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return File::Exists(fn);
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}
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bool operator < (const tm &t1, const tm &t2) {
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if (t1.tm_year < t2.tm_year) return true;
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if (t1.tm_year > t2.tm_year) return false;
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if (t1.tm_mon < t2.tm_mon) return true;
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if (t1.tm_mon > t2.tm_mon) return false;
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if (t1.tm_mday < t2.tm_mday) return true;
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if (t1.tm_mday > t2.tm_mday) return false;
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if (t1.tm_hour < t2.tm_hour) return true;
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if (t1.tm_hour > t2.tm_hour) return false;
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if (t1.tm_min < t2.tm_min) return true;
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if (t1.tm_min > t2.tm_min) return false;
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if (t1.tm_sec < t2.tm_sec) return true;
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if (t1.tm_sec > t2.tm_sec) return false;
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return false;
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}
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int GetNewestSlot(const std::string &gameFilename) {
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int newestSlot = -1;
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tm newestDate = {0};
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for (int i = 0; i < NUM_SLOTS; i++) {
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std::string fn = GenerateSaveSlotFilename(gameFilename, i, STATE_EXTENSION);
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if (File::Exists(fn)) {
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tm time;
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bool success = File::GetModifTime(fn, time);
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if (success && newestDate < time) {
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newestDate = time;
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newestSlot = i;
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}
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}
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}
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return newestSlot;
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}
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std::string GetSlotDateAsString(const std::string &gameFilename, int slot) {
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std::string fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
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if (File::Exists(fn)) {
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tm time;
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if (File::GetModifTime(fn, time)) {
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char buf[256];
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// TODO: Use local time format? Americans and some others might not like ISO standard :)
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strftime(buf, sizeof(buf), "%Y-%m-%d %H:%M:%S", &time);
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return std::string(buf);
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}
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}
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return "";
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}
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std::vector<Operation> Flush()
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{
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lock_guard guard(mutex);
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std::vector<Operation> copy = pending;
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pending.clear();
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return copy;
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}
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bool HandleFailure()
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{
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// Okay, first, let's give the rewind state a shot - maybe we can at least not reset entirely.
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// Even if this was a rewind, maybe we can still load a previous one.
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CChunkFileReader::Error result;
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do
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result = rewindStates.Restore();
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while (result == CChunkFileReader::ERROR_BROKEN_STATE);
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if (result == CChunkFileReader::ERROR_NONE) {
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return true;
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}
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// We tried, our only remaining option is to reset the game.
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PSP_Shutdown();
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std::string resetError;
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if (!PSP_Init(PSP_CoreParameter(), &resetError))
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{
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ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
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// TODO: This probably doesn't clean up well enough.
|
|
Core_Stop();
|
|
return false;
|
|
}
|
|
host->BootDone();
|
|
host->UpdateDisassembly();
|
|
return false;
|
|
}
|
|
|
|
static inline void CheckRewindState()
|
|
{
|
|
if (gpuStats.numFlips % g_Config.iRewindFlipFrequency != 0)
|
|
return;
|
|
|
|
// For fast-forwarding, otherwise they may be useless and too close.
|
|
time_update();
|
|
float diff = time_now() - rewindLastTime;
|
|
if (diff < rewindMaxWallFrequency)
|
|
return;
|
|
|
|
rewindLastTime = time_now();
|
|
DEBUG_LOG(BOOT, "saving rewind state");
|
|
rewindStates.Save();
|
|
}
|
|
|
|
bool HasLoadedState()
|
|
{
|
|
return hasLoadedState;
|
|
}
|
|
|
|
void Process()
|
|
{
|
|
#ifndef MOBILE_DEVICE
|
|
if (g_Config.iRewindFlipFrequency != 0 && gpuStats.numFlips != 0)
|
|
CheckRewindState();
|
|
#endif
|
|
|
|
if (!needsProcess)
|
|
return;
|
|
needsProcess = false;
|
|
|
|
if (!__KernelIsRunning())
|
|
{
|
|
ERROR_LOG(COMMON, "Savestate failure: Unable to load without kernel, this should never happen.");
|
|
return;
|
|
}
|
|
|
|
std::vector<Operation> operations = Flush();
|
|
SaveStart state;
|
|
|
|
for (size_t i = 0, n = operations.size(); i < n; ++i)
|
|
{
|
|
Operation &op = operations[i];
|
|
CChunkFileReader::Error result;
|
|
bool callbackResult;
|
|
std::string callbackMessage;
|
|
std::string reason;
|
|
|
|
I18NCategory *sc = GetI18NCategory("Screen");
|
|
const char *i18nLoadFailure = sc->T("Load savestate failed", "");
|
|
const char *i18nSaveFailure = sc->T("Save State Failed", "");
|
|
if (strlen(i18nLoadFailure) == 0)
|
|
i18nLoadFailure = sc->T("Failed to load state");
|
|
if (strlen(i18nSaveFailure) == 0)
|
|
i18nSaveFailure = sc->T("Failed to save state");
|
|
|
|
switch (op.type)
|
|
{
|
|
case SAVESTATE_LOAD:
|
|
INFO_LOG(COMMON, "Loading state from %s", op.filename.c_str());
|
|
result = CChunkFileReader::Load(op.filename, PPSSPP_GIT_VERSION, state, &reason);
|
|
if (result == CChunkFileReader::ERROR_NONE) {
|
|
callbackMessage = sc->T("Loaded State");
|
|
callbackResult = true;
|
|
hasLoadedState = true;
|
|
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
|
|
HandleFailure();
|
|
callbackMessage = i18nLoadFailure;
|
|
ERROR_LOG(COMMON, "Load state failure: %s", reason.c_str());
|
|
callbackResult = false;
|
|
} else {
|
|
callbackMessage = sc->T(reason.c_str(), i18nLoadFailure);
|
|
callbackResult = false;
|
|
}
|
|
break;
|
|
|
|
case SAVESTATE_SAVE:
|
|
INFO_LOG(COMMON, "Saving state to %s", op.filename.c_str());
|
|
result = CChunkFileReader::Save(op.filename, g_paramSFO.GetValueString("TITLE"), PPSSPP_GIT_VERSION, state);
|
|
if (result == CChunkFileReader::ERROR_NONE) {
|
|
callbackMessage = sc->T("Saved State");
|
|
callbackResult = true;
|
|
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
|
|
HandleFailure();
|
|
callbackMessage = i18nSaveFailure;
|
|
ERROR_LOG(COMMON, "Save state failure: %s", reason.c_str());
|
|
callbackResult = false;
|
|
} else {
|
|
callbackMessage = i18nSaveFailure;
|
|
callbackResult = false;
|
|
}
|
|
break;
|
|
|
|
case SAVESTATE_VERIFY:
|
|
callbackResult = CChunkFileReader::Verify(state) == CChunkFileReader::ERROR_NONE;
|
|
if (callbackResult) {
|
|
INFO_LOG(COMMON, "Verified save state system");
|
|
} else {
|
|
ERROR_LOG(COMMON, "Save state system verification failed");
|
|
}
|
|
break;
|
|
|
|
case SAVESTATE_REWIND:
|
|
INFO_LOG(COMMON, "Rewinding to recent savestate snapshot");
|
|
result = rewindStates.Restore();
|
|
if (result == CChunkFileReader::ERROR_NONE) {
|
|
callbackMessage = sc->T("Loaded State");
|
|
callbackResult = true;
|
|
hasLoadedState = true;
|
|
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
|
|
// Cripes. Good news is, we might have more. Let's try those too, better than a reset.
|
|
if (HandleFailure()) {
|
|
// Well, we did rewind, even if too much...
|
|
callbackMessage = sc->T("Loaded State");
|
|
callbackResult = true;
|
|
hasLoadedState = true;
|
|
} else {
|
|
callbackMessage = i18nLoadFailure;
|
|
callbackResult = false;
|
|
}
|
|
} else {
|
|
callbackMessage = i18nLoadFailure;
|
|
callbackResult = false;
|
|
}
|
|
break;
|
|
|
|
case SAVESTATE_SAVE_SCREENSHOT:
|
|
callbackResult = TakeGameScreenshot(op.filename.c_str(), SCREENSHOT_JPG, SCREENSHOT_RENDER);
|
|
if (!callbackResult) {
|
|
ERROR_LOG(COMMON, "Failed to take a screenshot for the savestate! %s", op.filename.c_str());
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(COMMON, "Savestate failure: unknown operation type %d", op.type);
|
|
callbackResult = false;
|
|
break;
|
|
}
|
|
|
|
if (op.callback)
|
|
op.callback(callbackResult, callbackMessage, op.cbUserData);
|
|
}
|
|
if (operations.size()) {
|
|
// Avoid triggering frame skipping due to slowdown
|
|
__DisplaySetWasPaused();
|
|
}
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
// Make sure there's a directory for save slots
|
|
pspFileSystem.MkDir("ms0:/PSP/PPSSPP_STATE");
|
|
|
|
lock_guard guard(mutex);
|
|
rewindStates.Clear();
|
|
|
|
hasLoadedState = false;
|
|
}
|
|
}
|