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DepalettizeShaderGLES.cpp
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DepalettizeShaderGLES.h
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
DrawEngineGLES.cpp
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Maintain the hashmap from time to time. Fix a bug in count reset on grow.
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2017-08-20 13:34:11 +02:00 |
DrawEngineGLES.h
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32-bit buildfix
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2017-08-20 15:33:53 +02:00 |
FragmentShaderGeneratorGLES.cpp
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GL: Allow ShaderTexClamp path on PowerVR if no projection is needed
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2017-02-17 12:12:15 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
FragmentTestCacheGLES.h
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
FramebufferManagerGLES.cpp
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Dirty on various framebuf state helpers.
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2017-08-14 11:36:07 +02:00 |
FramebufferManagerGLES.h
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Vulkan: Fix Cardboard rendering.
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2017-05-31 23:26:38 -07:00 |
GPU_GLES.cpp
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
GPU_GLES.h
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
ShaderManagerGLES.cpp
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Fix bug in vulkan init. Add some sanity checks to GL shader cache loading.
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2017-08-28 15:22:18 +02:00 |
ShaderManagerGLES.h
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Switch over the GL shader manager to the new hashmaps.
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2017-08-20 19:29:43 +02:00 |
StateMappingGLES.cpp
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Dirty things on stencil buffer upload.
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2017-08-14 11:36:06 +02:00 |
TextureCacheGLES.cpp
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GPU: Fix negative mip levels with const workaround.
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2017-05-31 21:42:07 -07:00 |
TextureCacheGLES.h
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Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874
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2017-03-26 11:39:25 +02:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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[spline/bezier]Minor fixes for HW tess GLES.
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2017-02-25 18:40:20 +09:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |