ppsspp/GPU/GLES
2017-08-28 15:22:18 +02:00
..
DepalettizeShaderGLES.cpp Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DepalettizeShaderGLES.h Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
DrawEngineGLES.cpp Maintain the hashmap from time to time. Fix a bug in count reset on grow. 2017-08-20 13:34:11 +02:00
DrawEngineGLES.h 32-bit buildfix 2017-08-20 15:33:53 +02:00
FragmentShaderGeneratorGLES.cpp GL: Allow ShaderTexClamp path on PowerVR if no projection is needed 2017-02-17 12:12:15 +01:00
FragmentShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Dirty on various framebuf state helpers. 2017-08-14 11:36:07 +02:00
FramebufferManagerGLES.h Vulkan: Fix Cardboard rendering. 2017-05-31 23:26:38 -07:00
GPU_GLES.cpp Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
GPU_GLES.h Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
ShaderManagerGLES.cpp Fix bug in vulkan init. Add some sanity checks to GL shader cache loading. 2017-08-28 15:22:18 +02:00
ShaderManagerGLES.h Switch over the GL shader manager to the new hashmaps. 2017-08-20 19:29:43 +02:00
StateMappingGLES.cpp All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Dirty things on stencil buffer upload. 2017-08-14 11:36:06 +02:00
TextureCacheGLES.cpp GPU: Fix negative mip levels with const workaround. 2017-05-31 21:42:07 -07:00
TextureCacheGLES.h Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874 2017-03-26 11:39:25 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp [spline/bezier]Minor fixes for HW tess GLES. 2017-02-25 18:40:20 +09:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00