ppsspp/Core/HLE/proAdhoc.h
2014-03-02 11:30:59 -08:00

598 lines
13 KiB
C++

#pragma once
#include "base/timeutil.h"
#include "base/mutex.h"
#include "thread/thread.h"
#include "net/resolve.h"
#include "Common/ChunkFile.h"
#include "Core/Config.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceKernelMutex.h"
#include "Core/HLE/sceUtility.h"
// Net stuff
#ifdef _XBOX
#include <winsockx.h>
typedef int socklen_t;
#elif defined(_MSC_VER)
#include <WS2tcpip.h>
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <errno.h>
#endif
#ifdef _MSC_VER
#define PACK
#undef errno
#undef EAGAIN
#undef EINPROGRESS
#undef EISCONN
#define errno WSAGetLastError()
#define EAGAIN WSAEWOULDBLOCK
#define EINPROGRESS WSAEWOULDBLOCK
#define EISCONN WSAEISCONN
#else
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#define closesocket close
#define PACK __attribute__((packed))
#endif
// psp strutcs and definitions
#define ADHOCCTL_MODE_ADHOC 0
#define ADHOCCTL_MODE_GAMEMODE 1
// Event Types for Event Handler
#define ADHOCCTL_EVENT_CONNECT 1
#define ADHOCCTL_EVENT_DISCONNECT 2
#define ADHOCCTL_EVENT_SCAN 3
// Internal Thread States
#define ADHOCCTL_STATE_DISCONNECTED 0
#define ADHOCCTL_STATE_CONNECTED 1
#define ADHOCCTL_STATE_SCANNING 2
#define ADHOCCTL_STATE_GAMEMODE 3
// Kernel Utility Netconf Adhoc Types
#define UTILITY_NETCONF_TYPE_CONNECT_ADHOC 2
#define UTILITY_NETCONF_TYPE_CREATE_ADHOC 4
#define UTILITY_NETCONF_TYPE_JOIN_ADHOC 5
// Kernel Utility States
#define UTILITY_NETCONF_STATUS_NONE 0
#define UTILITY_NETCONF_STATUS_INITIALIZE 1
#define UTILITY_NETCONF_STATUS_RUNNING 2
#define UTILITY_NETCONF_STATUS_FINISHED 3
#define UTILITY_NETCONF_STATUS_SHUTDOWN 4
// PTP Connection States
#define PTP_STATE_CLOSED 0
#define PTP_STATE_LISTEN 1
#define PTP_STATE_ESTABLISHED 4
#ifdef _MSC_VER
#pragma pack(push, 1)
#endif
// Ethernet Address
#define ETHER_ADDR_LEN 6
typedef struct SceNetEtherAddr {
uint8_t data[ETHER_ADDR_LEN];
} PACK SceNetEtherAddr;
// Adhoc Virtual Network Name
#define ADHOCCTL_GROUPNAME_LEN 8
typedef struct SceNetAdhocctlGroupName {
uint8_t data[ADHOCCTL_GROUPNAME_LEN];
} PACK SceNetAdhocctlGroupName;
// Virtual Network Host Information
typedef struct SceNetAdhocctlBSSId {
SceNetEtherAddr mac_addr;
uint8_t padding[2];
} PACK SceNetAdhocctlBSSId;
// Virtual Network Information
typedef struct SceNetAdhocctlScanInfo {
struct SceNetAdhocctlScanInfo * next;
s32_le channel;
SceNetAdhocctlGroupName group_name;
SceNetAdhocctlBSSId bssid;
s32_le mode;
} PACK SceNetAdhocctlScanInfo;
// Player Nickname
#define ADHOCCTL_NICKNAME_LEN 128
typedef struct SceNetAdhocctlNickname {
uint8_t data[ADHOCCTL_NICKNAME_LEN];
} PACK SceNetAdhocctlNickname;
// Active Virtual Network Information
typedef struct SceNetAdhocctlParameter {
s32_le channel;
SceNetAdhocctlGroupName group_name;
SceNetAdhocctlBSSId bssid;
SceNetAdhocctlNickname nickname;
} PACK SceNetAdhocctlParameter;
// Peer Information
typedef struct SceNetAdhocctlPeerInfo {
SceNetAdhocctlPeerInfo * next;
SceNetAdhocctlNickname nickname;
SceNetEtherAddr mac_addr;
u32_le ip_addr;
uint8_t padding[2];
u64_le last_recv;
} PACK SceNetAdhocctlPeerInfo;
// Peer Information with u32 pointers
typedef struct SceNetAdhocctlPeerInfoEmu {
u32_le next; // Changed the pointer to u32
SceNetAdhocctlNickname nickname;
SceNetEtherAddr mac_addr;
u32_le ip_addr;
u32 padding; // Changed the pointer to u32
u64_le last_recv;
} SceNetAdhocctlPeerInfoEmu;
// Game Mode Peer List
#define ADHOCCTL_GAMEMODE_MAX_MEMBERS 16
typedef struct SceNetAdhocctlGameModeInfo {
s32_le num;
SceNetEtherAddr member[ADHOCCTL_GAMEMODE_MAX_MEMBERS];
} PACK SceNetAdhocctlGameModeInfo;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
// Adhoc ID (Game Product Key)
#define ADHOCCTL_ADHOCID_LEN 9
typedef struct SceNetAdhocctlAdhocId {
s32_le type;
uint8_t data[ADHOCCTL_ADHOCID_LEN];
uint8_t padding[3];
} SceNetAdhocctlAdhocId;
// Socket Polling Event Listener
struct SceNetAdhocPollSd {
s32_le id;
s32_le events;
s32_le revents;
};
// PDP Socket Status
struct SceNetAdhocPdpStat {
struct SceNetAdhocPdpStat * next;
s32_le id;
SceNetEtherAddr laddr;
u16_le lport;
u32_le rcv_sb_cc;
};
// PTP Socket Status
struct SceNetAdhocPtpStat {
u32_le next; // Changed the pointer to u32
s32_le id;
SceNetEtherAddr laddr;
SceNetEtherAddr paddr;
u16_le lport;
u16_le pport;
u32_le snd_sb_cc;
u32_le rcv_sb_cc;
s32_le state;
};
// Gamemode Optional Peer Buffer Data
struct SceNetAdhocGameModeOptData {
u32_le size;
u32_le flag;
u64_le last_recv;
};
// Gamemode Buffer Status
struct SceNetAdhocGameModeBufferStat {
struct SceNetAdhocGameModeBufferStat * next;
s32_le id;
void * ptr;
u32_le size;
u32_le master;
SceNetAdhocGameModeOptData opt;
};
// Internal Matching Peer Information
typedef struct SceNetAdhocMatchingMemberInternal {
// Next Peer
struct SceNetAdhocMatchingMemberInternal * next;
// MAC Address
SceNetEtherAddr mac;
// State Variable
s32_le state;
// Send in Progress
s32_le sending;
// Last Heartbeat
u64_le lastping;
} SceNetAdhocMatchingMemberInternal;
// Matching handler
struct SceNetAdhocMatchingHandlerArgs {
s32_le id;
s32_le event;
SceNetEtherAddr * peer;
s32_le optlen;
void * opt;
};
struct SceNetAdhocMatchingHandler {
u32_le entryPoint;
};
// Thread Message Stack Item
typedef struct ThreadMessage {
// Next Thread Message
struct ThreadMessage * next;
// Stack Event Opcode
u32_le opcode;
// Target MAC Address
SceNetEtherAddr mac;
// Optional Data Length
s32_le optlen;
} ThreadMessage;
// Established Peer
// Context Information
typedef struct SceNetAdhocMatchingContext {
// Next Context
struct SceNetAdhocMatchingContext * next;
// Externally Visible ID
s32_le id;
// Matching Mode (HOST, CLIENT, P2P)
s32_le mode;
// Running Flag (1 = running, 0 = created)
s32_le running;
// Maximum Number of Peers (for HOST, P2P)
s32_le maxpeers;
// Local MAC Address
SceNetEtherAddr mac;
// Peer List for Connectees
SceNetAdhocMatchingMemberInternal * peerlist;
// Local PDP Port
u16_le port;
// Local PDP Socket
s32_le socket;
// Receive Buffer Length
s32_le rxbuflen;
// Receive Buffer
uint8_t * rxbuf;
// Hello Broadcast Interval (Microseconds)
u32_le hello_int;
// Keep-Alive Broadcast Interval (Microseconds)
u32_le keepalive_int;
// Resend Interval (Microseconds)
u32_le resend_int;
// Resend-Counter
s32_le resendcounter;
// Keep-Alive Counter
s32_le keepalivecounter;
// Event Handler
SceNetAdhocMatchingHandler handler;
// Hello Data Length
u32_le hellolen;
// Hello Data
void * hello;
// Event Caller Thread
s32_le event_thid;
// IO Handler Thread
s32_le input_thid;
// Event Caller Thread Message Stack
s32_le event_stack_lock;
ThreadMessage * event_stack;
// IO Handler Thread Message Stack
s32_le input_stack_lock;
ThreadMessage * input_stack;
} SceNetAdhocMatchingContext;
// End of psp definitions
#define OPCODE_PING 0
#define OPCODE_LOGIN 1
#define OPCODE_CONNECT 2
#define OPCODE_DISCONNECT 3
#define OPCODE_SCAN 4
#define OPCODE_SCAN_COMPLETE 5
#define OPCODE_CONNECT_BSSID 6
#define OPCODE_CHAT 7
// PSP Product Code
#define PRODUCT_CODE_LENGTH 9
#ifdef _MSC_VER
#pragma pack(push,1)
#endif
typedef struct {
// Game Product Code (ex. ULUS12345)
char data[PRODUCT_CODE_LENGTH];
} PACK SceNetAdhocctlProductCode;
// Basic Packet
typedef struct {
uint8_t opcode;
} PACK SceNetAdhocctlPacketBase;
// C2S Login Packet
typedef struct {
SceNetAdhocctlPacketBase base;
SceNetEtherAddr mac;
SceNetAdhocctlNickname name;
SceNetAdhocctlProductCode game;
} PACK SceNetAdhocctlLoginPacketC2S;
// C2S Connect Packet
typedef struct {
SceNetAdhocctlPacketBase base;
SceNetAdhocctlGroupName group;
} PACK SceNetAdhocctlConnectPacketC2S;
// C2S Chat Packet
typedef struct {
SceNetAdhocctlPacketBase base;
char message[64];
} PACK SceNetAdhocctlChatPacketC2S;
// S2C Connect Packet
typedef struct {
SceNetAdhocctlPacketBase base;
SceNetAdhocctlNickname name;
SceNetEtherAddr mac;
uint32_t ip;
} PACK SceNetAdhocctlConnectPacketS2C;
// S2C Disconnect Packet
typedef struct {
SceNetAdhocctlPacketBase base;
uint32_t ip;
} PACK SceNetAdhocctlDisconnectPacketS2C;
// S2C Scan Packet
typedef struct {
SceNetAdhocctlPacketBase base;
SceNetAdhocctlGroupName group;
SceNetEtherAddr mac;
} PACK SceNetAdhocctlScanPacketS2C;
// S2C Connect BSSID Packet
typedef struct {
SceNetAdhocctlPacketBase base;
SceNetEtherAddr mac;
} PACK SceNetAdhocctlConnectBSSIDPacketS2C;
// S2C Chat Packet
typedef struct {
SceNetAdhocctlChatPacketC2S base;
SceNetAdhocctlNickname name;
} PACK SceNetAdhocctlChatPacketS2C;
#ifdef _MSC_VER
#pragma pack(pop)
#endif
// Aux vars
extern int metasocket;
extern SceNetAdhocctlParameter parameter;
extern std::thread friendFinderThread;
extern recursive_mutex peerlock;
extern SceNetAdhocPdpStat * pdp[255];
extern SceNetAdhocPtpStat * ptp[255];
extern uint32_t fakePoolSize;
extern SceNetAdhocMatchingContext * contexts;
extern int one;
extern bool friendFinderRunning;
extern SceNetAdhocctlPeerInfo * friends;
extern SceNetAdhocctlScanInfo * networks;
extern int eventHandlerUpdate;
extern int threadStatus;
// End of Aux vars
/**
* Local MAC Check
* @param saddr To-be-checked MAC Address
* @return 1 if valid or... 0
*/
int isLocalMAC(const SceNetEtherAddr * addr);
/**
* PDP Port Check
* @param port To-be-checked Port
* @return 1 if in use or... 0
*/
int isPDPPortInUse(uint16_t port);
/**
* Check whether PTP Port is in use or not
* @param port To-be-checked Port Number
* @return 1 if in use or... 0
*/
int isPTPPortInUse(uint16_t port);
/**
* Add Friend to Local List
* @param packet Friend Information
*/
void addFriend(SceNetAdhocctlConnectPacketS2C * packet);
/**
* Changes the Blocking Mode of the socket
* @param fd File Descriptor of the socket
* @param nonblocking 1 to set to nonblock and 0 to set blocking
*/
void changeBlockingMode(int fd, int nonblocking);
/**
* Count Virtual Networks by analyzing the Friend List
* @return Number of Virtual Networks
*/
int countAvailableNetworks();
/**
* Closes & Deletes all PDP Sockets
*/
void deleteAllPDP(void);
/**
* Closes & Deletes all PTP sockets
*/
void deleteAllPTP(void);
/**
* Delete Friend from Local List
* @param ip Friend IP
*/
void deleteFriendByIP(uint32_t ip);
/**
* Find Free Matching ID
* @return First unoccupied Matching ID
*/
int findFreeMatchingID(void);
/**
* Find Internal Matching Context for Matching ID
* @param id Matching ID
* @return Matching Context Pointer or... NULL
*/
SceNetAdhocMatchingContext * findMatchingContext(int id);
/**
* Recursive Memory Freeing-Helper for Friend-Structures
* @param node Current Node in List
*/
void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node);
/**
* Friend Finder Thread (Receives Peer Information)
* @param args Length of argp in Bytes (Unused)
* @param argp Argument (Unused)
* @return Unused Value - Return 0
*/
int friendFinder();
/**
* Return Number of active Peers in the same Network as the Local Player
* @return Number of active Peers
*/
int getActivePeerCount(void);
/**
* Returns the locall Ip of this machine, TODO: Implement the linux version
* @param SocketAddres OUT: local ip
*/
int getLocalIp(sockaddr_in * SocketAddress);
/**
* Joins two 32 bits number into a 64 bit one
* @param num1: first number
* @param num2: second number
* @return Single 64 bit number
*/
#define firstMask 0x00000000FFFFFFFF
#define secondMask 0xFFFFFFFF00000000
u64 join32(u32 num1, u32 num2);
/**
* Splits a 64 bit number into two 32 bit ones
* @param num: The number to be split
* @param buf OUT: Array containing the split numbers
*/
void split64(u64 num, int buff[]);
/**
* Returns the local mac, TODO: Read from Config file
* @param addr OUT: Local Mac
*/
void getLocalMac(SceNetEtherAddr * addr);
/**
* PTP Socket Counter
* @return Number of internal PTP Sockets
*/
int getPTPSocketCount(void);
/**
* Initialize Networking Components for Adhocctl Emulator
* @param adhoc_id Game Product Code
* @param server_ip Server IP
* @return 0 on success or... -1
*/
int initNetwork(SceNetAdhocctlAdhocId *adhocid);
/**
* Broadcast MAC Check
* @param addr To-be-checked MAC Address
* @return 1 if Broadcast MAC or... 0
*/
int isBroadcastMAC(const SceNetEtherAddr * addr);
/**
* Resolve IP to MAC
* @param ip Peer IP Address
* @param mac OUT: Peer MAC
* @return 0 on success or... ADHOC_NO_ENTRY
*/
int resolveIP(uint32_t ip, SceNetEtherAddr * mac);
/**
* Resolve MAC to IP
* @param mac Peer MAC Address
* @param ip OUT: Peer IP
* @return 0 on success or... ADHOC_NO_ENTRY
*/
int resolveMAC(SceNetEtherAddr * mac, uint32_t * ip);
/**
* Check whether Network Name contains only valid symbols
* @param group_name To-be-checked Network Name
* @return 1 if valid or... 0
*/
int validNetworkName(const SceNetAdhocctlGroupName * groupname);