ppsspp/headless/WindowsHeadlessHostDx9.cpp
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00

102 lines
2.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "WindowsHeadlessHostDx9.h"
#include "Compare.h"
#include <stdio.h>
#include "Common/CommonWindows.h"
#include <io.h>
#include "base/logging.h"
#include "thin3d/d3dx9_loader.h"
#include "GPU/Directx9/helper/global.h"
#include "GPU/Directx9/helper/dx_fbo.h"
#include "file/vfs.h"
#include "file/zip_read.h"
const bool WINDOW_VISIBLE = false;
const int WINDOW_WIDTH = 480;
const int WINDOW_HEIGHT = 272;
HWND DxCreateWindow() {
static WNDCLASSEX wndClass = {
sizeof(WNDCLASSEX),
CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
DefWindowProc,
0,
0,
NULL,
NULL,
LoadCursor(NULL, IDC_ARROW),
(HBRUSH) GetStockObject(BLACK_BRUSH),
NULL,
_T("PPSSPPHeadless"),
NULL,
};
RegisterClassEx(&wndClass);
RECT wr = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; // set the size, but not the position
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
DWORD style = WS_OVERLAPPEDWINDOW | (WINDOW_VISIBLE ? WS_VISIBLE : 0);
return CreateWindowEx(0, _T("PPSSPPHeadless"), _T("PPSSPPHeadless"), style, CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top, NULL, NULL, NULL, NULL);
}
bool WindowsHeadlessHostDx9::InitGraphics(std::string *error_message, GraphicsContext **graphicsContext) {
*graphicsContext = nullptr;
LoadD3DX9Dynamic();
hWnd = DxCreateWindow();
if (WINDOW_VISIBLE) {
ShowWindow(hWnd, TRUE);
SetFocus(hWnd);
}
DX9::DirectxInit(hWnd);
LoadNativeAssets();
DX9::pD3Ddevice->BeginScene();
return true;
}
void WindowsHeadlessHostDx9::ShutdownGraphics() {
DX9::DestroyShaders();
DX9::fbo_shutdown();
DX9::pD3Ddevice->EndScene();
DX9::pD3Ddevice->Release();
DX9::pD3Ddevice = NULL;
hWnd = NULL;
}
bool WindowsHeadlessHostDx9::ResizeGL() {
return true;
}
void WindowsHeadlessHostDx9::SwapBuffers() {
MSG msg;
PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
TranslateMessage(&msg);
DispatchMessage(&msg);
DX9::pD3Ddevice->EndScene();
DX9::pD3Ddevice->Present(0, 0, 0, 0);
DX9::pD3Ddevice->BeginScene();
}