mirror of
https://github.com/libretro/ppsspp.git
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15de6e6b98
Needed to prevent clutter all over the codebase. Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "WindowsHeadlessHostDx9.h"
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#include "Compare.h"
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#include <stdio.h>
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#include "Common/CommonWindows.h"
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#include <io.h>
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#include "base/logging.h"
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#include "thin3d/d3dx9_loader.h"
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#include "GPU/Directx9/helper/global.h"
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#include "GPU/Directx9/helper/dx_fbo.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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HWND DxCreateWindow() {
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static WNDCLASSEX wndClass = {
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sizeof(WNDCLASSEX),
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CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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DefWindowProc,
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0,
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0,
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NULL,
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NULL,
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LoadCursor(NULL, IDC_ARROW),
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(HBRUSH) GetStockObject(BLACK_BRUSH),
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NULL,
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_T("PPSSPPHeadless"),
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NULL,
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};
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RegisterClassEx(&wndClass);
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RECT wr = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; // set the size, but not the position
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AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
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DWORD style = WS_OVERLAPPEDWINDOW | (WINDOW_VISIBLE ? WS_VISIBLE : 0);
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return CreateWindowEx(0, _T("PPSSPPHeadless"), _T("PPSSPPHeadless"), style, CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top, NULL, NULL, NULL, NULL);
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}
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bool WindowsHeadlessHostDx9::InitGraphics(std::string *error_message, GraphicsContext **graphicsContext) {
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*graphicsContext = nullptr;
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LoadD3DX9Dynamic();
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hWnd = DxCreateWindow();
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if (WINDOW_VISIBLE) {
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ShowWindow(hWnd, TRUE);
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SetFocus(hWnd);
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}
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DX9::DirectxInit(hWnd);
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LoadNativeAssets();
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DX9::pD3Ddevice->BeginScene();
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return true;
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}
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void WindowsHeadlessHostDx9::ShutdownGraphics() {
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DX9::DestroyShaders();
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DX9::fbo_shutdown();
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DX9::pD3Ddevice->EndScene();
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DX9::pD3Ddevice->Release();
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DX9::pD3Ddevice = NULL;
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hWnd = NULL;
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}
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bool WindowsHeadlessHostDx9::ResizeGL() {
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return true;
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}
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void WindowsHeadlessHostDx9::SwapBuffers() {
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MSG msg;
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PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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DX9::pD3Ddevice->EndScene();
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DX9::pD3Ddevice->Present(0, 0, 0, 0);
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DX9::pD3Ddevice->BeginScene();
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}
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