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a8ee70f23d
Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL.
9 lines
106 B
Plaintext
9 lines
106 B
Plaintext
gen
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obj
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android.iml
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#ui_atlas.zim
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ui_atlas.zim.png
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#assets/ui_atlas.zim
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#jni/ui_atlas.cpp
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#jni/ui_atlas.h
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