ppsspp/android/.gitignore
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00

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gen
obj
android.iml
#ui_atlas.zim
ui_atlas.zim.png
#assets/ui_atlas.zim
#jni/ui_atlas.cpp
#jni/ui_atlas.h