ppsspp/GPU
2013-11-19 23:38:36 +01:00
..
Common Implement some basic vertex previews on prim. 2013-11-17 13:27:50 -08:00
Debugger
Directx9 Cap the number of vertexes per flush. 2013-10-27 14:43:58 -07:00
GLES Fix issues with texturing from render targets with prescaled UV (texcoord speed hack) 2013-11-19 23:38:36 +01:00
Null Enable frameskipping in the null gpu. 2013-11-14 23:37:48 -08:00
Software Merge pull request #4556 from unknownbrackets/ctrl-timing 2013-11-18 05:06:58 -08:00
CMakeLists.txt
ge_constants.h
GeDisasm.cpp When logging PRIM commands, print the prim number 2013-11-08 20:36:42 +01:00
GeDisasm.h
GPU.vcxproj Extract the software transform code into its own file. 2013-11-13 14:56:34 +01:00
GPU.vcxproj.filters Extract the software transform code into its own file. 2013-11-13 14:56:34 +01:00
GPUCommon.cpp The bone matrix optimization is only safe when software skinning 2013-11-14 15:02:22 +01:00
GPUCommon.h Align the GPU so the tick count can be aligned. 2013-10-26 18:29:44 -07:00
GPUInterface.h Make sure the gpu thread has a chance to run. 2013-11-09 23:08:28 -08:00
GPUState.cpp Bone matrix loading speedup. Bit of a hack but seems reliable enough. 2013-11-14 14:02:31 +01:00
GPUState.h Bone matrix loading speedup. Bit of a hack but seems reliable enough. 2013-11-14 14:02:31 +01:00
GPUXbox.vcxproj
GPUXbox.vcxproj.filters
Math3D.cpp
Math3D.h Avoid some operator overloads. 2013-11-17 14:42:58 -08:00