mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-25 01:00:01 +00:00
73990bcc32
Touch&hold now goes to game menu and single click goes directly to the game, so I removed bDirectLoad. There's now a linear game list view for the game browser. Assorted fixes.
171 lines
6.0 KiB
C++
171 lines
6.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/functional.h"
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#include "UI/PluginScreen.h"
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#include "ext/vjson/json.h"
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#include "i18n/i18n.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "ui/ui_context.h"
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#include "UI/ui_atlas.h"
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#include "Core/HW/atrac3plus.h"
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#ifdef __APPLE__
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#include "TargetConditionals.h"
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#if TARGET_OS_MAC
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#define MACOSX
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#endif
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#endif
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PluginScreen::PluginScreen() {
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// Let's start by downloading the json. We'll find out in Update when it's finished.
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json_ = downloader_.StartDownload("http://www.ppsspp.org/update/at3plusdecoder.json", "");
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}
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void PluginScreen::CreateViews() {
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I18NCategory *p = GetI18NCategory("Plugin");
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// Build the UI.
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using namespace UI;
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root_ = new LinearLayout(ORIENT_VERTICAL);
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Margins textMargins(20,17);
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Margins buttonMargins(10,10);
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root_->Add(new TextView(p->T("Atrac3+ Audio Support"), ALIGN_HCENTER, 1.5f, new LinearLayoutParams(textMargins)));
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ViewGroup *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
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LinearLayout *scrollContents = new LinearLayout(ORIENT_VERTICAL);
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root_->Add(scroll);
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scroll->Add(scrollContents);
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tvDescription_ = scrollContents->Add(new TextView("Looking for download...", ALIGN_LEFT, 1.0f, new LinearLayoutParams(textMargins)));
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const char *legalityNotice =
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p->T("Origins are dubious", "* Mai's Atrac3+ decoder is currently required\n"
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"for background audio and voice in many games.\n"
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"Please note that the origins of this code are dubious.\n"
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"Choose More Information for more information.");
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scrollContents->Add(new TextView(legalityNotice, ALIGN_LEFT, 0.65f, new LinearLayoutParams(textMargins) ));
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progress_ = root_->Add(new ProgressBar());
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progress_->SetVisibility(V_GONE);
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ViewGroup *buttonBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(buttonMargins));
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root_->Add(buttonBar);
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buttonBack_ = new Button(p->T("Back"), new LinearLayoutParams(1.0));
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buttonBar->Add(buttonBack_)->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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buttonDownload_ = new Button(p->T("Download and install"), new LinearLayoutParams(1.0));
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buttonDownload_->SetEnabled(false);
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buttonBar->Add(buttonDownload_)->OnClick.Handle(this, &PluginScreen::OnDownload);
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buttonBar->Add(new Button(p->T("More Information"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &PluginScreen::OnInformation);
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}
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void PluginScreen::update(InputState &input) {
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UIScreen::update(input);
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I18NCategory *p = GetI18NCategory("Plugin");
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downloader_.Update();
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if (json_.get() && json_->Done()) {
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if (json_->ResultCode() != 200) {
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char codeStr[18];
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sprintf(codeStr, "%i", json_->ResultCode());
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tvDescription_->SetText(p->T("Failed to reach server", "Failed to reach server.\nPlease try again later and check that you have a\nworking internet connection."));
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buttonDownload_->SetEnabled(false);
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} else {
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std::string json;
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json_->buffer().TakeAll(&json);
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JsonReader reader(json.data(), json.size());
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const json_value *root = reader.root();
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std::string abi = "";
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#if defined(_M_IX86) && defined(_WIN32)
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abi = "Win32";
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#elif defined(_M_X64) && defined(_WIN32)
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abi = "Win64";
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#elif defined(ARMEABI)
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abi = "armeabi";
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#elif defined(ARMEABI_V7A)
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abi = "armeabi-v7a";
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#elif defined(IOS)
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abi = "ios";
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#elif defined(MACOSX)
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abi = "MacOSX64";
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#endif
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const char *notSupportedText = p->T("SorryNoDownload", "Sorry, there is no automatic download of the decoder\navailable for this platform.");
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if (!abi.empty()) {
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at3plusdecoderUrl_ = root->getString(abi.c_str(), "");
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if (at3plusdecoderUrl_.empty()) {
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buttonDownload_->SetEnabled(false);
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tvDescription_->SetText(notSupportedText);
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} else {
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buttonDownload_->SetEnabled(true);
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const char *notInstalledText = p->T("To download and install", "To download and install Mai's Atrac3+ decoding\n support, click Download.");
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const char *reInstallText = p->T("Already installed", "Mai's Atrac3+ decoder already installed.\nWould you like to redownload and reinstall it?");
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tvDescription_->SetText(Atrac3plus_Decoder::IsInstalled() ? reInstallText : notInstalledText);
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}
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} else {
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tvDescription_->SetText(notSupportedText);
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}
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}
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json_.reset();
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}
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if (at3plusdecoder_.get() && at3plusdecoder_->Done()) {
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// Done! yay.
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progress_->SetProgress(1.0);
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if (at3plusdecoder_->ResultCode() == 200) {
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// Yay!
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tvDescription_->SetText(p->T("Installed Correctly", "Mai Atrac3plus plugin downloaded and installed.\n"
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"Please press Back."));
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buttonDownload_->SetVisibility(UI::V_GONE);
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} else {
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char codeStr[18];
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sprintf(codeStr, "%i", at3plusdecoder_->ResultCode());
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tvDescription_->SetText(p->T("Failed to download plugin", "Failed to download plugin.\nPlease try again later."));
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progress_->SetVisibility(UI::V_GONE);
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buttonDownload_->SetEnabled(true);
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}
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at3plusdecoder_.reset();
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}
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}
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UI::EventReturn PluginScreen::OnDownload(UI::EventParams &e) {
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buttonDownload_->SetEnabled(false);
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std::string destination = Atrac3plus_Decoder::GetInstalledFilename();
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at3plusdecoder_ = downloader_.StartDownload(at3plusdecoderUrl_, destination);
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progress_->SetVisibility(UI::V_VISIBLE);
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return UI::EVENT_DONE;
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}
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UI::EventReturn PluginScreen::OnInformation(UI::EventParams &e) {
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LaunchBrowser("http://www.ppsspp.org/at3plusdecoder.html");
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return UI::EVENT_DONE;
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}
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