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e26083f702
Conflicts: GPU/GLES/IndexGenerator.cpp GPU/GLES/IndexGenerator.h
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "CommonTypes.h"
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#include "../ge_constants.h"
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class IndexGenerator
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{
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public:
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void Setup(u16 *indexptr);
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void Reset();
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bool PrimCompatible(int prim);
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int Prim() const { return prim_; }
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// Points (why index these? code simplicity)
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void AddPoints(int numVerts);
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// Triangles
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void AddList(int numVerts);
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void AddStrip(int numVerts);
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void AddFan(int numVerts);
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// Lines
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void AddLineList(int numVerts);
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void AddLineStrip(int numVerts);
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// Rectangles
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void AddRectangles(int numVerts);
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void TranslatePoints(int numVerts, const u8 *inds, int offset);
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void TranslatePoints(int numVerts, const u16 *inds, int offset);
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// Translates already indexed lists
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void TranslateLineList(int numVerts, const u8 *inds, int offset);
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void TranslateLineList(int numVerts, const u16 *inds, int offset);
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void TranslateLineStrip(int numVerts, const u8 *inds, int offset);
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void TranslateLineStrip(int numVerts, const u16 *inds, int offset);
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void TranslateRectangles(int numVerts, const u8 *inds, int offset);
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void TranslateRectangles(int numVerts, const u16 *inds, int offset);
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void TranslateList(int numVerts, const u8 *inds, int offset);
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void TranslateStrip(int numVerts, const u8 *inds, int offset);
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void TranslateFan(int numVerts, const u8 *inds, int offset);
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void TranslateList(int numVerts, const u16 *inds, int offset);
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void TranslateStrip(int numVerts, const u16 *inds, int offset);
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void TranslateFan(int numVerts, const u16 *inds, int offset);
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int MaxIndex() { return index_; }
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int VertexCount() { return count_; }
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bool Empty() { return index_ == 0; }
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void SetIndex(int ind) { index_ = ind; }
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private:
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u16 *indsBase_;
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u16 *inds_;
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int index_;
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int count_;
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int prim_;
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};
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