ppsspp/GPU/GLES/IndexGenerator.h
Henrik Rydgard e26083f702 Merge branch 'master' into multi-draw
Conflicts:
	GPU/GLES/IndexGenerator.cpp
	GPU/GLES/IndexGenerator.h
2012-12-21 22:58:39 +01:00

77 lines
2.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "CommonTypes.h"
#include "../ge_constants.h"
class IndexGenerator
{
public:
void Setup(u16 *indexptr);
void Reset();
bool PrimCompatible(int prim);
int Prim() const { return prim_; }
// Points (why index these? code simplicity)
void AddPoints(int numVerts);
// Triangles
void AddList(int numVerts);
void AddStrip(int numVerts);
void AddFan(int numVerts);
// Lines
void AddLineList(int numVerts);
void AddLineStrip(int numVerts);
// Rectangles
void AddRectangles(int numVerts);
void TranslatePoints(int numVerts, const u8 *inds, int offset);
void TranslatePoints(int numVerts, const u16 *inds, int offset);
// Translates already indexed lists
void TranslateLineList(int numVerts, const u8 *inds, int offset);
void TranslateLineList(int numVerts, const u16 *inds, int offset);
void TranslateLineStrip(int numVerts, const u8 *inds, int offset);
void TranslateLineStrip(int numVerts, const u16 *inds, int offset);
void TranslateRectangles(int numVerts, const u8 *inds, int offset);
void TranslateRectangles(int numVerts, const u16 *inds, int offset);
void TranslateList(int numVerts, const u8 *inds, int offset);
void TranslateStrip(int numVerts, const u8 *inds, int offset);
void TranslateFan(int numVerts, const u8 *inds, int offset);
void TranslateList(int numVerts, const u16 *inds, int offset);
void TranslateStrip(int numVerts, const u16 *inds, int offset);
void TranslateFan(int numVerts, const u16 *inds, int offset);
int MaxIndex() { return index_; }
int VertexCount() { return count_; }
bool Empty() { return index_ == 0; }
void SetIndex(int ind) { index_ = ind; }
private:
u16 *indsBase_;
u16 *inds_;
int index_;
int count_;
int prim_;
};