ppsspp/UI/DevScreens.cpp

425 lines
15 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "gfx_es2/gl_state.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "ui/ui.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/GameSettingsScreen.h"
#include "Common/LogManager.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/MIPS/MIPSTables.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "ext/disarm.h"
#include "Common/CPUDetect.h"
static const char *logLevelList[] = {
"Notice",
"Error",
"Warn",
"Info",
"Debug",
"Verb."
};
void DevMenu::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
parent->Add(new Choice("Log Channels"))->OnClick.Handle(this, &DevMenu::OnLogConfig);
parent->Add(new Choice("Developer Tools"))->OnClick.Handle(this, &DevMenu::OnDeveloperTools);
parent->Add(new Choice("Jit Compare"))->OnClick.Handle(this, &DevMenu::OnJitCompare);
parent->Add(new Choice("Toggle Freeze"))->OnClick.Handle(this, &DevMenu::OnFreezeFrame);
parent->Add(new Choice("Dump Frame GPU Commands"))->OnClick.Handle(this, &DevMenu::OnDumpFrame);
}
UI::EventReturn DevMenu::OnLogConfig(UI::EventParams &e) {
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDeveloperTools(UI::EventParams &e) {
screenManager()->push(new DeveloperToolsScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnJitCompare(UI::EventParams &e) {
screenManager()->push(new JitCompareScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnFreezeFrame(UI::EventParams &e) {
if (PSP_CoreParameter().frozen) {
PSP_CoreParameter().frozen = false;
} else {
PSP_CoreParameter().freezeNext = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn DevMenu::OnDumpFrame(UI::EventParams &e) {
gpu->DumpNextFrame();
return UI::EVENT_DONE;
}
void DevMenu::dialogFinished(const Screen *dialog, DialogResult result) {
// Close when a subscreen got closed.
// TODO: a bug in screenmanager causes this not to work here.
// screenManager()->finishDialog(this, DR_OK);
}
// It's not so critical to translate everything here, most of this is developers only.
void LogConfigScreen::CreateViews() {
using namespace UI;
I18NCategory *d = GetI18NCategory("Dialog");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice("Back"))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice("Toggle All"))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
topbar->Add(new Choice("Log Level"))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);
vert->Add(topbar);
vert->Add(new ItemHeader("Log Channels"));
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enable_, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice(&chan->level_, chan->GetFullName(), logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
chan->enable_ = !chan->enable_;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) {
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
auto logLevelScreen = new LogLevelScreen("Log Level");
logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange);
screenManager()->push(logLevelScreen);
return UI::EVENT_DONE;
}
LogLevelScreen::LogLevelScreen(const std::string &title) : ListPopupScreen(title) {
int NUMLOGLEVEL = 6;
std::vector<std::string> list;
for(int i = 0; i < NUMLOGLEVEL; ++i) {
list.push_back(logLevelList[i]);
}
adaptor_ = UI::StringVectorListAdaptor(list, -1);
}
void LogLevelScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
int selected = listView_->GetSelected();
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); ++i) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
if(chan->enable_ )
chan->level_ = selected + 1;
}
}
void SystemInfoScreen::CreateViews() {
// NOTE: Do not translate this section. It will change a lot and will be impossible to keep up.
I18NCategory *d = GetI18NCategory("Dialog");
using namespace UI;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
root_->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(225, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 225, new AnchorLayoutParams(10, 0, 10, 0, false));
root_->Add(tabHolder);
ViewGroup *deviceSpecsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *deviceSpecs = new LinearLayout(ORIENT_VERTICAL);
deviceSpecs->SetSpacing(0);
deviceSpecsScroll->Add(deviceSpecs);
tabHolder->AddTab("Device Info", deviceSpecsScroll);
deviceSpecs->Add(new ItemHeader("System Information"));
deviceSpecs->Add(new InfoItem("Name", System_GetProperty(SYSPROP_NAME)));
deviceSpecs->Add(new InfoItem("Lang/Region", System_GetProperty(SYSPROP_LANGREGION)));
deviceSpecs->Add(new ItemHeader("CPU Information"));
deviceSpecs->Add(new InfoItem("Name", cpu_info.brand_string));
#ifdef ARM
deviceSpecs->Add(new InfoItem("Cores", StringFromInt(cpu_info.num_cores)));
#else
int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
std::string cores = StringFromFormat("%d (%d per core, %d cores)", totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
deviceSpecs->Add(new InfoItem("Threads", cores));
#endif
deviceSpecs->Add(new ItemHeader("GPU Information"));
deviceSpecs->Add(new InfoItem("Vendor", (char *)glGetString(GL_VENDOR)));
deviceSpecs->Add(new InfoItem("Model", (char *)glGetString(GL_RENDERER)));
deviceSpecs->Add(new ItemHeader("OpenGL Version Information"));
std::string openGL = (char *)glGetString(GL_VERSION);
openGL.resize(30);
deviceSpecs->Add(new InfoItem("OpenGL", openGL));
deviceSpecs->Add(new InfoItem("GLSL", (char *)glGetString(GL_SHADING_LANGUAGE_VERSION)));
ViewGroup *cpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *cpuExtensions = new LinearLayout(ORIENT_VERTICAL);
cpuExtensions->SetSpacing(0);
cpuExtensionsScroll->Add(cpuExtensions);
tabHolder->AddTab("CPU Extensions", cpuExtensionsScroll);
cpuExtensions->Add(new ItemHeader("CPU Extensions"));
std::vector<std::string> exts;
SplitString(cpu_info.Summarize(), ',', exts);
for (size_t i = 2; i < exts.size(); i++) {
cpuExtensions->Add(new TextView(exts[i]));
}
ViewGroup *oglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *oglExtensions = new LinearLayout(ORIENT_VERTICAL);
oglExtensions->SetSpacing(0);
oglExtensionsScroll->Add(oglExtensions);
tabHolder->AddTab("OGL Extensions", oglExtensionsScroll);
#ifndef USING_GLES2
oglExtensions->Add(new ItemHeader("OpenGL Extensions"));
#else
if (gl_extensions.GLES3)
oglExtensions->Add(new ItemHeader("OpenGL ES 3.0 Extensions"));
else
oglExtensions->Add(new ItemHeader("OpenGL ES 2.0 Extensions"));
#endif
exts.clear();
SplitString(g_all_gl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
for (size_t i = 0; i < exts.size(); i++) {
oglExtensions->Add(new TextView(exts[i]));
}
ViewGroup *eglExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
LinearLayout *eglExtensions = new LinearLayout(ORIENT_VERTICAL);
eglExtensions->SetSpacing(0);
eglExtensionsScroll->Add(eglExtensions);
tabHolder->AddTab("EGL Extensions", eglExtensionsScroll);
eglExtensions->Add(new ItemHeader("EGL Extensions"));
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
for (size_t i = 0; i < exts.size(); i++) {
eglExtensions->Add(new TextView(exts[i]));
}
}
// Three panes: Block chooser, MIPS view, ARM/x86 view
void JitCompareScreen::CreateViews() {
I18NCategory *d = GetI18NCategory("Dialog");
using namespace UI;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ScrollView *leftColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
LinearLayout *leftColumn = leftColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
ScrollView *midColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
LinearLayout *midColumn = midColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
leftDisasm_ = midColumn->Add(new LinearLayout(ORIENT_VERTICAL));
leftDisasm_->SetSpacing(0.0f);
ScrollView *rightColumnScroll = root_->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(2.0f)));
LinearLayout *rightColumn = rightColumnScroll->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_ = rightColumn->Add(new LinearLayout(ORIENT_VERTICAL));
rightDisasm_->SetSpacing(0.0f);
leftColumn->Add(new Choice("Current"))->OnClick.Handle(this, &JitCompareScreen::OnCurrentBlock);
leftColumn->Add(new Choice("Random"))->OnClick.Handle(this, &JitCompareScreen::OnRandomBlock);
leftColumn->Add(new Choice("Random VFPU"))->OnClick.Handle(this, &JitCompareScreen::OnRandomVFPUBlock);
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
blockName_ = leftColumn->Add(new TextView("no block"));
}
#ifdef ARM
std::vector<std::string> DisassembleArm2(const u8 *data, int size) {
std::vector<std::string> lines;
char temp[256];
for (int i = 0; i < size; i += 4) {
const u32 *codePtr = (const u32 *)(data + i);
u32 inst = codePtr[0];
u32 next = (i < size - 4) ? codePtr[1] : 0;
// MAGIC SPECIAL CASE for MOVW/MOVT readability!
if ((inst & 0x0FF00000) == 0x03000000 && (next & 0x0FF00000) == 0x03400000) {
u32 low = ((inst & 0x000F0000) >> 4) | (inst & 0x0FFF);
u32 hi = ((next & 0x000F0000) >> 4) | (next & 0x0FFF);
int reg0 = (inst & 0x0000F000) >> 12;
int reg1 = (next & 0x0000F000) >> 12;
if (reg0 == reg1) {
sprintf(temp, "MOV32 %s, %04x%04x", ArmRegName(reg0), hi, low);
// sprintf(temp, "%08x MOV32? %s, %04x%04x", (u32)inst, ArmRegName(reg0), hi, low);
lines.push_back(temp);
i += 4;
continue;
}
}
ArmDis((u32)(intptr_t)codePtr, inst, temp, false);
std::string buf = temp;
lines.push_back(buf);
}
return lines;
}
#endif
void JitCompareScreen::UpdateDisasm() {
leftDisasm_->Clear();
rightDisasm_->Clear();
using namespace UI;
if (currentBlock_ == -1) {
leftDisasm_->Add(new TextView("No block"));
rightDisasm_->Add(new TextView("No block"));
return;
}
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
JitBlock *block = blockCache->GetBlock(currentBlock_);
char temp[256];
sprintf(temp, "%i/%i\n%08x", currentBlock_, blockCache->GetNumBlocks(), block->originalAddress);
blockName_->SetText(temp);
// Alright. First generate the MIPS disassembly.
// TODO: Need a way to communicate branch continuing.
for (u32 addr = block->originalAddress; addr <= block->originalAddress + block->originalSize * 4; addr += 4) {
char temp[256];
MIPSDisAsm(Memory::Read_Instruction(addr), addr, temp, true);
std::string mipsDis = temp;
leftDisasm_->Add(new TextView(mipsDis));
}
#if defined(ARM)
std::vector<std::string> targetDis = DisassembleArm2(block->normalEntry, block->codeSize);
for (size_t i = 0; i < targetDis.size(); i++) {
rightDisasm_->Add(new TextView(targetDis[i]));
}
#else
rightDisasm_->Add(new TextView("No x86 disassembler available"));
#endif
}
UI::EventReturn JitCompareScreen::OnRandomBlock(UI::EventParams &e) {
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
currentBlock_ = rand() % numBlocks;
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnRandomVFPUBlock(UI::EventParams &e) {
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
int numBlocks = blockCache->GetNumBlocks();
if (numBlocks > 0) {
bool anyVFPU = false;
int tries = 0;
while (!anyVFPU && tries < 10000) {
currentBlock_ = rand() % numBlocks;
const JitBlock *b = blockCache->GetBlock(currentBlock_);
for (u32 addr = b->originalAddress; addr <= b->originalAddress + b->originalSize; addr += 4) {
MIPSOpcode opcode = Memory::Read_Instruction(addr);
if (MIPSGetInfo(opcode) & IS_VFPU) {
char temp[256];
MIPSDisAsm(opcode, addr, temp);
INFO_LOG(HLE, "Stopping VFPU instruction: %s", temp)
anyVFPU = true;
break;
}
}
tries++;
}
}
UpdateDisasm();
return UI::EVENT_DONE;
}
UI::EventReturn JitCompareScreen::OnCurrentBlock(UI::EventParams &e) {
JitBlockCache *blockCache = MIPSComp::jit->GetBlockCache();
std::vector<int> blockNum;
blockCache->GetBlockNumbersFromAddress(currentMIPS->pc, &blockNum);
if (blockNum.size() > 0) {
currentBlock_ = blockNum[0];
} else {
currentBlock_ = -1;
}
UpdateDisasm();
return UI::EVENT_DONE;
}