ppsspp/Windows
2015-04-06 18:13:26 +02:00
..
Debugger Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GEDebugger Correct vertex preview of throughmode rects. 2015-02-25 21:25:49 -08:00
W32Util Minor cleanup 2015-02-03 21:28:08 +01:00
aboutbox.rc
bitmap1.bmp
Breakpoints.h
build-x64.cmd
build-x86.cmd
ControlMapping.cpp
ControlMapping.h
D3D9Base.cpp More minor cleanup. Update lang. 2015-02-03 21:59:36 +01:00
D3D9Base.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
debugger.txt
DebugLog.bat
DinputDevice.cpp XInput/DInput: Rename settings, fix sensitivity 2015-02-05 06:30:29 +00:00
DinputDevice.h Merge pull request #6212 from thedax/win32-buildfix 2014-06-02 23:42:58 +02:00
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Show date/time of saves on pause screen. Better WASAPI error checking. 2015-02-01 18:31:51 +01:00
DSoundStream.h Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.. 2015-01-24 13:50:27 +01:00
EmuThread.cpp Win buildfix 2014-10-16 00:38:22 +02:00
EmuThread.h
git-version-gen.cmd
Globals.cpp
icon1.ico
InfoLog.bat
InputBox.cpp
InputBox.h
InputDevice.cpp Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
InputDevice.h Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp
KeyboardDevice.h
main.cpp Set DPI awareness in manifest 2015-03-05 03:22:48 +01:00
main.h
MIPSCompALU.h
MIPSCompBranch.h
OpenGLBase.cpp WASAPI audio: Fix reporting, and blindly try to add PCM16 support, in case that would come up. 2015-01-12 20:24:55 +01:00
OpenGLBase.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest change manifest namespace to asm.v1 2015-03-05 14:37:08 +01:00
ppsspp.rc Don't include 2 manifest files 2015-03-05 04:07:55 +01:00
PPSSPP.sln Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
PPSSPP.vcxproj Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
PPSSPP.vcxproj.filters Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
pspmode.png
RawInput.cpp Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
RawInput.h Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
README.TXT
resource.h Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
stdafx.cpp
stdafx.h
stop1.ico
TouchInputHandler.cpp disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Update version number to 1.0.1 2015-02-26 21:05:06 +01:00
WindowsHost.cpp Do the first CoInitializeEx on the main thread instead of the EmuThread (WASAPI). Fixes #7334 2015-01-15 22:33:20 +01:00
WindowsHost.h Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
WndMainWindow.cpp Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
WndMainWindow.h Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse 2015-02-15 23:07:24 +01:00
XinputDevice.cpp XInput/DInput: Rename settings, fix sensitivity 2015-02-05 06:30:29 +00:00
XinputDevice.h
XPTheme.h

Just open the MSVC project file and build.