ppsspp/Core/CoreParameter.h
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00

81 lines
2.1 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include "Core/Compatibility.h"
enum CPUCore {
CPU_INTERPRETER,
CPU_JIT,
};
enum GPUCore {
GPU_NULL,
GPU_GLES,
GPU_SOFTWARE,
GPU_DIRECTX9,
};
class FileLoader;
class GraphicsContext;
// PSP_CoreParameter()
struct CoreParameter {
CoreParameter() : collectEmuLog(0), unthrottle(false), fpsLimit(0), updateRecent(true), freezeNext(false), frozen(false), mountIsoLoader(nullptr) {}
CPUCore cpuCore;
GPUCore gpuCore;
GraphicsContext *graphicsContext; // TODO: Find a better place.
bool enableSound; // there aren't multiple sound cores.
std::string fileToStart;
std::string mountIso; // If non-empty, and fileToStart is an ELF or PBP, will mount this ISO in the background to umd1:.
std::string mountRoot; // If non-empty, and fileToStart is an ELF or PBP, mount this as host0: / umd0:.
std::string errorString;
bool startPaused;
bool printfEmuLog; // writes "emulator:" logging to stdout
std::string *collectEmuLog;
bool headLess; // Try to avoid messageboxes etc
// Internal PSP resolution
int renderWidth;
int renderHeight;
// Actual pixel output resolution (for use by glViewport and the like)
int pixelWidth;
int pixelHeight;
// Can be modified at runtime.
bool unthrottle;
int fpsLimit;
bool updateRecent;
// Freeze-frame. For nvidia perfhud profiling. Developers only.
bool freezeNext;
bool frozen;
FileLoader *mountIsoLoader;
Compatibility compat;
};